I just wanted to mention this card is good in certain situations, I find it useful in fringe decks in edh, full hand of creatures which is easy if you have green and living death with one with nothing. Living end, hold priority cast one with nothing, it all resolves and you slap inf combo. *Cough cough* Actually helpful.
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A truly bad card is the one where you see instantly, that it will *NEVER* see play. 4 mana 2/3 no effect. 8 mana gain 5 life sorcery. Land which gives you 1 colorless mana.
Those are the bad cards. The ones no one wants, no one tries to make them work, no one puts into their deck as a challenge, every noob sees how and why they're bad. But you need to print them, because 100$ is too cheap for a competitihe deck, only rich guys are allowed to magic.
I wish there was an enchantment that said: when you discard a card, do X damage to any target where X is that card's converted mana cost. Cast one with nothing with big mana spells in your hand to win at instant speed
I actually have a deck that could use this card since it uses exile and play from graveyard stuff.
Here are some cards you should be able to combo with this card (http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[return]+[creature]+[from]+[graveyard]) just look for cards that come into play from the graveyard ,something like reassembling skeleton ,skargan firebird or possibly that phoenix from tempest block )
Opponent is running a B/U mill deck,
T1: opponent passes, I play a polluted delta looking for a swamp
Opponent plays 4 archive traps, leaving him laughing hysterically at an almost turn 1 lethal.
I play one with nothing, discarding Emrakul in the process
One with nothing
*Nothing but one*
its good and bad card. Depends on your deck.
Like if you have "do x for every card discarded" ... like .... thats godly combo to draw as much as you can and discard it all. Its like 200 IQ level of combo
I think combining Opponent discards with You discard can be interesting, specially with cards, where both players discard.
I never tried white... I learnt to play at the same timed that I learned to play "Warhammer Vermine" (I think thats the name). So I typed on google "rat mtg", and then, I saw the most beautiful thing I could imagine : "Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats." I never looked back!
"Bad cards reward good players." This is my motto. A skilled player will be able to make use of a card regardless of whether it's considered 'bad' by someone or not. I have disdain for players who flat-out give the blanket statement that a card is just 'bad' and won't hear anything else. Is the card bad? Or are you just not good enough to use it correctly?
i don't get why you need the second dark ritual...you only need 3 black mana, right? 2 for sinkhole, 1 for one with nothing. so why not just one dark ritual? (for the first turn suicide combo)
edit: oh yeah you need another mana for demonic consultation. never mind!
I still dont get it, why is it suppose to be a bad card? They are many combo based on the withdraw mecanic, graveyard is as important as your hand in Magic. This one is perfect for a reanimator deck for example.
So if a card like One with Nothing is valuable because as a bad card it makes other cards good, then middle of the road cards are valuable for similar reasons. A game can't merely have really good cards and really bad cards, so middle of the road cards create the split between the two. Therefore they are the most valuable cards.
Bad cards exist and are more likely to happen in the lower rarities entirely to sell more boosters. Most common and uncommon slots feature cards which are either strictly worst than other cards or feature massive disadvantages for only minor advantages compared to other cards.
As a Yugioh player, I find this card to be utterly ridiculous in the way most people who don’t know Yugioh would never think of. In Yugioh we have the Dark World archetype who get effects by being discarded, with the most useful ranging from summoning themselves to drawing cards, some with additional effects if they were specifically by opponent’s cards (e.g. drawing an additional card). The problem in Yugioh is that being discarded as a cost for another effect such as the card Lightning Vortex (Discard 1 card to destroy all face up monsters your opponent control) does NOT allow for Dark World monsters effects to go off. If this card were to be printed in Yugioh with the mana cost likely being replaced by a Life Point cost, it would most certainly be banned because of the interactions with Dark Worlds likely making them Tier 0. In addition to that, if you REALLY want to stretch it, we also have something called Mystical Refpanel, which allows for a card that targets a player to affect the OTHER player. In other words, as it’s an Instant and can be played on your opponent’s turn like a Quick Play Spell Card, you could activate One With Nothing and then Refpanel after your opponent draws for the turn to make them discard everything, which would kill quite a few strategies aside from Dark Worlds of course leaving them often with nothing to do but to just pass.
It makes a fantastic mass madness enabler and if you build your deck around life gain Angel's Mercy is a fantastic card to further put you in the unkilliable life total direction also it triggers the fuck out of burn players when they just burned 2 bolts for fuck all
Your hand is filled with this card and a bunch of when this card enters the graveyard activations. Like your whole deck is based on utilizing your graveyard. For example. You have a card in your hand that says when this card enters the graveyard destroy target tapped creature. Or another that says draw a card or one that gives +1 to each monster inbyour battlefield.
"When Cards Go Bad" - We have to print this 4/5 vanilla for 5 mana so that new players can recognize that a 6/6 with flying trample and "pay 2 life to surveil 2" for 5 mana is better than a 4/5 vanilla for 5 mana. Oh by the way you have to open a shitton of packs to get the 6/6 flyer but trust us, all those 4/5 vanillas you open along the way will teach you a truly valuable lesson about how shitty your cards are until you pay us more money.
isn't that one of the reasons we love magic? for almost every rule there's at least one card out there that tells you to break it. there are so many cards that look super bad, but allow you to pull off some really sick combos if used the right way. i think we need more cards like one with nothing.
I feel like this could maybe be good if you had a black and green deck with like a Tarmoghoyf in there or something and just pile up a bunch of cards in your graveyard and throw this nigga out with like 23/24 or something.
One thing about card games is how does the player know which card to use when facing an opponent my guess is random if playing with friends another is a preset type of deck i mean if you are playing 100 cards then you could put it in but i am unsurr
I see weird edge-case combo potential for One With Nothing. New Undergrowth decks could get some weird benefit from it, pitching your hand while an Undergrowth creature is on the stack. Still, feels too jank to be really viable. Which I guess is the lesson we're to learn.
Ok so I run one with nothing in my stall EDH deck. It has ensnaring bridge that I use to slow the game. I keep one with nothing main board to keep my hand size small and prevent forced draw effects letting big monsters through. I think that’s the only use of this card other then helping gibbering Maness to skip your upkeep.
I used to play a special challenge with my friends : everyone looks through their collection and build a deck with the worst cards they have . Then we exchanged our build decks ,played and tried our best not to loose :D
Its allways cool if you make a Deck with cards noone wanna play and you own all the lame meta decks with it...
I had this moments so much times in the past. before magic makes the biggest misstakes in this Game... Print fking Planeswalkers!
After Planeswalker --- Magic the Gathering starts to suck!
Wait, so what's the problem with Angel's Mercy? I never played this game but recovering health sounds like a good deal
Edit: WAIT, so One With Nothing it's a combo breaker that can ensure victory but it's unplayable? Stick to one side!
I built a winning tournament deck years ago (around 2011) that involved discarding your hand but for a different purpose: the idea centers around Restore Balance. if you can get your hand gone, your creatures gone, and all your lands, before restore resolves, you basically remove the opponents hand, creatures, and land too. The finale is that I also have a Greater Gargadon in suspension and I deal the final blows without any resistance from my opponent.
The deck is red/white and has a mana curve of 0-2. It HAS to suspend restore turn 1 or it's useless, and gargadon must also suspend turn 2. so I just mulligan until I have those two cards, which works well cause less cards in my hand is better.
Gargadon is also key because it not only is my final kill, but allows me to sac all my land and creatures the turn restore goes off. a key strategy is making sure you have the right amount of suspend counters on gargadon to set you up for the final restore turn. timing is everything. the deck requires a ton of practice. you want just enough counters to allow you to sac all your land but not activate gargadon just yet. so this is why i have a low mana curve and low amount of lands.
the rest of the deck is basically control. tormods crypt is a valuable play AFTER the restore goes off. "Silence" (totally underrated card) is a great play the upkeep of the turn restore goes off, to prevent counter spells or any other mischief. Guttural response is a great sideboard and I also use that white counterspell as well. I use fury charm for a number of reasons and it really goes well in the deck. there is also some spot removal in the deck as well. white is good for that. there really isn't any other creatures except epochrasite which is great for blocking or for adding that extra final blow with gargadon.
I don't worry about hand removal, like thoughtseize, too much because the idea is so wacky, they don't usually pick the right card. or if I have the first turn restore is already out and it doesn't matter. they just don't see it coming.
the moral of this deck is that I was always a budget magic player and would find the value in cheaper/bad cards. the deck was a very cheap build and actually won me a tournament!
also, Dust of Moments really helps to speed things up. That card has saved me so many times. it allows you to pop off the entire combo at any time. even on their end step, or say when the have tapped out of mana, which is always a good time.
now I understand my deck doesn't have much in the way of discarding, but I think it represents the spirit of what this video was about. Now I'm sure some of you are already devising ways you can add black to this deck and use one with nothing. I had tried many vcersions of the deck but found less colors was better and that discard was not needed with the low mana curve.
I forgot to mention I use faithless looting. helps to discard but also helps if you really need that gargadon... usually gargadon is never affected as it sits in suspension and players rarely have an answer for it. but there have been times. anyway, faithless really helps to get you to those control cards fast. the low mana curve ensures you wont have much in your hand by the time restore resolves.
their only hope is that they have a spot removal for one mana and that they draw that one mana and the removal in the next two turns, which is like winning the lotto. it has only happened to me once or twice.
He put Break Through The Line in a section on forgettable cards when I literally built a whole deck around using it on small creatures and fire-breathing them to deal lots of damage and then flinging them to deal like, 18 damage in one turn...
One with nothing works fantastic with a "madness" deck, allowing someone to pay one Mana to discard their entire hand and cast the "madness" card's for a lesser value and get those cards on the battlefield. Just my thoughts.
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As a child, there was a portrait in our family home in Paris that I always loved. Today, it’s known as Maya with Doll – but to me it was just a portrait of my mother, albeit a remarkable one. “Your grandfather was a painter,” she would say, whenever the subject of the canvas, one of many that hung around the house, came up in discussion. It was only when I began school, and whispers about my heritage started to follow me, that I realised what an understatement that was. My grandfather was far more than a painter. He was the defining figure of 20th-century art – and, as I would learn later from years of academic study, a true genius. It was a revelation that would shape the course of my life in many ways. When Picasso died – in 1973, the year before I was born – he left behind 45,000 works, not to mention personal objects and correspondence.