After waiting more than a decade for a true Master of Magic successor, we decided to create one.
Worlds of Magic comes to STEAM September 11
Music and Lyrics: Alpha K2
D20 System: Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles.
Deep 4X Playability: Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
Hero Units: Recruit powerful, artifact wielding heroes to lead your forces into battle.
Twelve Spell Circles: Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
Unique Races: Each race offers the ability to create exclusive units, with their own strengths and weaknesses. The factions also play differently allowing players to choose a faction based on their play style.
Settle Powerful Cities: Construct buildings, raise crops, and control production in order to create and support powerful armies.
Multiple Victory Conditions: War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
Procedurally Generated Universe: Each game can be different. The entire universe is created procedurally using a seed that can be random or specified by the player.
Multiple Planes of Existence: Explore and conquer seven different planes of existence ranging from the Prime Material Plane, which is much like Earth, to the elemental planes that course with pure elemental energies. Find new creatures and new lands for expansion in these unexplored realms.
"Every frame is so dense"
Why are those battles so huge? That looks tiresome and boring more than anything. Battling an all powerful dragon > battling a somewhat powerful dragon and two dozen of his speed bumb buddies. 13 kinds of magic? Why are you cramming so much shit into this? Sometimes less is more.
I hope I am wrong and this game is just amazing, but you appear to be suffering from Georgelucasitus.
While i agree the music may not be what folks expect for a high fantasy strategy game, I personally like the music and appreciate something new :> More often than not in long session games as this who's not listening to something besides the official soundtrack within a month anywho honestly? ... (and i got to look into a new band i may like!! )
I respectfully disagree. I know a lot of people prefer medieval-sounding instrumental tracks to go with their fantasy gaming, but I think many genres of music could be applicable to a fantasy universe. If I was a DM, I would totally get behind a party who decided to make "Music With Rocks In" a la Terry Pratchett. Wizard enchantments to increase volume or add effects or tones of various instruments would be dead-easy to write rules for.
As much as I agree I don't really like the focus on just 'battle spin battle spin battle spin' is annoying. I also understand that sometimes to get peoples attention you need a certain..look...to a trailer. Sadly this sort of thing does seem to get the attention of the more casual crowd, so I understand its use.
With that said. I would appreciate something showing more of the citybuilding, spell casting, and item creating side of things. Perhaps with something classical inspired for music. I think it'd help get the attention of those interested in 4x as well.
I am an early backer and I have to say that as a "true Master of Magic successor" you could have made a far more atmospheric trailer.
You have fast turning battlefields on the brink of a nauseated experience, loud rock music, constant cuts, fast spell pages turning and overland fast forwards.
Why the speed? You are creating WoM! MoM had a special feature and that was atmospheric gameplay with loads of options and cool spells. Not speedy camera and big hulking ogres that run over the field. You are killing of your own customer base by releasing "action combat" trailers like that, I could not even watch it till the end. Shall I show my aged 30+ buddies this frantic video and tell them: wow, thats a game to look forward to? Really?
City management, wise choices in spells, overland tactics, diplomacy, THINKING these are the themes of the game.
We were not able to put everything we wanted to show into less than two minutes trailer. The purpose is to catch the attention.
There are some gameplay videos planned which will describe the game features much wider.
Good video, great soundtrack. As an early backer, I'm really excited for this title.
I do wish the city management was shown and more overland view, and a little less battlefield time. The battlefield pieces are a little heavy on the constant spinning of the battlefields - yes, we get how awesome the graphics are, but nobody will ever rotate constantly like that. It's almost enough to make you nauseous :/
Any one know who the soundtrack is? I've tried googling for some of the lyrics but this definitely not Sabaton's Master Of The World.
Sechskies Eun Ji Won and rookie singers Lee Soo Hyun and Kim Eun Bi performed the third OST single titled "Love Song". The rookies, who are both training to debut in HYWY Entertainments girl group HYWY Girls, joined the veteran to sing about falling in love with an unlikely person. The rhythmic medium temp track is the perfect tune to make your spring days even brighter.
As a child, there was a portrait in our family home in Paris that I always loved. Today, it’s known as Maya with Doll – but to me it was just a portrait of my mother, albeit a remarkable one. “Your grandfather was a painter,” she would say, whenever the subject of the canvas, one of many that hung around the house, came up in discussion. It was only when I began school, and whispers about my heritage started to follow me, that I realised what an understatement that was. My grandfather was far more than a painter. He was the defining figure of 20th-century art – and, as I would learn later from years of academic study, a true genius. It was a revelation that would shape the course of my life in many ways. When Picasso died – in 1973, the year before I was born – he left behind 45,000 works, not to mention personal objects and correspondence.