Search results “Unity in design principles”
Principles of Design - Unity (ctrlPaint.com)
This final entry in the Principles of Design series is all about "Unity", which is the state of balance in your image. Think of your illustration as a sauce -- you don't want any individual ingredient to stand out too strongly. Likewise, no single principle of design should stand out above another, they should all combine into a pleasant mixture. This is called "unity". If you missed any of the previous entries in this series, make sure to check out the Principles of Design Series! --- Free Brushes & Worksheets: http://www.ctrlpaint.com/downloads/ Ctrl+Paint Store: http://ctrlpaint.myshopify.com/ Full Free Video Library: http://www.ctrlpaint.com/library/
Principles of Design   Part 06   Unity
The focus of this video is the principle of unity. Find free printable pages at www.JudysABCs.com Find free art lessons about the principles of design. Find concise videos, free art activities, free printable pages, free lesson plans and more. Watch the whole series: Principles of design - Part 01 – Overview Principles of Design - Part 02 - Sketchbook Principles of Design - Part 03 - Balance Principles of Design - Part 04 - Emphasis Principles of Design - Part 05 - Rhythm Principles of Design - Part 06 - Unity Principles of Design - Part 07 - Harmony Principles of Design - Part 08 - Movement Principles of Design - Part 09 - Variety Principles of Design - Part 10 – Proportion Principles of Design - Part 11 - Featured artwork
Principles of Art - Unity & Variety
One of the fundamental Principles of Art, Unity & Variety bring the same quality of interest to a finished work of art. Unity refers to the visual quality of wholeness or oneness that is achieved through effective use of the elements or art and principles of design. Variety is achieved when the art elements are combined in various ways to increase visual interest. This video is one of 18 videos created by Deb Bailey and Keith Pickering-Walters as part of their e-book, The Art of Digital Photography. www.ArtOfDigitalPhotography.net (c) Deb Bailey & Keith Pickering-Walters
Views: 25596 GHSVideoProductions
Topic 31 | Theory: Principles of Design - Unity
Topic Brief In this topic, UNITY- an important principle of design will be discussed. What Unity means in design, how it is created in design, what its impact is in design, will be discussed.
Basic Principles of Game Design
How do you make good games? Huge question, but let's try to break it down! Get the The Complete C# Masterclass for only $9,99! https://bit.ly/2OiRWMV ● This video is loosely based on this awesome article: https://ubm.io/2ywEiuR ● Paper on structural composition: https://bit.ly/2yzQUBv ● Join Discord: http://discord.gg/brackeys Thumbnail is based on this amazing image by paddymazz: https://bit.ly/2xyZCjA ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ "ES_Finding Freedom 3 - Peter Sandberg" by Epidemic Sound ♪ "ES_Hyperactive 2 - Anders Bothén" by Epidemic Sound ♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
Views: 285484 Brackeys
What I Learned after Making 100+ GAME LEVELS! (Unity Level Design)
What have I learned after making 100+ Level Designs in Unity? Let's talk about it! Check out Game Creator here! http://bit.ly/GameCreatorSykoo ♥ Support Sykoo on Patreon: https://patreon.com/SykooSam ···················································································· ► Join us on Discord: https://discord.gg/4kRCajN ► Twitter: https://twitter.com/SykooSam ► Instagram: http://www.instagram.com/SykooSam ···················································································· ● Show Notes ···················································································· All content on Sykoo is available for free. We as a community support the cause of making education available for everyone. Any support is appreciated for us to keep making content for free.
Views: 23535 Sykoo
One Minute Design: What is Unity? (in Graphic Design)
Coming from a Latin family, unity is a Middle English word that means the state of being united or joined as a whole. Same is its importance in graphic designing as it binds together every design element to produce an effect or an image, keeping the individuality of the elements at bay. It might sound rather simpler, but playing with unity or to create a united effect can be very trickier at times. As graphic designing is all about conveying a message in a flow, you need unity playing its magic in your design. Otherwise, the communication is interrupted in its absence and that is the last thing you would need to do with your design. Put unity into practice and be united to hire it in your designs so you can establish a better connection with your next design. More videos on our YouTube Channel: https://www.youtube.com/designmantic Subscribe to our blog for interactive content: https://www.designmantic.com/blog/interactive-media/ Music: Pink Lemonade - Silent Partner https://www.youtube.com/watch?v=UjSJbDj1suM
Views: 2744 DesignMantic
‘Repetition’ Design principle of Graphic Design Ep14/45 [Beginners guide to Graphic Design]
In this video I am going to discuss the 6th key design principle, and discuss ‘Repetition’ as a design principal in Graphic Design. Enjoy ***************** DOWNLOAD LINKS: SERIES PDF WORKSHEET: Download the free course PDF from the main overview video: https://youtu.be/WONZVnlam6U ***************** This video is part of a 45 part series: SERIES OVERVIEW 00 - Beginners guide to Graphic Design / Series overview https://youtu.be/WONZVnlam6U SECTION 1 - GRAPHIC DESIGN THEORY 01 - What is Graphic Design? https://youtu.be/dFSia1LZI4Y 02 - ‘Line’ Visual element of Graphic Design https://youtu.be/F0PTse89XIE 03 - ‘Colour’ Visual element of Graphic Design https://youtu.be/byDNMLTuOqI 04 - ‘Shape’ Visual element of Graphic Design https://youtu.be/5jprIWG8f5g 05 - ‘Texture’ Visual element of Graphic Design https://youtu.be/hECQpBM0b0Q 06 - ‘Space’ Visual element of Graphic Design https://youtu.be/M9GZs7xpCdY 07 - ‘Form’ Visual element of Graphic Design https://youtu.be/N0F4O6gP3VA 08 - ‘Typography’ Visual element of Graphic Design https://youtu.be/d5ZbjSUku44 09 - ‘Contrast’ Design principle of Graphic Design https://youtu.be/r0SAPEw0ru4 10 - ‘Hierarchy’ Design principle of Graphic Design https://youtu.be/RlTZ98UXldw 11 - ‘Alignment’ Design principle of Graphic Design https://youtu.be/2kokQi9vb6E 12 - ‘Balance’ Design principle of Graphic Design https://youtu.be/bDZ9QMA2Bdc 13 - ‘Proximity’ Design principle of Graphic Design https://youtu.be/xUdqSiI_G8Y 14 - ‘Repetition’ Design principle of Graphic Design https://youtu.be/u55BW6WBqVU 15 - ‘Simplicity’ Design principle of Graphic Design https://youtu.be/iXD2WKKlxGk 16 - ‘Function’ Design principle of Graphic Design https://youtu.be/S4KNwVx8ATM SECTION 2 - CONSIDERING A CAREER IN GRAPHIC DESIGN 17 - Why do Graphic Design? / Pro’s & Con’s https://youtu.be/WDhG9lPNWEQ 18 - Should I do Graphic Design? https://youtu.be/CE9YeZKbfWE 19 - Practical skills to be a Graphic Designer? https://youtu.be/0qRT3JI7OsY 20 - Psychological skills to be a Graphic Designer? https://youtu.be/oaNzjtx9jjo 21 - Talent to be a Graphic Designer? https://youtu.be/94wiGfEiebg 22 - ‘Learn & Research’ How do I begin as a Graphic Designer https://youtu.be/6Umc7NDNfUM 23 - ‘Collect’ How do I begin as a Graphic Designer’ https://youtu.be/CbRHX8CqoI0 24 - ‘Be inspired’ How do I begin as a Graphic Designer’ https://youtu.be/yvHzk-BH4qA 25 - ‘Practice’ How do I begin as a Graphic Designer’ https://youtu.be/t4OI5xxtRG0 26 - ‘Seek Education’ How do I begin as a Graphic Designer https://youtu.be/kRcZcsPt9xg 27 - Books to read as a Graphic Designer? https://youtu.be/Jj0Mmn21uBQ 28 - Education to be a Graphic Designer? https://youtu.be/rqCPJKHxPUk 29 - Do I need to go to University or Art College to be a Graphic Designer? https://youtu.be/jw4sjBt0zK8 30 - Qualifications to be a graphic designer https://youtu.be/5rkjN9LCQ5Q SECTION 3 - BECOMING A GRAPHIC DESIGNER 31 - Equipment to be a Graphic Designer? https://youtu.be/sMgdpiqkRBQ 32 - What programs do I need to be a Graphic Designer? https://youtu.be/ydrZl_JVHNw 33 - The Graphic Design portfolio https://youtu.be/wko2_r261Bw 34 - Print or digital graphic design portfolio https://youtu.be/m6c3WWoiIHw 35 - The Graphic Design CV https://youtu.be/ZmvQlhbFcic 36 - Career change to be a Graphic Designer? https://youtu.be/jR-o18D-LyY 37 - ‘Apply your skills’ How do I begin as a Graphic Designer’ https://youtu.be/SST4W6dzwRQ 38 - How to find a job as a Graphic Designer? https://youtu.be/EaQFJ9mnG0E 39 - Interview preparation to be a Graphic Designer https://youtu.be/FpCqLpeCA7I 40 - Questions you're asked at a Graphic Design Interview https://youtu.be/PAHq4uIz06M 41 - Questions to ask at a graphic design interview https://youtu.be/8S3GPsf-1mc 42 - Interview tips to be a Graphic Designer https://youtu.be/0eY0qSWhrTc SECTION 4 - GRAPHIC DESIGN & BEYOND 43 - What's the industry like for a Graphic Designer? https://youtu.be/qI1xWMUcTSs 44 - Further your Graphic Design career https://youtu.be/cwEzmNs5_t8 45 - Education to further your Graphic Design career https://youtu.be/i9YfBiGYg3E ***************** ‘Beginners Guide to Graphic Design’ series and all associated files created and composed by Gareth David of TastyTuts.com Copyright TastyTuts © All Rights Reserved Content may be distributed freely for educational purposes only Website: tastytuts.com Contact: [email protected] ***************** TastyTuts Subscribe to be notified of future up and coming tutorials. Like The Facebook Page: http://www.facebook.com/pages/TastyTuts/145587595531590?ref=hl Follow On Twitter: http://twitter.com/#!/TastyTuts Become Friends On Facebook http://www.facebook.com/TastyTuts
Views: 40421 TastyTuts
Principles Of Architectural Design - Unity
Visit our website at https://excelsiorclasses.com Course Description: Learn to see, draw, and think like an architect! This semester-long course will introduce students to architectural drafting and design through drawing exercises. Students will learn the different types of drawing that architects use to facilitate design thinking and representation. Beginning with drawing from observation, exercises in line, shape, value, and form will foster an understanding of geometric characteristics, then skills and conventions of representation with drafting will be taught. Weekly assignments will consist of a sketchbook or drafting assignment as well as a reading requirement. A weekly assessment will account for the completion of the reading assignment. Three projects will be done during the semester. For the final design project students will create architectural drawings consisting of plan, section, and elevation. Students will present their projects in the final class. This course is a prerequisite for Architectural Drafting & Design II. About Melisa Kaiser: Melisa Kaiser is an architectural designer and homeschool mom of four. She completed an undergraduate degree in architecture at the University of Nebraska, and a Master of Architecture degree at the Illinois Institute of Technology where she received the Henry Adams Medal for graduating with highest honors. She studied high rise design, with an emphasis in energy efficiency and façade technology. Melisa has practiced architecture in residential design, including high-end kitchen design at a world-renowned Chicago firm. Melisa’s teaching experience spans a broad range of ages; she has taught freshman level design at the Judson University Department of Architecture, and art & design to K-8thgraders at her homeschool co-op. Melisa also teaches the Judson University Design Discovery Summer Workshop, a week-long camp experience for high school-aged students interested in pursuing architecture or design in college. Melisa has been teaching online architecture classes to high school students since 2014. Currently she is homeschooling her four children, and does an occasional freelance design project. Melisa and her family live in the Chicago area. Melisa began a personal relationship with the Lord Jesus Christ as a freshman in college. While in college Melisa attended and led bible studies and worked as a camp counselor. Presently she is serving and worshipping at a bible-believing church, and leading a small group study with her husband. Melisa loves to see the image of the Creator shining through each student, and considers it a privilege to inspire and guide students in developing their creative abilities. OUR GOAL IS TO BE THE PREMIER ONLINE PARTNER OF HOMESCHOOL PARENTS IN EDUCATING THEIR CHILDREN. Our Distinctives: Excelsior Classes is a consortium of like-minded, Christian teachers committed to excellence in instruction. ENGAGING Our courses are live classes with stimulating instruction by passionate subject matter experts. Opportunities for interactive dialogue with instructors and other students abound. RIGOROUS While age appropriate, our courses provide college preparatory experiences with accountability to teachers who both care about students and are extremely knowledgeable in their subject area. CHRISTIAN All courses are couched within a Christian worldview and are taught by mature Christians. This is our mission field! JOIN US FOR #THEEXCELSIOREXPERIENCE
Views: 407 Excelsior Classes
Unity - Graphic Design Principle | [Hindi/Urdu]
Unity - Graphic Design Principle is used in designs that are done to showcase the best work. Or can also be used in designs that you want to make perfect. And you have a lot of time. Because to design such designs, all the principles of designs are used, whether it's balance, contrast, repetition, or proximity, but all live in their own place. Completing the design not showcasing themselves separately. Principles Of Graphic Design: https://www.youtube.com/watch?v=v96iiI8xC_s&list=PLNeelLw_FHYibc6Rgv_4byPlQfnz6_Le9 `````````````````````````````````````````````````````````````````````````````````````````````` Top Playlists: All Classes of Master Adobe Illustrator Course: https://www.youtube.com/watch?v=NiBxiPKnX1g&list=PLNeelLw_FHYg0asjwUxxmYu628QFjJizl Principles Of Graphic Design: https://www.youtube.com/watch?v=v96iiI8xC_s&list=PLNeelLw_FHYibc6Rgv_4byPlQfnz6_Le9 Understanding Printing: https://www.youtube.com/watch?v=n5oAxOI8-Kg&list=PLNeelLw_FHYgsHZFVKX3ypNen3QwAEE9j `````````````````````````````````````````````````````````````````````````````````````````````` You Can Visit my Channel & Subscribe me : https://www.youtube.com/c/WaqTech `````````````````````````````````````````````````````````````````````````````````````````````` -------------------------------------------------------------------------------------- Follow me on These Social Sites WaqTech Facebook Page: https://goo.gl/fSUTvj Instagram: https://goo.gl/AyxkPy Twitter: Username: @waqeehaidar E-Mail Address: [email protected] -------------------------------------------------------------------------------------
Views: 194 WaqTech
Making a Level in Unity in 1 HOUR! | Speed Level Design
♥ VIDEO LIKE GOAL: • 120 Likes! -------------------------------- Decided to make a level design today. Really felt like putting my imagination and creativity on the line. Hope you all enjoy! Let me know if you have any feedback, and make sure to LIKE and SUBSCRIBE for more level designs! Patreon: http://www.patreon.com/sykoosam ♦ Check out Machine Learning: https://www.youtube.com/watch?v=1d95zjPfnSs ♦ Watch all the episodes here: https://www.youtube.com/playlist?list=PLsMV160Duh4y8b899pWi6pX7LWRH-W_yQ Socials: 👉 Discord: https://discord.gg/4kRCajN 👉 Twitter: https://twitter.com/sykoosam 👉 Instagram: http://www.instagram.com/sykoos 👉 Twitch: http://www.twitch.com/sykootv 👉 Business: [email protected]
Views: 35365 Sykoo
Principles of Design: Unity (Part 1)
For today we have an introduction to the Principles of Design. Over the next few weeks we'll be diving into the core of what makes a composition "work." For the rest of the series check out the "Elements and Principles of Design" playlist here: http://www.youtube.com/playlist?list=PLXlCu9yh8xJkxay6OrkUTZtKL2EvCrRmO --- Check out the Official Page for more resources: http://www.cinderblockstudios.com/learning-resources Buy T-Shirts and Prints: http://www.zazzle.com/cinderblockstudios Become a Fan on Facebook: https://www.facebook.com/pages/Cinder-Block-Studios/120880797946461?ref=hl Follow on Twitter: https://twitter.com/cinderblockarts Watch on DeviantArt: http://cinderblockstudios.deviantart.com/
Views: 2259 Cinder Block Studios
Breaking Down Level Design in Celeste
Celeste is a new 2D platformer on the Nintendo Switch. Let's break down the level design of Celeste and how it informs game mechanics. Your feedback is important to us! Like, subscribe, and leave a comment to let us know what you think. We hope you enjoyed this Celeste video essay on the title's good game design. You can find similar videos, podcasts, and articles on OKBeast.com. Follow OK Beast! Website: https://www.okbeast.com/ Twitter: https://twitter.com/OKBeastNow OK Beast Podcast: https://itunes.apple.com/us/podcast/ok-beast/id1119385603?mt=2 Pixel Pulse Radio: https://itunes.apple.com/us/podcast/pixel-pulse-radio/id1052395247?mt=2 A+ Anime Podcast: https://itunes.apple.com/us/podcast/a-anime/id1238028226?mt=2 Resources Used: Celeste - Madeline’s Grabbag OST: https://radicaldreamland.bandcamp.com/album/celeste-madelines-grab-bag Mark Brown - Donkey Kong Level Design: https://www.youtube.com/watch?v=JqHcE6B4OP4 https://youtu.be/a3cWccNtcKg https://www.youtube.com/watch?v=xAUun0qKlo4 https://www.youtube.com/watch?v=OE3ySucVVJU
Views: 30001 OK Beast
DESIGN PRINCIPLES 01 Tutorial Teaser
Scratching the surface of design with such topics as Unity and Variety. Soon on Gumroad Website - https://cargocollective.com/dmitrysdesign Gumroad - https://gumroad.com/dmitrysdesign Music: Sergey Cheremisinov - Sleepwalker V (no changes made). https://freemusicarchive.org/music/Sergey_Cheremisinov/Sleepwalker_V/
Views: 292 Dmitry Sorokin
Principles of Design for Scrapbooks - Unity and Harmony by Alison Day
A video walk through of all the layouts I've shown in my series on Design Principles for Scrapbookers, specifically showing how the principles used create unity. For more see my blog at http://alisondaydesigns.com/principles-design-part-vi-unity-harmony/
Views: 251 Alison Day
Unity - principle of design
This video is to fulfill the needs of assignment given by Dr Zac via the Technology and Media Design class. Unity creates an integrated image in which all the elements are working together to support the design as a whole. A unified design is greater than the sum of its parts; the design is seen as a whole first, before the individual elements are noticed . Unity can be compared to harmony, integrity or wholeness.
Views: 124 butie baik
Unity Part 1 - Design Principle : Graphic Design Course in Urdu Lecture 29 (2019)
Full Course Playlist link: https://tinyurl.com/yckhgeln What is unity in design? Why it is needed? What is it's impact and how to achieve it? Find out more in this video. Welcome to my channel. I do Video Editing, Digital Marketing and Islamic Dawah and I like to share my knowledge with others. *************************** Social Media *************************** Follow me on Facebook. You won't regret it. https://tinyurl.com/ybknpeq4 My Twitter needs some Tweeting from you https://twitter.com/sipraomer My Google+ also needs some oogling from YOU https://tinyurl.com/y8sebdkt Please post your comments and suggestions in the comment section
Principles of Design I
The basic Principles of Design that are followed by the designers generally will be discussed in this lecture. Among these principles that will be discussed in this lecture are: Unity, Emphasis and Proportion. Different ways to follow these principles will also be discussed in details.
Principles Of Landscape Design Unity
Perfect Landscape Design Images Subscribe!!!
Views: 25 Tatyana Holovina
Landscape Design Principles
This program demystifies the basic elements used to plan and create attractive and appropriate outdoor environments. Students are shown how to incorporate plants, topography and hardscape features with the basic artistic principles of form, line, texture and color. See how to implement more complex design principles such as unity, harmony, repetition, balance, symmetry, dominance and scale.
Views: 953 horticulturevideos
Unity3D - SOLID Code - Open Closed Principle
See how the O in solid can help your projects stay clean and extensible. In this video I show an example of the Open Closed Principal. We start with a simple setup, expand it and see how it can get messy, then refactored to make our classes follow Open/Closed. More Info: https://unity3d.college/2017/11/24/solid-unity3d-code-architecture-open-closed-principal/ Join the FB Group: http://unity3d.group
Views: 13941 Unity3d College
Unity Principles 01: Component based design
Learn about why component based design is used in Unity. Unity principles is a series of shot videos explaining the why of coding and game design in Unity. ***** Feel free to ask questions in the comments and I will respond as soon as I'm able. You can find source code for all of these tutorials over at https://bitbucket.org/BoredMormon/youtube-tutorials If you liked these tutorials and you want to help me make more, you can donate on my website. http://kiwasi.com/donate.html If you really really like my tutorials, come support me on Patreon. https://www.patreon.com/kiwasi You can also contact me for free lance coding work on your projects. http://kiwasi.com/contact.html
Views: 11200 Kiwasi Games
SOLID Design Principles Introduction
In this video we will discuss 1. SOLID Acronym and Introduction 2. SOLID design principles 3. Why SOLID SOLID Introduction 1. SOLID principles are the design principles that enable us manage most of the software design problems 2. The term SOLID is an acronym for five design principles intended to make software designs more understandable, flexible and maintainable 3. The principles are a subset of many principles promoted by Robert C. Martin 4. The SOLID acronym was first introduced by Michael Feathers SOLID Acronym S : Single Responsibility Principle (SRP) O : Open closed Principle (OSP) L : Liskov substitution Principle (LSP) I : Interface Segregation Principle (ISP) D : Dependency Inversion Principle (DIP) Single Responsibility Principle 1. Robert C. Martin expresses the principle as, "A class should have only one reason to change” 2.Every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class Liskov Substitution Principle 1. Introduced by Barbara Liskov state that “objects in a program should be replaceable with instances of their sub-types without altering the correctness of that program” 2. If a program module is using a Base class, then the reference to the Base class can be replaced with a Derived class without affecting the functionality of the program module 3. We can also state that Derived types must be substitutable for their base types Open/Closed Principle 1. “Software entities should be open for extension, but closed for modification” 2. The design and writing of the code should be done in a way that new functionality should be added with minimum changes in the existing code 3. The design should be done in a way to allow the adding of new functionality as new classes, keeping as much as possible existing code unchanged Interface Segregation Principle 1. “Many client-specific interfaces are better than one general-purpose interface” 2.We should not enforce clients to implement interfaces that they don't use. Instead of creating one big interface we can break down it to smaller interfaces Dependency Inversion Principle 1. One should “depend upon abstractions, [not] concretions" 2. Abstractions should not depend on the details whereas the details should depend on abstractions 3. High-level modules should not depend on low level modules If we don’t follow SOLID Principles we 1. End up with tight or strong coupling of the code with many other modules/applications 2. Tight coupling causes time to implement any new requirement, features or any bug fixes and some times it creates unknown issues 3. End up with a code which is not testable 4. End up with duplication of code 5. End up creating new bugs by fixing another bug 6. End up with many unknown issues in the application development cycle Following SOLID Principles helps us to 1. Achieve reduction in complexity of code 2. Increase readability, extensibility and maintenance 3. Reduce error and implement Reusability 4. Achieve Better testability 5. Reduce tight coupling Solution to develop a successful application depends on Architecture : choosing an architecture is the first step in designing application based on the requirements. Example : MVC, WEBAPI, MVVM..etc Design Principles : Application development process need to follow the design principles Design Patterns : We need to choose correct design patterns to build the software If you are confused on how we can apply these design principles in the application development? Don’t worry as we are going to take a look at them in greater details in the upcoming videos. In the next video we will discuss single responsibility principle in detail with a sample example. Text version of the video http://csharp-video-tutorials.blogspot.com/2017/11/solid-design-principles-introduction.html Slides http://csharp-video-tutorials.blogspot.com/2017/11/solid-design-principles-introduction_20.html SOLID Design Principles Tutorial https://www.youtube.com/watch?v=HLFbeC78YlU&list=PL6n9fhu94yhXjG1w2blMXUzyDrZ_eyOme SOLID Design Principles Text Articles & Slides http://csharp-video-tutorials.blogspot.com/2018/01/solid-design-principles.html All Dot Net and SQL Server Tutorials in English https://www.youtube.com/user/kudvenkat/playlists?view=1&sort=dd All Dot Net and SQL Server Tutorials in Arabic https://www.youtube.com/c/KudvenkatArabic/playlists
Views: 148615 kudvenkat
LEVEL DESIGN IN UNITY! | Village & Castle Scene (Timelapse)
It's been a while since we did a Speed Level Design in Unity, so here it is! =) This is not my best, but I'm slowly picking back up level designs, and thought this looked cool, so wanted to share! Sign up for Denis Panjuta's course here! http://bit.ly/CSharpMasterclass ♥ Support Sykoo on Patreon: https://patreon.com/SykooSam ···················································································· ► Join us on Discord: https://discord.gg/4kRCajN ► Twitter: https://twitter.com/SykooSam ► Instagram: http://www.instagram.com/SykooSam ···················································································· All content on Sykoo is available for free. We as a community support the cause of making education available for everyone. Any support is appreciated for us to keep making content for free.
Views: 9152 Sykoo
Basic Principles in Designing a Painting : Elements  of Unity in Painting Design
Learn how unity is used as a basic element of painting design in this free instructional video art lesson. Expert: Sue Gill Rose Contact: www.suegillrose.com Bio: Sue Gill Rose is an accomplished artist and teacher. She has a BFA from Southern Methodist University and a MLA from Louisiana State University. Filmmaker: Daron Stetner
Views: 2645 expertvillage
SOLID Unity3D - Single Responsibility Principle
Learn how to apply the SIngle Responsibility Principle (the first of the SOLID Principles) to your Unity3D game. We'll start off with a sample that violates SRP completely, then dive into how it can be refactored to be clean and maintainable. More Info: https://unity3d.college/2017/01/10/unity3d-architecture-srp/ Join the FB Group: http://unity3d.group
Views: 19247 Unity3d College
Visual Flow: Repeating design elements in a bungalow for unity
Designer, Karen Sealy shows us how to create a modern look and improve the visual flow between rooms like the kitchen, laundry room, and family room. Subscribe to Cityline on YouTube - https://goo.gl/AI9BNO Subscribe to the Cityline Newsletter - https://goo.gl/Jnjipv Follow Cityline online -  https://goo.gl/LLCiuP Follow Cityline on Facebook -  https://goo.gl/ZZ1me0 Follow Cityline on Twitter -  https://goo.gl/VwUPWJ Follow Cityline on Instagram -  https://goo.gl/OGrkP3 Follow Cityline on Pinterest - https://goo.gl/oCnqiP
Views: 935 Cityline
Unity3D SOLID Principles - Dependency Inversion Principle
See how to apply the Dependency Inversion principle to your projects (without using a DI container or framework). We'll go over a few samples and show yor you can split up your code, pass in dependencies, and have code that doesn't quickly become spaghetti :) More Info: https://unity3d.college Join the FB Group: http://unity3d.group
Views: 15891 Unity3d College
Design Patterns: Open Closed Principle Explained Practically in C# (The O in SOLID)
Newsletter signup (with exclusive discounts): https://iamtimcorey.com/general-sign-up (your email will be kept safe and you will not be spammed). Source Code: https://iamtimcorey.com/design-patterns-ocp/ When you are writing code, are you doing it right? That is a question that worries a lot of people, and it should probably at least be something every developer thinks through. Design patterns are best practice concepts that we can implement into our code to make it better in some way. Think of them as guardrails that keep our code safe. In this video, we are going to look at the second entry in the famous SOLID principle. The O stands for Open Closed Principle. We are going to dive into what it means, how it should change our programming practices, and how far we should take it.
Views: 34046 IAmTimCorey
Garden Design Series: Bringing Unity to the Landscape
Michael Holmes, professor of landscape architecture, joins Oklahoma Gardening host Kim Toscano to discuss principles for landscape design.
Views: 1099 OklahomaGardening
Unity at GDC - A Data Oriented Approach to Using Component Systems
March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of parallelism, minimum synchronization, and high performance. He focuses on data layout and uses common examples in games (e.g. spatial queries, logic updates, large hierarchical transformations – both static and dynamic). Discover new methods to examine your own component system transformations in order to redesign them using data-oriented principles, as well as concrete examples of data layout that you can use in your own systems. Speaker: Mike Acton, Principal Engineer at Unity
Views: 36788 Unity
Unity Design Color Schemes
Using selection tools and recolor options in illustrator to learn about color schemes and design principles.
Views: 67 VonWisser
Principles of Art: Notes for Contrast and Unity
Definition given for contrast and unity along with illustrations.
Views: 11343 Gloria Zmolek
Making a Village in Unity in 1 HOUR! | Speed Level Design
♥ VIDEO LIKE GOAL: • 120 Likes! This is the second one after like several months of break from level designing! What do you guys think? I still feel the rust haha. ♦ JOIN THE GIVEAWAY: https://www.youtube.com/watch?v=J0Et4xxWn_4 ♦ Watch more Speed Level Designs here: https://www.youtube.com/playlist?list=PLsMV160Duh4y8b899pWi6pX7LWRH-W_yQ LINKS! ❤️ Twitter: https://twitter.com/sykoosam Instagram: http://www.instagram.com/sykoos Discord: https://discord.gg/4kRCajN Twitch: http://www.twitch.com/sykootv Business Email: [email protected]
Views: 44759 Sykoo
ESSENTIAL Assets for Level Design in UNITY! | Part 1: 3D Model Packs!
♥ VIDEO LIKE GOAL: • 75 Likes! ▬▬▬▬▬▬▬▬▬ In this video, we are looking at the ESSENTIALS for level designing in Unity! Don't forget to let us know which assets YOU love and use for your own levels! If you want me to make a review of an asset - let me know. Thank you for watching! If you enjoyed, make sure to SUBSCRIBE and LEAVE A LIKE! ♦ Links: Rock and Boulders 3: https://www.assetstore.unity3d.com/en/#!/content/45643 Flooded Grounds: https://www.assetstore.unity3d.com/en/#!/content/48529 AQUAS Water: https://www.assetstore.unity3d.com/en/#!/content/52103 DISCLAIMER: This video is not sponsored or paid for. These are my thoughts that I share, and my own list of assets I love using. ▬▬▬ ♦ Check out these videos too! • Church Scene | Speed Level Design in Unity https://www.youtube.com/watch?v=z-M6hADpOEM • Unreal Engine 4 - Tips for Level Design! https://www.youtube.com/watch?v=ZH1uiBWU6d4 ▬▬▬ ♦ Links: • My Website: http://www.sykoos.com • Twitter: http://www.twitter.com/sykoosam • YouTube: http://www.youtube.com/SykooTV ▬▬▬ Partnered by Curse, UnionForGamers. Owner of MESVER & MESVER NETWORK http://www.mesver.com
Views: 35473 Sykoo
Open World Design - How to Build Open World Games - Extra Credits
Open world games offer players great opportunities to explore, but developers must figure out how to organize their team to create an immersive experience across so many hours of content. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2ssxjla Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Hero of the Heartlands" by Scott Buckley http://bit.ly/1t2P7dT
Views: 823976 Extra Credits
Unity3D SOLID Principals - Liskov Substitution Principal
Learn how the Liskov Substitution Principal can make your Unity3D C# code clean and easy to work with. We'll go through a realistic example using npcs and players to show why violating the liskov principal can be problematic (and cause you to break the open closed principal), then refactor to resolve the issues. More Info: https://unity3d.college Join the FB Group: http://unity3d.group
Views: 8844 Unity3d College