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Advanced C++: All Castings Considered - Part I
 
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C++ provides 4 casting operators: static_cast, dynamic_cast, const_cast, reinterpret_cast. It also inherits the C-style cast from C. Notes can be downloaded from: boqian.weebly.com
Views: 36583 Bo Qian
static_cast In C++ | What Is static_cast In C++
 
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In this video i have tried to explain static_cast in C++. I have included 6 to 7 points to demonstrate the use static_cast in C++. We use static_cast to check type casting at compile time. And it has more strict rules to check things at compile time. OTHER C++ CAST'S DYNAMIC CAST: https://youtu.be/wE4beL95pIo REINTERPRET CAST: https://youtu.be/JBvEfB_F66o CONST CAST: https://youtu.be/2_-BS9UI0po CppNuts TAGS: static_cast in c++. static_cast use in c++. static_cast with example in c++. what is the use of static_cast in c++.
Views: 18821 CppNuts
C++ Made Easy HD Tutorial 78 - Type Casting[Static Cast]
 
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Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating: https://www.paypal.com/ca/cgi-bin/webscr?cmd=_flow&SESSION=xdBezhKNbtmt5NpGYPeI_ubdAd3cgEyGuSUCfTnzXnRUP-dzF0_KVQIA9Cu&dispatch=5885d80a13c0db1f8e263663d3faee8def8934b92a630e40b7fef61ab7e9fe63 and following me on social media :D Website: http://www.codingmadeeasy.ca Steam ID: CodingMadeEasy Facebook: http://www.facebook.com/codingmadeeasy Twitter: http://www.twitter.com/codingmadeeasy BBM: 763B6529 Checkout my channel banner to see what tutorials are coming next!
Views: 4195 CodingMadeEasy
Casting in C++
 
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Show how to use the static cast in C++. It also shows the older C style casting.
Views: 201 ProfessorSpecioso
C++ static_cast
 
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This video explains about, 1. what is static_cast in C++ 2. Why we need a static_cast in C++ 3.How this makes a difference with c style casting.
Views: 1160 Array Not found
C++ Haladóknak #35 - castolás #4 - C-style cast
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 638 TheHUNTutorials
Advanced C++: Static Initialization Fiasco
 
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Static Initialization Fiasco problem is a subtle yet common problem that can crash your program. This video talks about how that problem is introduced and how to solve it. Notes can be downloaded from: boqian.weebly.com
Views: 21798 Bo Qian
C++ Haladóknak #32 - castolás #1 - bev. + static_cast
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 931 TheHUNTutorials
C++ Haladóknak #34 - castolás #3 - reinterpret_cast
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 666 TheHUNTutorials
C++ Made Easy HD Tutorial 80 - Type Casting [Const Cast]
 
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Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to [email protected] on paypal and following me on social media :D Website: http://www.codingmadeeasy.ca Steam ID: CodingMadeEasy Facebook: http://www.facebook.com/codingmadeeasy Twitter: http://www.twitter.com/codingmadeeasy BBM: 763B6529 Checkout my channel banner to see what tutorials are coming next!
Views: 1206 CodingMadeEasy
C++ Style Casting
 
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In this video C++ style casts explained, it also suggest why you should use C++ casts rather than C cast. Please comemnt or mail me your queries or suggestions at [email protected]
Views: 516 Pranit Kothari
Fly Casting, The ROLL CAST
 
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Fly Casting, The ROLL CAST More at http://www.swiftflyfishing.com "Although it is not a slack line cast, the Roll Cast really is a special cast -- it's the foundation of all Spey casts and once mastered it opens up a myriad of extremely effective casts for both the single and two handed rod...." - This tutorial, along with 9 other casts, the five essentials of fly casting and additional explanations are all available either for free download, purchase or as an entire set included in one volume on our Casts that Catch Fish DVD at http://www.swiftflyfishing.com
Views: 601099 Bumcast
casting in C++
 
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casting in C++ Types of casting supported in C++ 5 key things in C++
Views: 643 Simplified InFive
C++ Tutorial #51 : Multiple Inheritance and casting (&src update)
 
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Watch Entire Series: http://www.youtube.com/view_play_list?p=PLLDzV9QzfAcW2vdR_dyqQ01rcdnY8YT-0&playnext=1 This video mostly concerns C++ casting operations. The context is multiple inheritance which is one of the contexts where one may be casting a pointer value to a pointer to a type of object inherited by some other object in a non-trivial way. For simple "tower-style" chained inheritance A : (B : (C : ...) the base pointer can be used as a pointer to any of the struct's members. With multiple inheritance the situation becomes far more complicated. I have discovered here at least one very important principle. And that is the following: What is called a "c-style cast" in C++ is NOT what you would expect it to be. That is, if you type (A*)p where p is some pointer value, that expression may or MAY NOT evaluate to the numeric value of p (that is, it may not produce the same result as an actual "c-style cast"). To perform a c-style cast on any pointer to an object involved with inheritance (even a non-pointer) you MUST use the reinterpret_cast operator instead. Secondly, the "static_cast" operation in C++ appears to have the same behavior as the modified "C++/C-style cast". I did not observe any differences between the two operations. Lastly, const_cast and dynamic_cast were not looked at. In the case of const_cast, the help file is confusing, and dynamic_cast only applies to polymorphic types (which we have not looked at yet). My advice is to use c-style casting if your intention is to resolve a pointer of one type to another in the manner of static_cast, but if that intention is not absolutely clear then you should use static_cast. NEVER use either of them to return a bare pointer value (for instance as a C-interface's output "HANDLE" value, or Visual Basic or whatever). - A
Views: 497 Alan Carre
STEEL Vs. ALLOY WHEELS Which One Is Stronger? Hydraulic Press Test!
 
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STEEL vs ALLOY rims / wheels which one is stronger? We but both wheels in to our 150 ton press and crush them to find out! Don't try this at home! Link to LED tube video https://youtu.be/x5qEHxMyaNs Thanks for new lights to Valtavalo! They are really good and really well suited to for our filming use thanks to good CRI and absence of any flickering! For more information about G4 LED tubes https://valtavalo.fi/tuotteet/g-sarja/g4-led-valoputket/?lang=en And here is video about Valtavalo as an company and some footage of their ultra modern factory https://youtu.be/HePxS8OUNsM Our second channel https://www.youtube.com/channel/UCveB47lgzZJ1WOf4XYVJNBw Our fan shop https://www.printmotor.com/hydraulicpresschannel/ https://www.facebook.com/officialhpc/ https://www.instagram.com/hydraulicpresschannel Do not try this at home!! or at any where else!! Music Thor's Hammer-Ethan Meixell
Views: 8053942 Hydraulic Press Channel
CppCon 2017: Arthur O'Dwyer “dynamic_cast From Scratch”
 
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http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — This session will introduce you to the C++ object model: the rules by which C++ class objects are translated into memory layouts. We'll quickly cover polymorphic class types and multiple and virtual inheritance. We'll discuss the anatomy of a virtual method call, the difference between `static_cast` and `reinterpret_cast`, and what's contained in a vtable besides function pointers. We'll see that the way `dynamic_cast` thinks about the class hierarchy is slightly different from the way we're used to drawing it; and that `dynamic_cast` is expensive enough that sometimes we can find cheaper ways to ask an object for its type! The climax will be a complete, bug-free, and fast implementation of C++'s built-in `dynamic_cast`, using our own hand-crafted artisanal run-time type information (RTTI). Attendees will incidentally be exposed to several features of the modern C++ language, including type traits and the `final` qualifier. This session will mostly be talking about the Itanium C++ ABI, which is the standard on Linux and OS X systems. Mapping these concepts to the MSVC ABI will be left as an exercise for the reader of the project's GitHub repo: https://github.com/Quuxplusone/from-scratch/tree/master/dynamic-cast#dynamic_cast-from-scratch — Arthur O'Dwyer: Core Engineering, Nominum Arthur O'Dwyer worked for many years at Green Hills Software, making the world's most optimizing C and C++ compilers. Now he works at Nominum in San Francisco. Arthur is the showrunner of the Bay Area C++ meetup, which meets practically every week these days. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 9889 CppCon
C++ Tutorial - 30 - Type Conversion I
 
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This C++ tutorial lives at: http://www.pvtuts.com/cpp/cpp-type-conversion-i The video covers C++ type conversion - part 1. This tutorial is now available as a book: http://amzn.com/143026277X A remake of this tutorial can be found at: http://bit.ly/L69shK
Views: 5975 ProgrammingVideos
C++ const Pointers
 
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Jamie King showing what const means in relation to C++ pointers.
Views: 7424 Jamie King
Sia - Elastic Heart feat. Shia LaBeouf & Maddie Ziegler (Official Video)
 
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Sia's official music video for 'Elastic Heart'. Click to listen to Sia on Spotify: http://smarturl.it/SSpot?IQid=SiaEH As featured on 1000 Forms Of Fear. Click to buy the track or album via iTunes: http://smarturl.it/SFOFiTunes?IQid=SiaEH Google Play: http://smarturl.it/SEHPlay?IQid=SiaEH Amazon: http://smarturl.it/SFOFAm?IQid=SiaEH More from Sia Big Girls Cry: https://youtu.be/4NhKWZpkw1Q Fire Meet gasoline: https://youtu.be/fNdeLSKSZ1M Chandelier: https://youtu.be/2vjPBrBU-TM Follow Sia Website: http://siamusic.net/ Facebook: https://www.facebook.com/SiaMusic Twitter: https://twitter.com/Sia Subscribe to Sia on YouTube: http://smarturl.it/SIASub?IQid=SiaEH More great Global Hits videos here: http://smarturl.it/GHPlaylist?IQid=SiaEH --------- Lyrics: And another one bites the dust Oh why can I not conquer love? And I might have thought that we were one Wanted to fight this war without weapons Well, I've got thick skin and an elastic heart, But your blade - it mightbe too sharp I'm like a rubber band until you pull too hard, Yeah, I may snap and I move fast But you won't see me fall apart 'Cause I've got an elastic heart I've got an elastic heart Yeah, I've got an elastic heart Playlist Best of Sia https://goo.gl/99ubCj Subscribe for more https://goo.gl/UA7cug " #Sia #ElasticHeart #Vevo #Pop #OfficialMusicVideo
Views: 1023030954 SiaVEVO
Old Wood Shaper Back In Use (Cleanup / Restoration)
 
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The wood shaper, also known as moulder, is a woodworking tool used to mill profiles or notch wood. The one I have here was in very good condition and not seized at all even if stood unused for more than 10 years (according to the gentleman who sold it to me). I don't have any interesting information about this brand and can't find any precise information about period or manufacturer. Base and fence are cast aluminum, table is cast iron with a very nice shaper finish on top side. Stuff I used: Petrol as de-greaser Penetrating oil to help losen fasteners Synthetic oil on all clean surfaces Steel whool to buff the brass plaque Fusion 360 to design the holder and PETG to print in on the CR-10 This machine was intended to be used with three phase mains voltage. Since I don't have access to that in my workshop I used capacitor as static phase converter to run it on my home single phase mains voltage. I used one run capacitors of 8uf and one start capacitor that connects to the motor only to start it up of 100uf. You can calculate (roughly) capacitor size knowing the motor horse power: run capacitor = hp x 5 start capacitor = hp x 60 And be sure to get some with high voltage rating like 400. Using capacitors to simulate third phase works great and it's very easy to do but you lose some power (up to 1/3 I think) so keep that in mind for some other machines, it might be a problem! In my set up I have to manually connect the start capacitor to the motor by holding the momentary switch (I wired up here 14:10) until the motor gets up to speed so two or three seconds. Thanks a lot for watching, I hope you liked the video! Suggestions and comments are welcome. Leave a like and share to anyone who might be interested! ★Patreon★ https://www.patreon.com/blackbeardprojects ★Website★ http://blackbeardproject.com/ ★Follow me★ Facebook ► https://www.facebook.com/BlackBeardProjects/ Twitter ► https://twitter.com/BlackBeardProje Instagram ► https://www.instagram.com/black_beard_projects/
Views: 426692 Black Beard Projects
CppCon 2015: Arthur O'Dwyer “Lambdas from First Principles: A Whirlwind Tour of C++"”
 
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http://www.Cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2015 — Lambdas (even those mysterious generic lambdas) are just syntactic sugar atop constructs that are perfectly understandable when approached from the right direction. We'll start with the implementation of C-style functions, then move to overloading, function templates, non-static member functions, C++11 lambdas, and then demystify C++14 generic ("auto") lambdas. Finally, we'll detour into the implementations of std::function and std::bind to show how they're different from lambdas. — Arthur O'Dwyer worked for many years at Green Hills Software, making the world's most optimizing C and C++ compilers. Now he works at Mixpanel in San Francisco, where he organizes a monthly C++ meetup. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 20097 CppCon
Mötley Crüe - Looks That Kill (Official Music Video)
 
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Official music video for 'Looks That Kill' by Mötley Crüe. Stream or Buy 'The Dirt Soundtrack' - https://motleycrue.ffm.to/thedirt Watch 'The Dirt' on Netflix! Follow Mötley Crüe: Instagram: https://www.instagram.com/motleycrue/ Facebook: https://www.facebook.com/MotleyCrue/ Twitter: https://twitter.com/MotleyCrue #MotleyCrue #TheDirt #LooksThatKill ℗© 2019 Masters 2000, Inc., under exclusive license to Eleven Seven Music. All Rights Reserved.
Views: 2535210 Mötley Crüe
WTF IMBA HERO IS BACK 6000+ Damage Finger 52% Magic Lion vs Tinker Mid 1 Shot Kill Crazy Game Dota 2
 
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WTF IMBA HERO IS BACK 6000+ Damage Finger 52% Magic Lion vs Tinker Mid 1 Shot Kill Crazy Game Dota 2 Lion is a ranged intelligence hero, most commonly played as a support, who serves as a powerful offensive spellcaster. While exceptionally frail and vulnerable at all stages of the game due to his low health pool, armor, and movement speed, he has a tremendous amount of disabling and nuking power. Subscribe #Dota2 #Gameplay #Pro : https://www.youtube.com/channel/UCKCC6yRZor2qsGbO_x7LpuA?sub_confirmation=1 Dota 2 Meta Uploading Only Pro Dota 2 Gameplay Highlights Videos From Top Players (Miracle-, w33, Dendi, MidOne, Mushi, Abed, Attacker, Maybe, Yaphets, Wagamama, Arise, Arteezy And Many More). Miracle- Pro Gameplays: https://www.youtube.com/watch?v=SjoEsjRFSAQ&list=PLFIeRaJDXgRzBglbFCTU2T6sYm76NjH8d SumiYa Pro Gameplays: https://www.youtube.com/watch?v=mHH_blecKHA&list=PLFIeRaJDXgRwp3wiq--HSgbFjYS6cFe4z Yapzor Pro Gameplays: https://www.youtube.com/watch?v=UEWqYgggFGk&list=PLFIeRaJDXgRxtV3tG1WvDEjKnh_RDu3ND Midone Pro Gameplays: https://www.youtube.com/watch?v=BdybJcKwzns&list=PLFIeRaJDXgRzmPOuIEHo-npL6tRCc7pEA Attacker- Pro Gameplays: https://www.youtube.com/watch?v=CEGz5lEyuNs&list=PLFIeRaJDXgRxxepvH-Rxc9ob2kGGq-RKm Arteezy Pro Gameplays: https://www.youtube.com/watch?v=BdybJcKwzns&list=PLFIeRaJDXgRzPCPI6D0O_RdZWtTfDPucZ nb Pro Gameplays: https://www.youtube.com/watch?v=N81_2NDhS4k&list=PLFIeRaJDXgRxVn-zurarqvbk19VNUxNTL Babyknight Pro Gameplays: https://www.youtube.com/watch?v=RX6AXoVpybg&list=PLFIeRaJDXgRx1IZzLzrPmsk5MEnz01-_3 Wagamama Pro Gameplays: https://www.youtube.com/watch?v=ol8wQMcVmmg&list=PLFIeRaJDXgRwJPIR0LKR30eciaLdaN3Hn All Gameplays: https://youtu.be/Z-hhaFuGzK4?list=PUKCC6yRZor2qsGbO_x7LpuA WTF is Dota 2? It's a competitive game of action and strategy (moba), played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players. Radiant heroes then battle their Dire counterparts to control a gorgeous fantasy landscape, waging campaigns of cunning, stealth, and outright warfare. Download Dota 2 on Steam: http://store.steampowered.com/app/570/ Music: Ross Bugden - https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ Music provided by No Copyright Music: https://www.youtube.com/c/royaltyfree... Music used: The War by Ender Güney https://www.youtube.com/c/NCMEpicMusic Licensed under Creative Commons Attribution 3.0 https://creativecommons.org/licenses/...
Views: 64058 Dota 2 Meta
C++ Haladóknak #36 - castolás #5 - dynamic_cast
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 1976 TheHUNTutorials
Function Pointers In C
 
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A function pointer is a variable that stores the address of a function that can later be called through that function pointer. Function pointers are used to implement call backs.
Views: 9840 CppNuts
ASMR Stranger Things Eggo Waffles | Eating Sounds
 
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ASMR Stranger Things Eggo Waffles | Eating Sounds Subscribe: https://www.youtube.com/c/crunchyasmr?sub_confirmation=1 ----------------------------------------------------------------- Check out my instagram: https://instagram.com/thecrunchyasmr Check out my twitter: https://twitter.com/thecrunchyasmr Check out my facebook: https://www.facebook.com/asmrcrunchy ----------------------------------------------------------------- If you enjoy relaxing eating sounds, soft eating sounds, crunchy eating sounds, or any other ASMR eating sounds, please see my other videos and playlists :-) ----------------------------------------------------------------- Thank you all for the continued love and support! xoxo ----------------------------------------------------------------- Autonomous sensory meridian response (ASMR) is an experience characterised by a static-like or tingling sensation on the skin. It is most commonly triggered by specific acoustic, visual and digital media stimuli, and less commonly by intentional attentional control. Also known as "brain massage", "head tingle", and "brain tingle”. #asmr #crunchyasmr #strangerthings3 #strangerthingsseason3 #eggowaffles #eleveneggos #intenseeatingsounds #relaxingeatingsounds #asmrbigbites #asmreatingsounds #satisfyingeatingsounds
Views: 41905 Crunchy ASMR
1.Introduction to C++ (hello world)
 
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C++ as defined by the ANSI standard in 1998 (called C++98 at times) is very nearly, but not quite, a superset of the C language as it was defined by its first ANSI standard in 1989 (known as C89). There are a number of ways in which C++ is not a strict superset, in the sense that not all valid C89 programs are valid C++ programs, but the process of converting C code to valid C++ code is fairly trivial (avoiding reserved words, getting around the stricter C++ type checking with casts, declaring every called function, and so on). In 1999, C was revised and many new features were added to it. As of 2004, most of these new "C99" features are not in C++. Some (including Stroustrup himself) have argued that the changes brought about in C99 have a philosophy distinct from what C++98 adds to C89, and hence these C99 changes are directed towards increasing incompatibility between C and C++. The merging of the languages seems a dead issue, as coordinated actions by the C and C++ standards committees leading to a practical result did not happen and it can be said that the languages started to diverge. Some of the differences are: C++ supports function overloading, this is absent in C, especially in C89 (it can be argued, depending on how loosely function overloading is defined, that it is possible to some degree to emulate these capabilities using the C99 standard). C++ supports inheritance and polymorphism. C++ adds keyword class, but keeps struct from C, with compatible semantics. C++ supports access control for class members. C++ supports generic programming through the use of templates. C++ extends the C89 standard library with its own standard library. C++ and C99 offer different complex number facilities. C++ has bool and wchar_t as primitive types, while in C they are typedefs. C++ comparison operators returns bool, while C returns int. C++ supports overloading of operators. C++ character constants have type char, while C character constants have type int. C++ has specific cast operators (static_cast, dynamic_cast, const_cast and reinterpret_cast). C++ adds mutable keyword to address the imperfect match between physical and logical constness. C++ extends the type system with references. C++ supports member functions, constructors and destructors for user-defined types to establish invariants and to manage resources. C++ supports runtime type identification (RTTI), via typeid and dynamic_cast. C++ includes exception handling. C++ has std::vector as part of its standard library instead of variable-length arrays as in C. C++ treats sizeof operator as compile time operation, while C allows it be a runtime operation. C++ has new and delete operators, while C uses malloc and free library functions. C++ supports object-oriented programming without extensions. C++ does not require use of macros, unlike C, that uses them for careful information-hiding and abstraction (especially important for C code portability). C++ supports per-line comments denoted by //. (C99 started official support for this comment system, and most compilers support this as an extension.) C++ register keyword is semantically different to C's implementation. Features introduced in C++ include declarations as statements, function-like casts, new/delete, bool, reference types, const, inline functions, default arguments, function overloading, namespaces, classes (including all class-related features such as inheritance, member functions, virtual functions, abstract classes, and constructors), operator overloading, templates, the :: operator, exception handling, run-time type identification, and more type checking in several cases. Comments starting with two slashes ("//") were originally part of BCPL, and were reintroduced in C++. Several features of C++ were later adopted by C, including const, inline, declarations in for loops, and C++-style comments (using the // symbol).
Views: 692 DASARI TUTS
Spey Casting - The Switch Cast (Slowmo)
 
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The Switch Cast is the foundation of Spey Casting. It is also known as the Jump Roll Cast or Dynamic Roll Cast. It can activate a much bigger D-Loop to load the rod as compared to a Static Roll Cast.
Views: 864 yuenmah
🔴 C++ Live Suppe - LIVE STREAM #0018: Sonntag, 17.12.2017
 
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► Playlist: http://goo.gl/ajhr3D ► FACEBOOK: http://goo.gl/W18ei 🔴 LIVE Streams auf https://www.twitch.tv/tutorexilius ······················································································································ Livestream Nr. #0018 vom 10.17.2017 ······················································································································ THEMEN: 00:07:56 Start und Begrüßung 00:15:26 Spezifische Frage: Warum "float *" bei static_cast ? 00:19:07 Assembler Code ansehen (Visual Studio) 00:26:02 Compiler-Warnstufe umstellen (Visual Studio) 00:26:32 C-Style Cast VS. C++ Cast (static_cast) 00:36:14 Kleines Programm: gerade Zahlen ausgeben (via Modulo %) 00:43:30 + Modulo mit Fließkommazahlen std::fmod (cmath) 00:47:03 cin Puffer leeren, Fehlerzustand zurücksetzen etc. 00:57:41 Spezifische Frage: printFunction() - Array ausgeben 01:08:13 sizeof() - Speichergröße eines Objektes ermitteln 01:33:27 Arbeitsspeicher in Visual Studio betrachten 01:51:10 templates (Funktions-Template) 01:57:55 cin - statt INT ein CHAR eingeben - Fehlerzustand 02:02:30 Spezifische Frage: Farbcode erzeugen - Widerstände 02:46:36 Spezifische Frage: Fehleingabe überspringt/macht kaputt 03:01:34 + #undef max - Kollision "std::max()" mit Makro "max" 03:26:00 Insertion Sort 03:40:10 + swap() Funktion (Dreieickstausch) 04:02:05 Spezifische Frage: cout Backslash Warnung Escape-Zeichen
Views: 189 Tutor Exilius
Porter Robinson & Madeon - Shelter (Official Video) (Short Film with A-1 Pictures & Crunchyroll)
 
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Shelter tells the story of Rin, a 17-year-old girl who lives her life inside of a futuristic simulation completely by herself in infinite, beautiful loneliness. Each day, Rin awakens in virtual reality and uses a tablet which controls the simulation to create a new, different, beautiful world for herself. Until one day, everything changes, and Rin comes to learn the true origins behind her life inside a simulation. Porter Robinson & Madeon - Shelter (Official Video) (Short Film with A-1 Pictures & Crunchyroll) Subscribe to my channel for more music & videos: http://porter.fm/youtube Porter Robinson shows: http://porterrobinson.com/tour apparel: https://porterrobinson.merchtable.com Original Story by: Porter Robinson Music: Porter Robinson and Madeon Storyboard Animation Director: Toshihumi Akai Character Design Drawing Director: Megumi Kouno Cast: Rin - Sachika Misawa Original Pictures: Megumi Kouno Motion Picture Examiner: Tomoko Miyata Motion Pictures: Tomoko Miyata Mizuki Matsuda A-1 Pictures Satomi Tabuchi Mika Sugiyama Seira Yamagishi Kanna Hirayama ingresA P.A.WORKS StudioGokumi GIMLET LIDENFILMS Osaka LIDENFILMS Kyoto ASAHI PRODUCTION Anime-R Snowlightstaff Color Design: Kazuko Nakashima Color Setting: Yuko Watanabe Mai Yamaguchi Painted by: Asuka Yokota Mayu Morita Ayaka Nagai Kyoko Hara Ayaka Murakami Akane Edagawa Ayaka Suzuki Mana Hokuto 2D Design: CAPSULE Yohei Miyahara Kaori Seki Special Effects: Aya Kubota (Graphinica) Art Director: Yusuke Takeda (Bamboo) Art Board: Bamboo Harumi Okamoto Background: Bamboo Takamasa Masuki Tsukasa Kakizakai Izumi Hirabayashi Surok Chong Ryusei Nishino Takumi Sasaki Aya Sato Michiko Nakamura CGI Animation: Yuusuke Noma You Fukuda Shigeru Horiguchi Director of Photography: Yuya Sakuma Finished by: Takeru Ogihara Ayaka Shimizu Satsuki Takahashi Taichi Nishikawa Sachiko Ito Editing: Akinori Mishima (Graphinica) Sound Recording Director: Akiko Fujita Sound Effects: Takahisa Ishino Sound Mixer: Naotsugu Uchida Sound Editor: Chiharu Kawasaki Sound Production Manager: Yusuke Watanabe Sound Recording Production: HALF H.P STUDIO Production Manager: Kenta Ueuchi Eri Nakayama Special Thanks: Kumiko Honma Executive Producer: Porter Robinson Producer: Vincent Shortino (Crunchyroll) Takuma Sugi (Crunchyroll) Masanori Miyake Akira Shimizu Takamitsu Inoue Animation Producer: Yuichi Fukushima Animation Production: A-1 Pictures Shelter the Animation: Behind the Scenes Interviews - https://youtu.be/CeprkZEQQAU Lyrics : i could never find the right way to tell you have you noticed i've been gone? cause i left behind the home that you made me but i will carry it along mm it's a long way forward so trust in me i'll give them shelter like you've done for me and i know i'm not alone you'll be watching over us until you're gone when i'm older i'll be silent beside you I know that words are not enough and they won't need to know our names or our faces but they will carry on for us なかなか上手く伝えられなかったけど、 私がいなくなっている事に気づいてた? 私のためにつくってくれた家を出てしまったから それでも伝えていくよ まだ先は長いから 私を信じて あなたがしてくれたように 彼らにもシェルターを与えるよ 独りじゃないって 私たちを見守ってくれるんだね あなたが消えてしまうまで 私が年をとったらあなたのそばで静かにしている 言葉だけじゃ足りない 彼らは私たちの名前も顔も知らなくていい それでも伝えていってくれるから ---------------------------------------------------------------- sheltertheanimation.com shelter out now - smarturl.it/shelterstream stream shelter spotify: http://smarturl.it/shelterspotify apple music: http://smarturl.it/shelterapplemusic deezer: http://smarturl.it/shelterdeezer google play: http://smarturl.it/sheltergoogleplay soundcloud: http://smarturl.it/sheltersoundcloud itunes: http://smarturl.it/shelterdownload follow porter robinson website - http://porter.fm/home facebook - http://porter.fm/facebook twitter - http://porter.fm/twitter instagram - http://porter.fm/instagram youtube - http://porter.fm/youtube soundcloud - http://porter.fm/soundcloud follow madeon website - http://www.madeon.fr facebook - https://www.facebook.com/itsmadeon twitter - https://twitter.com/madeon instagram - https://www.instagram.com/madeon youtube - https://www.youtube.com/itsmadeon soundcloud - https://soundcloud.com/madeon #PorterRobinson #Madeon #Shelter
Views: 45096070 Porter Robinson
URI | Official Trailer | Vicky Kaushal, Yami Gautam, Paresh Rawal | Aditya Dhar | 11th Jan 2019
 
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Aaj tak hamari सहनशीलता ko hamari कमज़ोरी samjha jaata tha, magar ab nahi. Ye naya हिंदुस्तान hai, ye हिंदुस्तान ghar mein घुसेगा bhi aur मारेगा bhi!! Presenting the #URITrailer Releasing in cinemas on 11th Jan 2019. Cast: Vicky Kaushal, Paresh Rawal, Yami Gautam Written & Directed By: Aditya Dhar Producers: Ronnie Screwvala Associate Producer: Sonia Kanwar Director of Photography: Mitesh Mirchandani Action Director: Stefan Richter Production Designer: Aditya Kanwar Music & Background Score: Shashwat Sachdev Lyrics: Kumaar, Raj Shekhar & Abhiruchi Chand Costume Designer: Rohit Chaturvedi Make-up Designer: Vikram Gaikwad Casting Director: Vicky Sidana Editor: Shivkumar V Panicker Sound Design & Mix Supervision: Bishwadeep Dipak Chatterjee VFX: (YRF Studio) Enjoy & stay connected with us! ► Like us on Facebook: https://www.facebook.com/RSVPMovies/ ► Follow us on Twitter: https://twitter.com/RSVPMovies ► Follow us on Instagram: https://www.instagram.com/rsvpmovies/
Views: 17291503 RSVP Movies
Indian Army Selection in Tirupathi & Training Process Exclusive Video
 
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Subscribe to http://www.youtube.com/c/VIDEOZADDA Like us https://www.facebook.com/visualsadda
Views: 9737027 VIDEOZADDA
Stephano vs Static ESL 2018 [ LOTV][*SC2 En español] Game 1
 
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Subscribete :=== " https://goo.gl/uk9qM1" Donaciones :https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=SBJ4MSTWS8VSG *Lunes : Tutoriales ( T , P , Z ) *Miércoles , Jueves : ( Partidas de Torneos ) *Domingo : Casteando al Pueblo o Partida de Torneo Bienvenidos todos a un nuevo canal de Starcraft en Español :D . Esperamos sea de su agrado y no olvides suscribirte ¡¡ Envía tus replays a : [email protected]
Views: 919 Fox Starcraft
Alex Fabijanic: Dynamic C++
 
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Data from external sources comes in diverse types and brings along the need for datatype conversion. How can a C++ programmer accurately and efficiently transfer data from relational or XML database to JSON or HTML without stumbling over the C++ type checking mechanism? The answer is by using type erasure techniques; session will enumerate, explore and compare the most popular C++ type erasure solutions. Given the above problem as well as both historical (ANSI C union and void*, MS COM Variant, boost::[variant, any, lexical_cast]) and recent (boost::type_erasure, Facebook folly::dynamic) development trends (including pending boost::any C++ standard proposal), it is obvious that there is a need for a way around the static nature of C++ language. There is also more than one solution to this problem; session will explore the internals of boost::[variant, any, type_erasure], folly::dynamic and Poco::Dynamic. Design, capabilities as well as pros and cons of each solution will be examined. Performance benchmark comparisons will be reviewed as well. Type safety is an important feature of C++; type erasure is a necessary technique for modern software development. Session examines and compares existing solutions to these important concerns.
Views: 2058 BoostCon
Static vs. Dynamic Movement | Rock Climbing
 
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Rockin’ Rock Climbing Commodities Momentum Climbing Harness: http://amzn.to/1iN4Caq La Sportiva Tarantulace Men’s Climbing Shoe: http://amzn.to/1FL2Qvz La Sportiva Tarantulace Women’s Climbing Shoe: http://amzn.to/1UTo5SH Half Dome Climbing Helmet: http://amzn.to/1QfLxZ8 Chalk Bag with Belt and Zippered Pocket: http://amzn.to/1OtW84a REVERSO 4 Belay Device: http://amzn.to/1F170Vi Watch more How to Rock Climb videos: http://www.howcast.com/videos/512701-Static-vs-Dynamic-Movement-Rock-Climbing So, when you're climbing, there's 2 easy ways to classify almost all the motion. Static motion and dynamic motion, the critical difference being static motion is slow, typically more fluid, very controlled, and the dynamic motion often involves more power and momentum. It's kind of the speed of when you're doing these moves. The dynamic move, you're going to be moving from balance to a position of unbalance to a position of balance, kind of tossing your body a little bit, moving with momentum. In a static move, you'll be controlled the whole time, always moving while your body is within balance, kind of allowing you to almost undo that move the same way you would do it. How you know when you need to use that static move or dynamic move depends certainly on what type of climbing you're doing, where the hand holds are, the size of the hand holds, lots of variables, one important one being where your center of gravity is. You'll need to use a dynamic move if you have to move your center of gravity outside your base of support, meaning you might be reaching beyond where your feet are. Maybe the hand hold is too far for you to get to by just pulling up and keeping your body in that position. You need a little bit more momentum to move that center of gravity outside all the points of contact you have with the wall, which is known as your base of support. A couple examples of static and dynamic motion can be demonstrated here on this 45 degree overhanging wall. To show you some static motion, I'll demonstrate some moves on this particular climb. You'll notice while I'm climbing, my body is moving very slow, very controlled, my feet are staying on the wall the whole time, and I'm always balanced. I'm never doing a move when I need to swing or generate any momentum. I can pull my body up, hold it in position, and grab the next hold. So, each time the appendage that I'm moving is completely unweighted, and I can move it very intentionally, very slowly, and with a lot of control and precision. That would be an example of static motion. To do the same climb dynamically, I'll be using more momentum, moving my body much quicker, using more power, and potentially skipping holds, climbing it very differently, allowing my feet to come off the wall, and putting them back on. So, that would be an example of dynamic motion. It allows you to cover a bit more ground with each move, but you're really recruiting some more muscles, using a lot of force and a lot of power to generate all that momentum and move dynamically from one position to another. That's the basic difference between static and dynamic motion.
Views: 219098 Howcast
Taylor Swift - Delicate
 
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Music video by Taylor Swift performing Delicate. ©2018 Big Machine Label Group LLC New single ME! (feat. Brendon Urie of Panic! At The Disco) available now. Download here: https://TaylorSwift.lnk.to/MeYD ►Exclusive Merch: https://store.taylorswift.com ►Follow Taylor Swift Online Instagram: http://www.instagram.com/taylorswift Facebook: http://www.facebook.com/taylorswift Tumblr: http://taylorswift.tumblr.com Twitter: http://www.twitter.com/taylorswift13 Website: http://www.taylorswift.com ►Follow Taylor Nation Online Instagram: http://www.instagram.com/taylornation Tumblr: http://taylornation.tumblr.com Twitter: http://www.twitter.com/taylornation13
Views: 372089188 TaylorSwiftVEVO
Dora the Explorer Movie Trailer (with Ariel Winter)
 
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SIGN UP FOR DROPOUT.TV, available WORLDWIDE: https://bit.ly/2FdSxcO App available in Canada, Australia, New Zealand and the U.S. Get CollegeHumor straight to your inbox! https://www.collegehumor.com/static/newsletter Dora Trilogy PART 1 - http://bit.ly/ZrQzbz The "Modern Family" star breaks skulls and language barriers. See more http://www.collegehumor.com FOLLOW us on: http://www.twitter.com/collegehumor FOLLOW us on: http://www.collegehumor.tumblr.com
Views: 40525537 CollegeHumor
Luke Bryan - Crash My Party (Official Music Video)
 
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Get "Crash My Party" Now on iTunes: http://smarturl.it/raqe5d Music video by Luke Bryan performing Crash My Party. (C) 2013 Capitol Records Nashville #LukeBryan #CrashMyParty #vevo #country #OfficialMusicVideo
Views: 95785342 LukeBryanVEVO
C++ Haladóknak #16 - Kifejtések típusai / technikái
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 1601 TheHUNTutorials
WTF Can't Kill -90% Damage 7.22 Pro Bristleback Crazy Stack Farm Ancients ft Io God Gameplay Dota 2
 
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WTF Can't Kill -90% Damage 7.22 Pro Bristleback Crazy Stack Farm Ancients ft Io God Gameplay Dota 2 Bristleback is a melee strength hero famous for his array of synergistic, simplistic, and yet effective spells with low mana costs and cooldowns. Though each cast of his spells has relatively weak potency on its own, their instances have a cumulative effect, making the Bristleback quite deadly the longer he stays alive in a fight Subscribe #Dota2 #Gameplay #Pro : https://www.youtube.com/channel/UCKCC6yRZor2qsGbO_x7LpuA?sub_confirmation=1 Dota 2 Meta Uploading Only Pro Dota 2 Gameplay Highlights Videos From Top Players (Miracle-, w33, Dendi, MidOne, Mushi, Abed, Attacker, Maybe, Yaphets, Wagamama, Arise, Arteezy And Many More). Miracle- Pro Gameplays: https://www.youtube.com/watch?v=SjoEsjRFSAQ&list=PLFIeRaJDXgRzBglbFCTU2T6sYm76NjH8d SumiYa Pro Gameplays: https://www.youtube.com/watch?v=mHH_blecKHA&list=PLFIeRaJDXgRwp3wiq--HSgbFjYS6cFe4z Yapzor Pro Gameplays: https://www.youtube.com/watch?v=UEWqYgggFGk&list=PLFIeRaJDXgRxtV3tG1WvDEjKnh_RDu3ND Midone Pro Gameplays: https://www.youtube.com/watch?v=BdybJcKwzns&list=PLFIeRaJDXgRzmPOuIEHo-npL6tRCc7pEA Attacker- Pro Gameplays: https://www.youtube.com/watch?v=CEGz5lEyuNs&list=PLFIeRaJDXgRxxepvH-Rxc9ob2kGGq-RKm Arteezy Pro Gameplays: https://www.youtube.com/watch?v=BdybJcKwzns&list=PLFIeRaJDXgRzPCPI6D0O_RdZWtTfDPucZ nb Pro Gameplays: https://www.youtube.com/watch?v=N81_2NDhS4k&list=PLFIeRaJDXgRxVn-zurarqvbk19VNUxNTL Babyknight Pro Gameplays: https://www.youtube.com/watch?v=RX6AXoVpybg&list=PLFIeRaJDXgRx1IZzLzrPmsk5MEnz01-_3 Wagamama Pro Gameplays: https://www.youtube.com/watch?v=ol8wQMcVmmg&list=PLFIeRaJDXgRwJPIR0LKR30eciaLdaN3Hn All Gameplays: https://youtu.be/Z-hhaFuGzK4?list=PUKCC6yRZor2qsGbO_x7LpuA WTF is Dota 2? It's a competitive game of action and strategy (moba), played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players. Radiant heroes then battle their Dire counterparts to control a gorgeous fantasy landscape, waging campaigns of cunning, stealth, and outright warfare. Download Dota 2 on Steam: http://store.steampowered.com/app/570/ Music: Ross Bugden - https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ Music provided by No Copyright Music: https://www.youtube.com/c/royaltyfree... Music used: The War by Ender Güney https://www.youtube.com/c/NCMEpicMusic Licensed under Creative Commons Attribution 3.0 https://creativecommons.org/licenses/...
Views: 37193 Dota 2 Meta
C++ Haladóknak #28 - Operátor felüldefiniálás #6 (duplareláció)
 
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Ha tetszett like és iratkozz fel, köszi(:
Views: 906 TheHUNTutorials
【C-IP】Static Electricity! 【らき☆すた】
 
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First video uploaded on C-IP. (: Thanks to the cast for turning in their lines~ More dubs will be coming soon, as well as the Seitokai no Ichizon trailer and first episode~ {{Cast}} Konata - AlyssaElric http://www.youtube.com/user/AlyssaElric Kagami - CelsiusSnowe http://www.youtube.com/user/CelsiusSnowe Tsukasa - PaperMoonPro http://www.youtube.com/user/PaperMoonPro Miyuki - hinainuzuka http://www.youtube.com/user/hinainuzuka Sojirou - PaperMoonPro http://www.youtube.com/user/PaperMoonPro {{Disclaimer}} We do not own Lucky Star. This is fan made only, and is in no way making profit. Used under fair use. We only claim our voices.
Views: 246 CrystallineIlluPro
C++Now 2018: Ben Deane “Easy to Use, Hard to Misuse: Declarative Style in C++”
 
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http://cppnow.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: http://cppnow.org/history/2018/talks/ — We say that interfaces should be easy to use and hard to misuse. But how do we get there? In this talk I will demonstrate how using declarative techniques in APIs, functions, and plain old "regular" code can help. We'll look at what is meant by "declarative style" in C++; explore why declarative interfaces are desirable and how to construct them; and take an in-depth look at which features of C++ help us write in a declarative style. I want to deconstruct C++ a bit, examine what we're doing and what makes the good parts good, and from that reconstruct some best practices. Many of us are already writing code following piecemeal modern advice such as "no raw loops", or "almost always auto", or C++ core guideline recommendations. In many cases, this advice translates to writing more declarative code; being deliberate about exploring and using declarative techniques gives us insight we can apply more widely. — Ben Deane Blizzard Entertainment Principal Software Engineer Ben has been writing games for over 20 years, and in C++ for most of that. He is currently a Principal Engineer at Blizzard Entertainment where he works on the Battle.net team. He's always looking for useful new techniques in C++, and he geeks out on algorithms, APIs, types and functional programming. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 13207 BoostCon