Videos uploaded by user “Vysethedetermined2”
Behind the Scenes: Um Jammer Lammy
Original Air Date: March 14th, 2009 The Japanese know how to have a good time! In another BtS, we get to see what went on in the minds of the Parappa the Rapper crew when they conceived its follow-up, Um Jammer Lammy, which takes place in the same universe. Enjoy. NOTE: From Playstation Underground Demo: Disc One, Volume 3.3 - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 28336 Vysethedetermined2
Blinx: The Time Sweeper Introduction - Xbox
Testing out the new (old) Xbox I got by recording an Xbox game I recently bought, Blinx: The Time Sweeper. I also bought a special adaptor for my Xbox so it can capture at the maximum quality I'm currently allowed with S-Video (which also means no more crashing and much less agonizing recordings). Seems to work pretty good. Blinx was one of the first Xbox games and was hyped a bit upon arrival, but when it was released and people got a taste of the finished product, it was met with mediocre reviews and a lot of criticism. Being developed by the little-known developer, Artoon (one of their most successful franchises is the "Pinobee" titles), they had all the right ideas but stumbled on the execution. Blinx isn't a terrible game in and of itself (and in essence has a pretty classic feel and seems like it would've been more at home on the Dreamcast... it feels like a Sega product, but some of what's in Blinx cannot be replicated on the Cast), expectations were just high. In the game, you are fighting to stop a wily gang of anthropomorphic pigs known as the Tom-Toms, mischievous controllers of Space who steal time crystals and sell them to other worlds and to the highest bidders for self-gain. You control Blinx, an employee (Time Sweeper) of the Time Factory, a place full of anthropomorphic cats that controls the flow of time and packages it to other worlds while stopping any time-related anomalies or glitches. While the sweepers are familiar with the Toms, the Toms get out of hand when they find and steal huge deposits of time crystals and kidnap the princess of world B1Q64. However, what the Toms didn't count on was the rate at which the time crystals were being distorted by being improperly used. They started becoming serious glitches and some became huge monsters, and the distortions were spreading and could destroy the universe. To stop this, the Time Factory was to make the ultimate sacrifice by evacuating everyone and then seperating Q1B64 from the Time Factory, keeping Q1B64's time forever frozen so no more glitches would arise. This also means the loss of world B1Q64 and leaving the princess in the hands of the Toms. Being the only one brave enough to try, Blinx tries to fix the glitches and save the princess, but does he have enough time on his side? The game also uses a made-up language that reminds me a lot of Klonoa's own language.
Views: 38669 Vysethedetermined2
Les Misérables [Arm Joe] Game Sample - PC/Doujin
Original Air Date: December 15, 2009 Just when you think games can't get any stranger, you fiddle around the Internet and find games like this. Well, I can't say I necessarily "found" this one recently, as I had known about it for quite some time, but it was brought to my attention that there weren't many videos for it, so I decided to get to work. What's it about? Well, considering that even a relatively uncultural (?) fellow like myself has heard of Les Misérables (Known in Japan as あぁ 無情 or Ah Mujou, which is where the play on words "Arm Joe" comes from), you probably can say more about this than I can. However, I will say this for those who really want to know. Arm Joe is another game made by Takase using ASCII's Tsukuru series "Fighter Maker" engine that is based off of the French "Les Misérables" musical by Claude-Michel Schönberg, which in turn is based off of Victor Hugo's novel of the same name that originated during the 1860s. Being a very successful musical Internationally, it was also popular in Japan, and we all know fighting games are also popular in Japan, so it was only a maaaaatter of time before the two came together. It features generally all the important characters including older Éponine and Cosette, but given that Japanese touch and super powers. Yay? The game features large, nicely animated sprites, countering moves, various specials, and a practice mode, as well as a "Hyper Mode" where characters quickly begin to die (and die differently if their health runs out, by coughing blood) but have infinite special power. All the characters apparently have voices except for Marius oddly enough, but I guess that's okay. I just call him the "strong, silent guy". It's a free download, so I will put a link to it: http://www.vector.co.jp/download/file/win95/game/fh392218.html Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 125513 Vysethedetermined2
The King of Fighters 2006 Intro & Characters - Playstation 2
Original Air Date: August 06th, 2009 Known as "The King of Fighters: Maximum Impact 2" everywhere but in the U.S., this game is the "sequel" to KoF:MI. While it may not be everything everyone wants it to be, it is definitely a step in the right direction as far as 3D KoF goes and is actually one of my favorite PS2 fighting games. Just about everything has been improved substantially since the first game and the opening movie (while shy of some important characters) is awesome. This video shows the opening movie and all of the characters in the game (I think). If you don't want to be spoiled, just stop about five minutes in ( 4:48 ). Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 96683 Vysethedetermined2
Evil Zone Specials - Playstation
Original Air Date: November 02th, 2008 This is a video of most of the important specials in Evil Zone. It would have been very difficult to fit them all into an eleven minute video due to the nature of the specials, so some were omitted. Thanks for watching. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 83832 Vysethedetermined2
Slayers Royal 2 [スレイヤーズ ろいやる2] Opening Movie - Sega Saturn
Original Air Date: January 11th, 2009 This is the Sega Saturn version of the movie that appears when we wait on the title screen long enough, recorded off of a real Sega Saturn. This game was also released for Playstation, where ripping the movies is likely easier. I don't own the Playstation version to know if the movie quality is better, but it's a cool movie either way. Gameplay footage to follow. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 10404 Vysethedetermined2
Speed Punks Game Sample - Playstation
Original Air Date: June 12th, 2009 SPEED PUNKS!!! Is it another Mario Kart clone? Yup, more or less. This game is pretty good. The game has nice stage designs and music, handles well, and the characters resemble a particular character, Rayman, in their design. Developed by the not particularly well-known group, Funcom, (who handled the rare Sega CD port of Samurai Shodown and the mixed-bag SCD port of Fatal Fury Special, to name a few) it's actually deceptively challenging and will test your patience even on some of the early levels. Some of Funcom's best works are "Anarchy Online" and "The Longest Journey". This game has a number of power-ups typical to these games, speed boosts you can catch on the circuit or use at will, and a lot of tracks to unlock. The game starts with an "Easy" set of tracks, and the difficulty is measured by the stage sets, so it's not something you can change in the options. To get new levels, you have to unlock them. Don't worry though; You'll quickly get a taste of what you're in store for in the future. There are also a few racers you can unlock too and one of its best features is to have up to four players with a Multi-tap. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 16302 Vysethedetermined2
G-Police Introduction - Playstation
Original Air Date: May 15th, 2009 Long introduction for G-Police. It was also released for PC. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 17137 Vysethedetermined2
ToeJam & Earl III: Mission to Earth Introduction - Xbox
ToeJam & Earl III is the long-awaited sequel to the cult classic "ToeJam & Earl" series that debuted on the Sega Genesis / Mega Drive back in 1992. Originally planned for a release way back in 1998, the game saw delay after delay and upset after upset, until it was finally released on the Xbox in time for the game's tenth anniversary in 2002. Featuring funky aliens who are at odds with humans, the series was about eatin' food, collecting presents, defeating and avoiding adversaries, platforming, and just getting down. ToeJam and Earl III is respectably faithful to the original two games while really embracing its funky, hip-hop and urban roots. You collect presents, defeat enemies with your new "Funk Fu" and "Rhythm" powers, gain access to a variety of special abilities, interact with Earthlings, and it's one of the purest, most old-school platformers on the Xbox. The game never stops reminding you for a second how much "soul" and "funk" it has and the characters are more intense (but not necessarily more absurd) than ever, where all sorts of sexual innuendo is implied and where children cuss you out or say you owe their mommy money. You can even play cooperatively with a friend or tackle randomly generated levels after reaching a certain point in the main game. The graphics are decent and the soundtrack will literally take you back as the game reuses tunes from the TJ&E series (kinda lazy though). There are a lot of repetitive tasks to do and the game is worth the price of admission, buuuuuut... Maybe it's the severe jump in technology since the game's original release on the Mega Drive or the great lengths the game goes to stereotype urban and hip-hop culture (which is slightly offensive), but this game, while fun, seems like it's missing something, or rather, TJ&E always felt like one of those quintessential, trippy 90s games. Maybe this would've made a bigger impact on me if it was released as scheduled on N64 or Dreamcast, but it feels a little out of place seeing a game like this in the new millenium. The first two games were more to-the-point and enjoyable, IMO, but Sega, Visual Concepts, and the TJ&E team get brownie points for making an overall enjoyable game and admirable attempt to revive one of their stranger series. Due to unremarkable sales on the Xbox and lukewarm response from reviewers, it's unlikely that we'll see a new TJ&E anytime soon. UPDATE 2015: A new game is being kickstarted... only time will tell...
Views: 83025 Vysethedetermined2
Dong Dong Never Die Game Sample - PC/Doujin/Indie
Original Air Date: February 03, 2010 Here's an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games don't, such as support net play (don't know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters I've played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or 100% combos. The game has some of the best photo-realism I've ever seen in a fighter like this, with fluid animations and excellent detail. The game's characters and animations were done by real people and combined with over 10,000 different photos to create the character animations and backdrops with some moderate spritework and the like thrown in for good effect. I absolutely love the quirky character roster and how little the game takes itself seriously (it even comes with an Akuma-Mario, Streets of Rage themed bonus levels, etc.), but the group also shows that they are quite talented in the process. They are currently working on a "secret" project (I'll show you in the video after this). The game was three years in the making. The game is a combination of Street Fighter and KoF with visuals stylings more reminiscent of Mortal Kombat. The story is about a "street fighter" fighting competition in Guangzhou city of China in 2009. Before the finals, many fighters disappeared mysteriously. All the clues lead to the someone known as "Biochemistry Man". An undercover cop named "Dongdong" from Sichuan province began his trip to the South, disguised as a fighter to discover the truth. You can read more about the story in English at the links we'll provide, but it's actually based around Terminator (you know, Skynet and all that Jazz). The game has a general ending and plot, but Dong Dong (the main character) has an expanded story. The game features dozens of fighters with their own moves. Many are borrowed from other fighters (as is usually the case), but they are mixed and matched between characters, so most characters don't fall under things like the "Complete Kyo Clone" or "Complete Guile Clone", ecetera. Due to the animation approach, it was much harder to make convincing animations to go with the various moves, and the effort shows. From John Woo stunt antics of Gouki's "Slow Motion Bullet Time" (Think Max Payne) to excellently animated nunchaku attacks to just plain weird moves, things look great. The music is also taken from many different games (Streets of Rage 2, Castlevania: Symphony of the Night, Street Fighter III, etc.) and sounds good as well. I wouldn't obviously compare this game with a commercial release, but it's definitely worth a download. We play as Da Lǎn. You can read more about the game and get download links at: http://lavalit.com:8080/index.php?topic=3719.0;wap2 ^ Well, the links that were previously here aren't functioning. I have the game uploaded in two parts at: http://www.mediafire.com/?z3wv4n41cnevex1 http://www.mediafire.com/?fksoyslog92w8qw ^ MF's policy now blocks large split archives...GO FIGURE. In that case, please get the game from below: http://depositfiles.com/files/e2yhc01oh The game is over 900MB after unpacking the archives. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 189222 Vysethedetermined2
Super Baseball Simulator 1.000 Game Sample - SNES/SFC
Original Air Date: December 09th, 2009 A fun, unrealistic baseball game where characters have special powers! Throw a super fast ball, blow up catchers with a bomb, run with super speed, and more! This is the follow-up to the NES game, though most prefer the NES title. Enjoy.
Views: 13308 Vysethedetermined2
Rhyme Rider Kerorican [ライムライダー・ケロリカン] Game Sample - WonderSwan Color
Original Air Date: June 30th, 2009 This is likely one of the strangest games you'll find for WonderSwan, which is unsurprising considering the same developers made one of the strangest Playstation games ever. NanaOn-Sha, creators of Parappa the Rapper, Um Jammer Lammy and Vib Ribbon (which was never released in the U.S., but in Europe and Japan), go on to make a game very much like VR, but for the WonderSwan Color, which is certainly ambitious to say the least. Could the WonderSwan handle such an undertaking? Well, this game proves that it can be done, though the execution needs work. This game almost pushes the WonderSwan in some areas and pushes the unit in other areas too much. The game has the strangest characters that are in some sort of pre-rendered kinda graphics style, with music that tries to be so great even with some vocals (in English, not Japanese mind you) but is restricted to the capabilities of the WonderSwan (which creates a lot of hard-to-listen-to tracks). The end result is a strange looking, strange sounding game brimming with potential and Jazzy coolness. The real ticker is the gameplay. In Rhyme Rider Kerorican, you play as a female astronaut donning a frog suit as she walks through outer space and generates a melody as she travels and avoids things. If they trimmed down the visuals somewhat and added clarity to the audio (though I can understand the spoken words fine, clarity would be nice), they could have added more to the game. As far as sheer size, this is not the largest WSC game, so they could have added a few minor touches that would have greatly improved the overall experience. The gameplay is very frustrating for things that could have been avoided. The idea is that you move across a level while avoiding a somewhat random assortment of obstacles which require different button presses to evade. There is no flash or anything to help you get the timing and no differentiation in the button commands (the action looks the same every time, so you'll be annoyed without a guide). Also, the timing must be nearly precise and since the obstacles are random, you can't necessarily use the ryhthm as a guide all the time. It creates a truly frustrating experience and the game is similar to VR, though VR was more forgiving. Still, with much practice and patience, the game is strangely appealing. Survivng in and of itself is fairly easy, since you just jump to grab candy and replenish your health, but the fun is in getting through the whole level in one piece so you can feel the ryhthm and not jack up your tune. When you get hit, you get knocked a few steps back and the music rewinds to help you get a feel for the retry. The game only has about four levels and there could have possibly been a couple more of those too. Love the Michael Jackson wail... Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 10545 Vysethedetermined2
Tetris Game Sample -- Philips CD-i
OH!!! Most people probably didn't see this coming... Philips CD-i footage. We've already had a nice little collection of CD-i games for years such as "Zelda: Wand of Gamelon", "Zelda's Adventure", "Chaos Control", and several others, but it wasn't until recently that we ordered a system online so we can put up footage of the darn thing. Now we're putting up good quality footage of these games recorded from original hardware doing the best we can to play with its godawful two button paddle-style controller. Hooray!! Anyway, enough with the introduction-- let's start talking about some CD-i games! We'll begin with the classic game of "Tetris". If you've played one Tetris, you've practically played them all. Tetris for the Philips CD-i is mostly like any other Tetris game out there, except with pretty limited options, nature-themed level backdrops (which change along with your speed as you clear more lines), a high-quality CD soundtrack that's mostly calm and peaceful (but doesn't capture the feel of the original game... sounds like a Pure Moods CD), and no competitive or multiplayer features in which to speak of. The game also differs in the sense that the game flow is interrupted by the shifts in levels as it has to load new animating backgrounds and, for whatever reason, adjust the position of the playing area (likely to show the most interesting aspects of the background elements). It's not an ideal Tetris game, but it does look great for its time and was one of the more enjoyable early CD-i games, before it shifted its focus to becoming more of a gaming machine. Thankfully, with the exception of a little lag, it's also easy to play with the controller. This is a video showing the game in action, purposely delaying certain actions or not clearing certain lines to prolong the playing of the music. The game naturally has no sound effects... weird. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 62269 Vysethedetermined2
Streak Hoverboard Racing Game Sample - Playstation
Original Air Date: April 12th, 2009 I was looking around for Playstation games to upload and I came across a game I forgot I even had, Streak Hoverboard Racing. I noticed there weren't too many videos for it, but watching one of them inspired me to make a video for it. It's a rather tough game with a number of eccentric characters, but I couldn't pass up the opportunity to play with a martial artist on a hoverboard. This game is pretty neat, but frustrating at times. You'll find yourself being considered airborne for hitting the tiniest bumps and crashing all over the place, and many races are hard to place first if you crash even once. For this reason, the game seems to be set on the lowest difficulty by default. I show you how to play this game by doing various tricks to increase your confidence meter (which improves your top speed) and streaking wildly. However, you'll need your own confidence meter to win, not the one in the game. Challenge yourself every once in a while and turn off all the cheats and gimmicks. Play this one the way it's meant to be played I say. It's usually more rewarding that way. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 14448 Vysethedetermined2
Super Cosplay War Ultra [スーパーコスプレ大戦U] Game Sample - PC/Doujin
Made by the same team who made the oldie but goodie, "Fighters Kyodotai" comes one of the most legendary of all doujin fighting games (take that however you see fit), "Super Cosplay War Ultra", and it has seen many revisions and the like over the years (such as the removal of some 100% combos). What was being thought up since some time in 2003, the game has at last reached what the devs consider the "Final" version (outside of any bug fixes and the like) back in late 2009. Six years of work has lead to "Super Cosplay War Ultra: ver. Genkai Toppa" (the version in this video)... the final version... wow... I can say at least to some extent that the effort shows. We don't call the game by its whole name so as to limit some confusion (and shorten the title), as there are various versions of the game and some people may not know they have the full version or not. Just know that this is "Super Cosplay War Ultra: ver. Genkai Toppa", the latest version at this point. We'll provide a download link as well as a link to the main website for the game anyway, so if they make a newer version, you can keep up with them. The game is also called SCWU by most fans of the game. Before I say anything else, you should know that this game is FREE, so have at it (links towards bottom). As the game implies, a bunch of cosplayers and otaku have gathered to see who is the strongest, and only the most well-dressed, talented fanatics will survive! The game has a large roster that is further increased greatly by hidden characters and "EX Mode" characters, who have different fighting styles... I love EX Sakuya, who fights like a powered-up Sakura Taisen femme fatale! The characters have nice details and animate respectably for the most part, though the game excels in the special effects department. The environments look great (and are largely original to the game), but the moves look particularly clean and stylish for a doujin fighter... just watch this video where we show you some of the game's beautiful attacks like the giant "Getter Robo" attack (complete with rocks getting torn from the Earth and fading into nothingness) and Rario climbing the "flag" with his powerful jump special! It's gooood stuff, and there is an almost unbelievable amount of fan-service in the game. Look in the backdrops and watch your characters... can you spot them all? The fighting is relatively simple in nature and the game has built-in preset combos and a simple punch and kick button for main offense, and a few techniques for defense. There is also a "launcher" button (for air combos) and a grab button. Almost every character is pretty cool, but be warned in advance that Alpha and Zenka in particular were made to be incredibly devious fighters. Shin-Z and Z (think KoF's Rugal) is also deadly, but more comical as well (especially his regular form, which has a super "pie" attack). This is why the first three were hidden... even regular characters like the Saint Seiya fighter (SWW) is deadly as hell. All in all, it's a great game that's well worth the download with a new version as late as 12/25/2014. Main Page: http://scwu.dbfoxtw.me/SCWU_jp/SCWU_top.html Main Download Page: http://scwu.dbfoxtw.me/SCWU_jp/SCWU_download.html
Views: 24829 Vysethedetermined2
Motor Toon Grand Prix (2): Game Over Collection - Playstation
Original Air Date: December 21st, 2009 A compilation of all the Game Over FMVs. Character Quotes: Captain Rock - "The driving was right on! Too bad the car didn't --" (*Crush*) Princess Jean - "Ohhh... oh I lost... owwww! --" (*Crush*) Bolbox - "OHHH! I AM NUMBER --" (*Crush*) Penguin Bros - " [Bro. A] This is boring! [Bro. B] You said it! [Both] Eaaaahhh!" (*Get Shot At Then Crushed*) Raptor & Raptor - Indecipherable Alien Babble While Looking Around (*Crush*) Vanity - "So... what are you looking at?" (*Crush*) Billy the Tough - "Next time buddy... heh heh heh, you're history." (*Crush*) Ching Tong Shang - "I wassa cheated! ...But I still have my Chow Mein." (*Slurps & Gets Crushed*) - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 34934 Vysethedetermined2
Tempo: All Endings - 32X
Original Air Date: September 07th, 2009 This video took me a considerable amount of time to arrange. It's a compilation of all the "endings" of the game merged down into the time of a single ending, as each ending is just the credits with different pictures depending on your performance throughout the game. They are swapped out accordingly going from the "worst" ending to the "best" ending with simple transitions (so as to not alter the natural feel of the ending much), with the credits being cut into segments largely proportionate to each other. The real thing that took so long wasn't the editing, but capturing the footage. Tempo has six endings based on your final score, but there is a really wicked oversight from the developers that will cause you to likely never see the second half of the endings under ordinary circumstances. Unlike ordinary games where one would expect to get a good ending playing the game naturally by discovering every secret, playing every mini-game, and defeating every enemy in the best way possible, that won't work in this game. Even if you used up all your "natural" mini-game tokens and do well, you're still not very likely to see the fifth or sixth ending. The reason is because the high scores needed are absurdly high. To get the final ending (not even fill up the screen), you need approximately one million points. Doing everything possible through the natural course of the game (on "Hard" difficulty) may net you half of that-- "if" you're really good at the game. It's no wonder many people haven't seen anything other than the first two endings. In order to get all the endings, I replayed the game on hard difficulty (as the special bonus is ten times higher on the final level than on normal difficulty), skipped to the final level with my password, and ran back and forth between the Labyrinthe rooms to dance and gain tokens, as this is the only place where you can do it infinitely. I then lost all my lives to exit the tower with 250 tokens (so I had more than enough) and played the 10-Token mini-game 25 times until I had a score of over 2 million, so I'm assuming I have all the endings since the monitor was full. It took a lot longer than it sounds. Through the normal course of the game, you might have seventy-to-ninety tokens and you'll likely screw up a lot on the boulder/log busting mini-game, though I have little problem with it until level eight. Before someone says I should have used cheats or something similar, I wanted to see how long it would take naturally, or if they even expected people to see the other endings. Took me about 6 1/5 hours (cumulative, I didn't sit and play it straight) to grab everything and about 15 minutes to edit it. I guess the game had to get its length from somewhere, as the initial run is incredibly short, but it wasn't very pleasing. The mini-games also make searching the entire level for perfect bonuses seem really irrelevant (20,000 points versus a possible 74,970). Oh, and the endings are oddly in different proportions like that by default. I wondered why the pics weren't centered and stuff. Anyway, the endings according to the themes are: Bad Endings: Boxers - The only "bad" ending of sorts; A different ditty plays if you get this ending. Tempo is by his lonesome, looking somewhat heroic and somewhat dorky in a pair of boxers or shorts. Normal Endings: Food - Katy and Tempo grab something to eat. They're a little popular at this point. Guitar - Tempo and Katy rock out loud! Good Endings: Travel - Tempo and Katy go on a vacation to enjoy themselves. Tempo doesn't seem to mind the crab getting ready to crop his top. Hot Ride - Tempo and Katy enjoy themselves in an expensive and fast sports car. This is a pretty difficult ending to get. Best Ending: Family: This is the ending that's so damn hard to get. It's a picture of Tempo and Katy's future. They have a number of kids, Tempo plays golf and dons a mustache, and Katy is the devoted mother-figure. She also appears to be pregnant in this ending. It's a shame the story for the Tempo series is so thin though (if you couldn't guess from these endings). - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 5437 Vysethedetermined2
Knightmare Remake [魔城伝説] Game Sample - PC/Indie
This game is exactly like it sounds; it is a remake of a game titled "Knightmare", an old Konami game that was made way back in 1986 for the MSX. The game deals with a knight (Popolon or Poporon) who goes on a quest to rescue Aphrodite and must battle wicked demons on the way. While there are a couple other Knightmare games, this remake is a remake of the first game in the series, as the first game was a shooter (that functioned like this one) while the others were an action RPG (the second game) and RPG (the third game). As such, you move your character around shooting arrows and grabbing various power-ups (including a new power-up not from the original, the trident). You will shoot and make invisible blocks, visible, and by doing so, you usually will discover a useful stage item like a crown (which freezes time) or a...uh...stallion...yeah, lets go with that. The stallion will destroy every enemy currently on the screen. You can also find extra lives as well. Besides those, there are floating "P" icons that can make you stronger. A pink P, for example, will make you move faster and a blue one will give you a shield that protects you from enemy projectiles FROM THE FRONT SIDE (it cannot protect you from side or rear attacks). Shooting a blank box that floats around will let you change your weapon from the default one and grabbing the same weapon icon twice will upgrade that weapon. For example, grabbing a flame power will make the shots focus more towards the front of you instead of the very wide and spread out shot pattern it has when you first get it. You will be glad to know that the game is free and can be found on the developer's (Demon Video Games, or DV Games) page! You can get the game at: http://demonvideogames.blogspot.com.es/2015/03/we-lanuch-remake-of-knightmare.html Also, a video of the original Knightmare: https://www.youtube.com/watch?v=SJM6mxXgW50
Views: 28148 Vysethedetermined2
The Super Dimension Fortress Macross: Intro Movie - Sega Saturn
Original Air Date: April 09th, 2008 (Revised Today!) Hello! This is the intro movie for The Super Dimension Fortress Macross for the Sega Saturn. We uploaded a long time ago, but this one has been revised into higher quality (it was such a cool intro to me for its time that I'd feel bad if it didn't get a facelift). Also known as "Choujikuu Yousai Macross: Ai Oboete Imasu ka". Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 26598 Vysethedetermined2
Beatmania [ビートマニア フォーワンダースワン] Game Sample - WonderSwan
Original Air Date: October 15th, 2009 If you thought Rhyme Rider sounded impressive, "Beatmania for WonderSwan" is by far the most impressive WS game, aurally speaking. While Rhyme Rider combined pretty impressive audio and visuals together, this game is somewhat lacking visually, but has an amazing soundtrack. The game is easily one of the hugest WS games as well, with over a dozen MB worth of audio. From my understanding, this game includes music from the "3rd Arcade Mix" of Beatmania. It is also the only one to come with a snap-on mini turntable from my understanding (to make the game easier). It is one of MANY games within the popular Bemani category, but the only Beatmania game for WS. If you've played a Beatmania game before, then you've played this, though the play control requires a little more precision for good results. The game includes ten songs and one hidden song for a total of eleven songs. While this may seem limited compared to other handheld Bemani/Beatmania games, the tradeoff is through high-quality songs with lyrics and more clarity than, say, the GB Bemani games. I play one song and auto-play the other two ("basic" songs) so you can get an idea of what the game is like. I'm not huge on the Beatmania games, but what should have been a popular handheld seller was relegated to obscurity. Enjoy. Note: This game is played holding the WS vertically. It's advised that you watch in fullscreen HD when available, as vertical games aren't suited well to YT and it will look and sound better. The game is mostly in English, so it's import-friendly. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 23476 Vysethedetermined2
Tomba! Game Sample - Playstation
Original Air Date: June 13th, 2009 Yup. We uploaded the opening for this game a long time ago and this game is THE most discussed video in our channel... given that and how great the game is as a whole, I think wherever the creators of Tomba/Tombi are now, they just need to get back together and make another Tomba game. Seriously. Tomba! has become a cult classic and it's one of the most sought after games for the Playstation, but due to its fairly limited print run, there aren't enough copies to go around. The supply versus the demand has driven the price of this game up considerably. You'll be pretty lucky if you find English copies of either Tomba! or Tomba! 2 complete online for under $50. Tomba! is an action/adventure/platformer/puzzler/RPG hybrid, and a great one at that. It's so unique and yet so easy to pick-up and play that there really isn't anything else quite like it on Playstation, other than its sequel. What other series has you play with a boy with pink hair who swings a non-threatening hammer at pigs and can stuff an inventory of goodies inside his stomach? The great visuals with the 2D/3D elements and various perspectives, fluid framerate and fun gameplay with over 100 events you can do is sure to keep you busy. You will travel through a large world doing all sorts of crazy things and learning all kinds of abilities in a most humorous manner (EX: Bite dwarves to understand their unique language) and becoming ever-stronger so you can get your grandpa's gold bracelet back. Classic. Enjoy. Note: It's been added to the PSN Store! - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 197917 Vysethedetermined2
Jumping Flash! Game Sample - Playstation
Original Air Date: April 12th, 2009 Oh man, the memories. I love this game. You play as a robotic rabbit named Robbit who must rescue six worlds from the evil clutches of Baron Aloha. The game is a first-person action/platforming hybrid, with a big emphasis on platforming. You see, in additon to firing various projectiles, Robbit can jump high... REALLY HIGH... and REALLY HIGH is an understatement. You can jump over huge chasms, buildings and other large obstacles and it's Robbit's deadliest weapon. Depending on how high he is when he falls, he inflicts greater damage to his foes. You can also access Bonus Stages to gain more points and extra power-ups. The visuals are bright and psychadelic in some instances and the music is upbeat. The game is very easy to control and the jumping only takes a little getting used to (due to the way the camera shifts on a double(+) jump) and it's a very fun game. It also has three (arguably two) sequels, "Jumping Flash! 2" and the Japan-only "Robbit mon Dieu" and "Pocket MuuMuu". "Jumping Flash!" is the spiritual sequel to the X68000 game, "Geograph Seal". Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 85091 Vysethedetermined2
Monster Rancher Hop-A-Bout Game Sample - Playstation
Monster Rancher Hop-A-Bout is an interesting, little-known spinoff of Tecmo's main MR games where you jump across obstacle courses with a few of the most popular characters from the Monster Rancher universe. I had always heard about it but didn't find it until a few weeks ago-- I had went to a retro game shop and tied up a few loose ends in the collection (I also found titles like Buster Bros. Collection, Deathtrap Dungeon, The Bombing Islands, etc.). The story is beyond trite, but gives just enough backstory to explain how the characters are in the predicament they're in. The crew have been mysteriously transported to ruins in the sky and they're curious to explore this strange place, find treasure, and look for a way back home. The game has over fifty stages plus you can create your own. The idea of the game is simply to get from one end of the stage to the other in one piece. To complicate matters lie various different tiles with a variety of effects ranging from tossing you around, giving extra time, adjusting your speed or jumping height, giving you a lift, taking or granting lives, or having a random effect. The stages get pretty challenging after a while and the characters are a little difficult to control, but it's a compotent deviation from the main MR titles, even if it is a little pointless. The game is adequate in the audio/visual department, but not much else (you can get bonus audio playing the game in a CD/Media player). This video covers the intro and first few levels. Enjoy.
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Guardian's Crusade Final Battle 1/2 - Playstation
We decided to upload the end game on YouTube for this since we have the data. While it's already been posted, it can now be viewed in high quality. Because I enjoy the end game battles somewhat, I didn't want to destroy the final boss TOO quickly, so I took my time and adopted a different strategy than sending all my strongest attack toys on the boss at once. There are three parts; two for the bosses and one for the ending. Sucks that there's so much going on in the final battles that it slows the game down more than usual, but it's still pretty neat. This is likely one of the last series of Playstation uploads for the time being. Enjoy.
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Shove It! Game Sample - Genesis/MD
Original Air Date: January 26th, 2010 Shove It! (Shove It! ...The Warehouse Game) is an uncommon Genesis title and one of many games within the "Soukoban" (or just Sokoban) series of logic puzzlers by "Thinking Rabbit". It's one of the few to be released on a home console in the U.S. and goes by the name of "Shijou Saidai no Soukoban" in Japan. A similar game by the name of "Super Soukoban" was released for the Super Famicom and "Boxyboy" for the TurboGrafx-16. Believe it or not, the game has a story... it even goes beyond one page in its manual, but I'll give you the summarized version. As Stevedore, an overly-muscular AND intelligent warehouse man, you've always been known as a kind, hard worker. You get paid a decent wage, and have just bought the car of your dreams. Everything is good, until you meet the girl of your dreams, and before you can take her on a date, an "idiot" in a hot sports car grabs her attention and drives away with her. Common sense would tell you to forget the gold digger, but you really want her to be in your car, so you have to get an even better ride; It's gotta be the sweetest ride on the planet with the works. If you have that, she'll have to notice you right? Well, in order to get such a car, you have to work some serious overtime by doing jobs in 160 warehouses filled with complex designs and particular spots for boxes. While a smarter man would have found another way to move boxes, old Stevedore thinks it's faster and manlier to push them but not pull them. You won't be seeing that ride anytime soon, I can tell you that. I'm not a huge fan of Soukoban games, but you do get what you pay for. The game can last you for years. The main idea is to get all the boxes on the dotted spots. Things to be mindful of are avoiding corners, utilize open space, avoid pushing boxes next to each other unless you're positive that's where it belongs, and you can ONLY push objects (hence the name, Shove It!). I should say that the ending is totally not worth it, so I hope you are not playing a game like this just to see the ending. Enjoy.
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Burning Force [バーニングフォース] Game Sample - Arcade
A great chase-view title and Space Harrier-esque game with power-ups and plenty of bad guys to shoot, developed by Namco in the Arcades in 1989. An excellent Sega Genesis / MD conversion would be released a little later in 1990 (and, unlike the Arcade game, was released outside Japan). Hiromi Tengenji (The female protagonist) also appears in Namco X Capcom and the unfinished Doujin game, "Cross Theater". You can gain various power-ups (Concentrated laser shot, powerful wide shot, circular shot, different missiles), play several bonus levels, and even fly freely on some levels as you would in Space Harrier. You die here if you're shot once, though you can collide with enemies and objects and not be destroyed automatically (you'll be slightly stunned though). If you want a SH alternative, you can't go wrong with BF. It's got an awesome soundtrack, a hot girl, and more variety in both what you can do and how enemies are presented and fight than the age-old SH, though to be fair, SH was much older when it debuted; it just hasn't changed much. This is a video of the first day. Enjoy.
Views: 16703 Vysethedetermined2
Beat Head Game Sample - Arcade (Prototype)
Beat Head (also known as BeatHead) is a limited prototype that was made by Atari in 1993. According to... http://mamereviews.hubmed.org/game/beathead ^ This game was never intended to be as limited as it was and was only meant to be out for a few days (after a test run, which was short and did not yield great success). As you might see from this video, this was during a time when Atari was still very "out there" in terms of ideas and concepts. You play with two guys who get disfigured by some freak when they are watching the television one day. Player one (the black guy) gets his head switched with that of a bird (because the bird is next to him). Player two (the white guy) gets his head switched with that of a dog for the same reason as the other guy (except with a dog obviously). The music is okay, but I personally didn't hear anything that would truly sell the "music and action" idea (combining rhythm and music with some sort of game interface). The dudes are then tossed into a psychedelic dimension where you must hop to the beat and reach "13" points (you step on things to get your score, but it isn't clear why you need them). There are stage hazards like jump springs and teleporters that can aid or hurt you or help you. You can also bump your opponent and make them lose points. This proto seemed to get a relatively decent score by anonymous ratings. What do I personally think? As is, it is fairly repetitive, but it was said that the game wanted to be more than what it was. The concept is okay and the hazards help, so the game is playable. I'd say it is average.
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Space Station Silicon Valley Game Sample - N64
Original Air Date: March 25th, 2009 Space Station Silicon Valley is one of the most unique games you'll find on the N64, and funny too! It's one of those cult classics that take you by surprise once you get past the visuals. You play as two heroes-for-hire, Dan and Evo, who get a job to retrieve a platoon of space marines and Professor Cheese who are feared to be dead inside of a space station full of robot animals lost in space. However, due to the two heroes arguing about which radio station to listen to, they end up screwing each other over and crash landing into the station. The impact kills one of two lovers (the dog, the sheep is fine) and destroys Evo's body (from ejecting), scattering it across the station. The only part of Evo that remains is his data chip, which can jack into any animals you come across. Dan makes you take control of Evo to get energy cells and the parts of his body back so they can get back to the task at hand: investigating the station. Using Evo's chip to possess fallen animals that possess different characteristics is a very fun and interesting concept. The game gets repetitive after a while, but the premise is very good and there is enough variety between what can be used and the various gimmicks within the levels to have a good time for quite some time. This game was also ported to the PS1 about two years later under the name of "Evo's Space Adventures", but it's not as good. Enjoy.
Views: 17539 Vysethedetermined2
Pac-Man Collection Game Sample - GBA
Original Air Date: July 24th, 2009 Yahoo! It'sa Pac-man! Well, actually, it's four Pac-Mans... or Pac-Men... whatever. This is a fun handheld experience and a good diversion from life's little problems... well, sorta. Four good (but not great) conversions of old Pacs are on this cart: Pac-Man, Pac-Mania, Pac-Attack, and the neat Pac-Man Arrangement (Pac for the modern gamer I guess). The omission of Ms. Pac-Man is one of this game's few undoings. For whatever reason, if you've never played a Pac-Man game before, I'll give you a (very) brief overview of the games. Pac-Man is what started the whole Pac-Craze. You Play as a pizza pie with a slice missing that collects dots and can eat ghosts when he gets a power pellet. Pac-Mania is a cool "3D" Pac game where you can jump and the mazes are more complex. Pac-Attack, which is likely the least exciting of the bunch, is a very simplistic puzzle game akin to Tetris but with some Pac-Appeal. Pac-Man Arrangement is like regular Pac-Man but with a lot of new Pac-Tastic surprises. Those dumb Pac-Puns doing anything for ya? This video shows some of each. Enjoy.
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Daytona USA Game Sample - Sega Saturn
Original Air Date: June 17th, 2009 Good ol' Daytona USA. I played this a lot back in the day when it was bundled with Virtua Cop and Virtua Fighter 2 because I didn't get a new Saturn game for a long time and I got my Saturn with that bundle pack as a kid. While some folks think it's cheesy, I always loved the vocals in this game's music (which disappointed me a bit when I played DUSA: CCE and heard the music) and handling. I also liked the Beginner and Expert tracks. Not a whole lot to say about this game atm. I'm also putting up a video for Championship Circuit Edition, which will show one of the new, more advanced tracks. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 98527 Vysethedetermined2
Dark Edge [ダークエッジ] Game Sample - Arcade
Dark Edge is an interesting futuristic fighting game developed and published by Sega in 1993 (though the game states 1992) and utilizes the Sega System 32 hardware. Dark Edge was created in an attempt to cash in on the versus-fighting genre popularized at the time by Capcom's "Street Fighter II", but instead of being a blatant copy, the game incorporated unique three-dimensional movement, making it one of the first "3D" fighting games ever created, though backgrounds and objects are comprised of 2D sprites with scaling capabilities for a consistent, clean look. Otherwise, the gameplay is similar to most other versus fighters of the early 90s with special moves that can be executed using multiple inputs and simple combos that you can perform, except crouching attacks are done primarily by standing still and pushing certain buttons (evades highs but lowers your defenses). In the game, you choose from six different characters with their own stats and attacks and the game features two unplayable boss characters. Fighting utilizes two punch buttons, two kick buttons, and a jump button. The game features fairly smooth character animations, clean effects, and fluid arena scrolling, as well as a high-quality soundtrack. Being one of the first games of its type, the game naturally has some control issues (especially for complex 360 degree attacks) and disorientating gameplay due to a limited "camera" presence, but is reasonably playable once you get used to it, though the game has some collision detection problems. On the flipside, it adds another dynamic to combat where you can move freely around your opponent and exploit openings on a greater level; I imagine this would've been very exhilirating back in the day, though I've never seen Dark Edge in any of the arcades I've visited. Overall, it's not a particularly great fighter, but is an interesting piece of Sega history. This is a basic video of the game in action. Note: There are a few additional graphics to the game for a few levels, but it hadn't occured to me that I didn't capture them when recording, mainly minor things like the gray sky (instead of black) on the first opponent, Thud.
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Nitro Royale: Heroines Duel [lニトロ+ロワイヤル] Game Sample - PC/Doujin
Typically called "Nitro+ Royale: Heroines Duel" or just "Nitro Royale", it's a game that combines various characters from Nitro+ games (plus a Type-Moon favorite, Saber, from Fate/Stay) into a fighting game. While it's sometimes not considered a doujin title (it's made by a well-known developer, but was released at Comiket 72), it certainly feels like one... it might look nice in this video, but don't be fooled; many in doujin circles have already branded this game with great titles like "Hot Garbage" and "Sad Broke ****", and it's considered one of the "lesser" PC fighters. Considering a group with a great budget and talented individuals comprised this, not to mention they knew in advance about many great fighters as some of the devs were huge fans of games like Street Fighter 3, this game has way too many simple mistakes to qualify as a good fighter in my book; it's average (version 1.03a or 1.10 have been improved somewhat, and it does have a good soundtrack) and lacking in features, but that's not even what hurts the game. The problem is the game controls stiffly, there's no immediate training mode, and the game doesn't really look like it was handled by professionals. The fan-service is evident as well as CGs and "those" sort of extras, but the game is broke as heck and should not be taken seriously. Even in the latest versions, the game is still broken (but much improved with new characters Saber and Dragon... just watch videos of older versions like 1.02 though... you'll laugh your *** off... infinite shuriken combo with Ignis). This is a video showing some stuff. Enjoy.
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N2O: Nitrous Oxide Game Sample - Playstation
Original Air Date: December 18th, 2009 At a glance, this game might look like Nanotek Warrior, but it's quite different. N2O: Nitrous Oxide is a pretty cool and trippy shooter that runs at 60FPS and has lots of colors and explosions. You basically defeat all the enemies and prevent them from becoming too powerful as you cycle "The Torus". NOTE: This video is currently blocked in Germany by Sony Music Entertainment. Unlike the Rival Schools incident (which was fixed), I can somewhat understand this. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 35087 Vysethedetermined2
Astal Opening Movie - Sega Saturn
Original Air Date: October 25th, 2007 (Revised Today!) While it's called the opening, it's technically the second movie as it comes after the introduction (you wait on the title screen). Re-uploaded in higher quality. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 3945 Vysethedetermined2
Sonic Gems Collection Game Sample 1/4 - GameCube
Original Air Date: October 11th, 2009 Sonic Gems Collection... there's a number of misleading things about this game. I love how Sega included Sonic CD and Sonic R in this compilation, claiming them to be the Sega CD and Sega Saturn games... but anyone who has owned either system can tell you easily that they are NOT ports of those versions. If anything, they're ports of the PC games, or ports clearly superior to either of the originals. Now that you know that, you can expect a "better" Sonic CD and Sonic R. You know what else grinds my gears? The U.S. and European versions come with two hidden games: Vectorman and Vectorman 2. They're cool games... except the Japanese version also comes with Bonanza Bros. and all the Bare Knuckle (Streets of Rage) games. The excuse later was that they wanted to keep the game rated for everyone, but then how do they explain the exclusion of Bonanza Bros.? Also, this game comes with several Game Gear Sonic titles, but is missing one of my favorites, Sonic Chaos... the missing GG Sonic games are in Sonic Mega Collection Plus, though the games are said to oddly run at 50Hz even in the U.S. "Sonic the Hedgehog" is also based off of the final Japanese revision. *Ahem* But, if you don't have the time or patience to get a Game Gear and you don't care about all those things, then you get a nice collection of Sonic games with cool extras. It's one of the only ways to play Sonic the Fighters and one of the only ways to play a few Game Gear games on the big screen, even Tails' Sky Patrol (even if it's kinda lame). Playing them full screen though makes them very difficult to play and in some cases, rather ugly. This collection contains a lot of the more obscure Sonic games but used the "major 3" as a way to sell the game. It's more for hardcore Sonic fans. Sonic the Fighters: A pretty basic Sonic fighting game, there are a number of rumors and interesting trivia bits that surround this game, but I'm not disclosing them here. It's got imaginative levels and a few cool tunes and tricks (I like grabbing the weapons of characters that have them), but it doesn't stand up to many other Sega fighters, imo. Good for its time. Sonic CD: Heralded as arguably one of (if not "the") best Sonic games ever made, this game, Sonic the Fighters, and Sonic R are where much of the hype of this compilation come from. Truthfully, I didn't enjoy this as much as Sonic 3 + Knuckles, but it is an excellent game that I've completed a long time ago. The past, present, and future certainly add an interesting flare to the game and should be re-introduced in "modern" Sonic.
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Pocket Fighter Game Sample - Playstation
Original Air Date: September 10th, 2009 This is a recording of the Playstation version of Pocket Fighter, which was known in U.S. arcades as "Super Gem Fighter Mini Mix". This game is also for Sega Saturn, WonderSwan, and as a part of the "Street Fighter Alpha Anthology". This is a pretty fun game and a nice port of the Arcade title, though a little basic for my tastes. You can execute preset combos (known as Flash Combos), throw items that have different effects, and execute super moves. There isn't a whole lot of combo potential due to the way most Flash Combos are set-up per-se, but you can invent some interesting combos with a lot of dedication, though most won't work against a reasonable opponent. I like the "Gems" system, which upgrades each characters' basic attacks and the ability to use unblockable attacks that knock goodies from opponents. I use Tessa in this video, as I simply don't recall using her much (if at all) back in the day. She's an interesting and goofy character, though her attacks tend to leave her more vulnerable than most characters. If I can get my Xbox working, I'd like to re-examine her in SVC Chaos. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 75005 Vysethedetermined2
Stretch Panic Bosses: Demonica and Cyan
Original Air Date: December 06th, 2009 Videos of the Stretch Panic Bosses. I decided to do them since it doesn't take very long and since that's basically all the game is. While I've seen people have trouble with some of these bosses, you wouldn't believe how quickly some of them can go down. They can die almost instantly if you decide to exorcise them more than once, but I decided to limit the battles to one exorcism per boss so you can, well, see stuff. If you're looking for Cinder, she's in the game sample. The worst enemy isn't exactly the enemy in this game, it's the controls and camera. Demonica: Easily the coolest and most creative boss in the game, Demonica is the trickiest of all the bosses, but she is not necessarily hard. She is also the only boss with a special finisher and instant death attack. No one knows what Demonica really looks like, so you'll have to hurt what you "think" is Demonica. You have to carefully watch and listen to the activities in the room and attack anything suspicious (shadows, moving grates, etc.). You can't let the raging shadow demon in the room, so don't let it break the barricades or shatter the stained glass window. Demonica has a less obvious exorcism point: The door. You don't have to hurt it to exorcise it, though you can. Cyan: This boss takes time and is one of the hardest bosses in the game simply because she has an attack that requires you to jump to avoid it. If she doesn't do it, then you have little to fear. You have to keep the little guys in the air as they're the only ones that can make her vulnerable. The less of them there are, the less time she spends tangible. If you can manage to get them all in the air and hit her with your best shot, you'll do a critical hit. NOTE: Each sister has a corresponding demon in the manual, but the girls are random to each demon in the game...oops? - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 6856 Vysethedetermined2
Sturmwind Game Sample - Dreamcast
What is this? It's Sturmwind (or Sturmwind: Windstärke 12), a game published by RedSpotGames and developed by Duranik. Some time ago, I heard about this game and preordered it...so long ago that I actually forgot about it until recently (an email in my inbox). Originally in development for a long time (since 1997...originally under the name of "Native" for the Atari Jaguar CD), the game was finally shipped out on April 24 (at least for me) from RedSpotGames and can be obtained at Play-Asia as well. The funny thing about this is that I accidentally bought this game twice when I didn't exactly intend to (though games like this don't come often and it's good for the publisher/developer). I bought a Limited Edition version of this game from RSG and it was later revealed that you could get a stuffed plush of "Krakor" (an enemy in the game). However, my original order didn't have it. It was said that you could also buy a few LEs from Play-Asia that had the plush included, so that's what I did...buying a second LE in the process. Little had I known, if I just checked RSG's website out, I could have bought the plush by itself and added it to my order. Instead, I jumped the gun and thought that the plush was a Play-Asia incentive or something. Ah well. To make things interesting, I got my Play-Asia order first, even though I ordered RSG's copy a long time ago...I need it though because I bought two other Dreamcast games; Rush Rush Rally Racing and Wind and Water. You can read some more about Sturmwind at: http://en.wikipedia.org/wiki/Sturmwind and you can get the game at: http://www.play-asia.com/Sturmwind_Windstrke_12_Limited_Deluxe_Edition_w_Krakor/paOS-13-71-x-49-en-70-500n.html and http://www.redspotgames.com/shop/ ^ Bear in mind that the LE seems to be out of stock on RSG's page and I don't know how long Play-Asia will have copies. To move along, what the Wiki article doesn't cover is the gameplay (for the most part). You have three difficulty settings and can get trophies that unlock bonus content in the game when you meet certain criteria during the course of the game (that you can conveniently look-up). When you're done configuring options or looking up trophy requirements, you can choose between two modes: Normal Mode (featuring all 16 levels with the ability to continue where you left off) and Arcade Mode (where you play through 6 stages and try to get the highest score...you can't continue though). You will dispose of most of the space scum you deal with using three primary weapons: "L" or "Lichtblitz" (a versatile weapon of pretty good power, spread and the ability to protect above and below the ship), "N" or "Nordwest" (low power, but excellent spread as you see in the video; good against weaklings) and "R" or "Rudel" (Very powerful, but has low spread compared to the others and can't protect your top or bottom). Sturmwind is a pretty good shooter in the sense that while it is relatively simple, it does what it does well. For starters, the game ensures that every weapon is very useful in different circumstances (should you understand when and how to apply the right weapon for the right task). Sure, level 1-2 is manageable without Nordwest, but it's a heck of a lot easier if you use it right. However, you can challenge yourself as much or as little as you like. Besides the primary weapons, you have the option of shooting from the rear to get sneaky enemies, fire a powerful charged blast (but can overheat and "sustain damage"...explained further on) and deploy the handy dandy (and super powerful) smartbomb in a pinch. Furthermore, grabbing a weapon upgrade that is the same letter as the weapon you are currently firing will give you up to two "options" that increase the firepower of your ship and protect you from damage. Speaking of damage, your ship essentially can take three hits before being destroyed. You start with your three weapons (and can switch between them), but when hit, you lose the weapon currently equipped and it becomes "OUT". If all three weapons slots say OUT, you lose. However, grabbing a weapon upgrade with a weapon that is OUT will restore it (at level 1 power) and as such, weapons are your life. When you charge a blast shot, you lose your weapon if it "overheats" while charging. There's an online leaderboard where you enter a unique code and put up your score and point multipliers...relatively simple....very functional. Sturmwind is visually excellent for Dreamcast; there are plenty of colorful explosions and vibrant background activity and VERY detailed bosses and animations. The game usually runs at a blistering 60 (or 50) FPS with usually pretty small slowdown that doesn't hamper the experience much. The soundtrack is awesome too...to summarize (since I'm running out of text), the game is a good shooter and one of the few "post-death" (and "indie") Dreamcast games that really struck me as interesting (not Trigger Heart and some of those other shooters).
Views: 65602 Vysethedetermined2
Dogma [ドグマ] Game Sample - PC/Doujin
Dogma was a very nice looking old doujin fighter back around 2002 or so that was based on "Kanon" and had all the makings of a quality doujin fighter; it even used its own engine and not the FM95/FM2K engine, but for whatever reasons, it was never completed, though it was a fair bit into development (I suspect pressure from Twilight Frontier's 2001 "Eternal Fighter Zero" game which also had Kanon characters amongst many others had a little to do with it). While it featured only one stage and stage BGM, it featured about a dozen playable characters with (what appear to be) original sprites and some original animations, several configurations, a training mode, and a somewhat different fighting engine where there are two gauges: one acts as a barrier of sorts (Pain Threshold) and the other is your normal life gauge. Different attacks deal damage to these two gauges differently and the Pain Gauge can recharge over time (and is generally more fragile than your life gauge, as it reduces damage dealt to your life gauge). As a result, fights aren't won solely by landing more blows and a lot of reversals can be made. Characters lose more health from attacks as the Stigma gauges fill and characters can get a "Cage Crush" if they block too many hits (an opening in their defense). Characters have a good deal of special attacks, upgradable special attacks, and super attacks, and the game moves at a fast pace.
Views: 10622 Vysethedetermined2
Dynasty Warriors Game Sample - Playstation
Original Air Date: May 13th, 2009 Wow... the very first Dynasty Warriors... to think this game would spawn an arguably legendary series. Most people I know love Dynasty Warriors 2 and up, but a lot of people forgot that this game existed, including me. I bought it eons ago disc-only... I don't have the slightest idea where. I was going through one of my CD books though and thought, "Hey, this looks a little interesting. Let me put up a video for it." Humble beginnings... hmmm... not bad. If you don't compare it to other 3D fighters of the time like Tekken, Virtua Fighter or Soul Blade, this game is respectable in its own right. The character models are good, the framerate is smooth, and the line-up is a good size. Characters don't have a lot of moves or depth, but they do possess actual parrying abilities and Musou attacks, some of which have hidden extensions and they all get upgraded when your life is low, which is good for an old 3D fighter. Getting beat in this game is pretty hard if you play with moderate offense and defense, but can be very easy too due to a less than favorable recovery system, where you can sometimes get trapped by the enemy and get floored everytime you try to stand. Of course, it works both ways. I'm glad Dynasty Warriors has since gone on to greener pastures, but this game is nothing to be ashamed of. I think it's decent. A better Playstation Koei-published fighter IMO is the often-forgotten Destrega. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 57466 Vysethedetermined2
Bloody Roar Extreme Game Sample - Xbox
Bloody Roar Extreme is basically the same as the Japanese GameCube "Bloody Roar: Primal Fury" (which was in fact called BRE in Japan) except with very slightly improved visuals, its opening is in 3D instead of anime-style (for what it's worth, it was recreated well), the hero of the BR manga, Fang, is playable (hidden as Yugo's 3rd outfit) and... The Duke (well, you could use another controller, but if you don't have one, then... Duke). It's a good fighting game. This is a standard video showing a few fights and displaying a few things like Beast/Hyper Beast, stages, and a Ring Out. The damage is set to "2" so fights last longer. I guess the only BR game I have left to make a video for is BR3. Enjoy.
Views: 314095 Vysethedetermined2
Thexder [テグザー] Game Sample -- PC-98
Thexder was a very popular oldie of the day made on a variety of platforms (mostly different computers though) and was first developed released in 1985. It has gone on to enjoy a healthy cult status even 25 years later, though I can't say much about it as I hadn't grown up with the title (heard of it long ago) and it holds little nostalgic value. In (most versions of) the game, you play with a robot which can also morph into a plane, blasting strange mechanical misfits and alien creatures through 16 levels of mayhem. The trick isn't simply defeating enemies and going through the right corridors however; the game has a certain strategic aspect to it too. In the game, defending yourself requires Energy, which is also your health. You can't just fire your weapon recklessly nor can you spend too much time fighting enemies or destroying barricades to get to dead-ends with no rewards. However, defeating enemies can also increase your maximum Energy capacity, which means you'll have more endurance in the long haul. You have to find a balance if you want to get far in the game. Completing the final level makes the game start over again. This is a brief sample of the first level. Enjoy.
Views: 14684 Vysethedetermined2
Vs. Game Sample - Playstation
Original Air Date: July 19th, 2009 I think Vs. is a pretty lousy fighter to be honest. I've played some pretty unbalanced and broken fighters in my time, but Vs. is certainly high on the list of most broken. It's a fast and fluid fighter published by THQ that feels incomplete and pointless...although the game has some nice music. You choose characters from several different gangs that range from schoolgirls to pimps, who each execute exaggerrated combos (many of which look and function the same), cheap attack combinations that can practically kill in one session, and dodge hits by blocking, evading or just plain missing by attacks going through the opponent. The cast is interesting enough, but the combat is limited and the game modes lacking. While it looks like you do a lot on the surface, none of the modes are particularly interesting. The game is also noted for incredibly cheap computer opponents at times. Well, the game doesn't even seem to have adjustable difficulty or a practice mode, so you'll come to hate this game pretty quickly. Some opponents are pushovers, but the majority like Jalil can kill you in under ten seconds if you're not careful. This video uses Hobo-Ninja Jalil, Mia the D.J., Pimpmaster Slimdaddy, and Leath the Cheerleader. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 23808 Vysethedetermined2
Cruis'n World Game Sample - N64
Cruis'n World was originally made in 1996 by Midway and is the sequel to the 1994 title, "Cruis'n USA". The game was ported to the N64 in 1998 by Midway and developed by "Eurocom", and it's a HUGE improvement over the N64 conversion of Cruis'n USA and an all-around great Arcade-style racer for the N64. It is often considered the best Cruis'n adaptation on the N64 (between "Cruis'n USA", "Cruis'n World", and "Cruis'n Exotica") and some members behind Cruis'n USA even admitted that it (USA) wasn't a great port and promised Cruis'n World would be better. Cruis'n World has about the same number of tracks as Cruis'n USA (a little over a dozen), but they are far more detailed and presented in a nicer fashion. The game's framerate is also more consistent and there are more frames of animation within the environmental effects and most characters. The game, generally-speaking, looks great (but lacks any real lighting or shading). Cruis'n World also features many more vehicles (over two dozen), new stunts that can be performed on tracks, the ability to give cars paint jobs, and tighter play control with the new ability to utilize turbo boosts. I also like the game's mini-map on the right which gives you a good idea of where incoming obstacles are. Like the previous game, you can also toggle between music on the fly and the audio samples are of higher quality. The game features the same simple premise; drive ahead while avoiding traffic, rival cars, and obstacles to reach checkpoints, gain extra time, and win the race. You must place 3rd or higher to win and this can be achieved with any car of your choice (they have their differences, but their performance isn't radically different). Overall, this is an awesome arcade-style game for the N64 that I recommend. This is a video of the game in action. Enjoy. YOU'VE GOT THE SPEEEED! YOU'VE GOT THE POWER! TO CRUIS THE WORLD! - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 1141118 Vysethedetermined2
Akatsuki Shisei Ichigou [アカツキ試製一號] Game Sample - PC/Doujin
This is a new video not available within our old channel; We never put up a video for the first Akatsuki game. Some people think Blitzkampf is the first, but that game had very humble beginnings and took many years to get where it got. The first game, Akatsuki Shisei Ichigou, started with only three playable characters and later got an upgrade to five characters. The graphics, while good, lacked a certain polish (improved in the sequel), the character roster was rather uninteresting, the moves weren't as flexible, the controls weren't as responsive, there wasn't any real story, it took even longer to build up special gauges, ecetera, ecetera, etcetera, ecetera, etcetera. This is a short video of it in action. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 3983 Vysethedetermined2
Cyberbots: Full Metal Madness Game Sample - Playstation
Original Air Date: July 29th, 2009 サイバーボッツ! Cyberbots!! Full. Metal. MADNESS. This game is the follow-up to the arcade Beat-em-up, Armored Warriors (also known as Powered Gear - Strategic Variant Armor Equipment) and it's a fairly obscure Capcom fighting game with a cult following. Released only in Japan in arcades as well as for Sega Saturn and Playstation, the game is your standard mid-ninties fighting game by Capcom, but with mechs. Of course, when you think about games like Darkstalkers, X-Men:CotA, Street Fighter Alpha, etc., then that's a good thing. Many of the robots from AW are in this game too. Cyberbots is a fairly basic fighting game with a bit more of an emphasis on story than the average Capcom fighter. Each character can pilot about a dozen different robots each with cool quirks and characteristics. The pilots themselves have no real effect on the mechs (known as Variant Armors), but determine what story you'll see. This game is where characters like Jin Saotome and Princess Devilotte de Satan III (daughter of the "Pirate King") stem from. Most folks in the states only know those characters as "That one dude from Marvel vs. Capcom 2" or "That chick from Super Puzzle Fighter 2 Turbo". Tech Romancer for the Sega Dreamcast is considered the spiritual successor to Cyberbots and features Jin Saotome as a hidden character. It was actually released outside Japan too. This is the Playstation version of the game, with load times galore. I cut the loading down by at least 50%, but the load times are normally about as long as a round in the game. For some reason, the Playstation version of Cyberbots seems much harder to find than the Sega Saturn version and the Saturn version is most likely better, so get that version if you want one, unless you don't have a Saturn. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 31470 Vysethedetermined2
Hoshigami: Ruining Blue Earth Game Sample - Playstation
Original Air Date: November 21, 2007 (Expanded Today!) I uploaded a video for this game a few years ago and it was one of the only videos ever uploaded for Hoshigami... I had stopped playing the game around the time for "unknown" reasons and ripped the gameplay movie off of my disc for YouTubers. Fast forward a few years... I now own the English and Japanese version of Hoshigami, the game was "remixed" for DS, and I never went back to the original PSX game for "unknown" reasons... until today. I decided to give the game a smidge more justice and put up a proper sample for the game, but in the short time I started it back up, I can remember why I didn't pick it up. Seems people don't care much either... there's just as many videos now as there were more than two years ago (a few more now, in 2016). Hoshigami was touted in some circles as a FFT (Final Fantasy Tactics) killer... but as someone who has invested MANY hours into both games, I find that to be ludicrous. This is one of the driest, most boring, cookie-cutter strategy games on the Playstation. At least other games like Saiyuki: Journey West (while it may not have been too pretty or complex) had likeable characters, a decent script, and a gameplay system that wasn't almost wholly inconsistent. I had to laugh that one of the most advanced healing items I could buy restored 300HP...Romleth has over 6000! Hoshigami suffers from an almost insufferably slow pace, uninspired dialogue (almost all around), and just...man, it's uninspired. Music is unmemorable...I'd even go as far as to say it's super-repetitive rubbish, save a track or two (title, movies), which are decent. The graphics are really fuzzy and generic, with a few things being serviceable. In H: Remix, their idea of remixing the game was giving the game a cool anime intro and some newer anime portraits and minor cosmetic changes...now Elena's boobs are bigger, but the game suffers in most (if not, all) the same ways. The art by Takamichi was more appropriate in the PSX game IMO... the newer look just seems more tossed-together and typical of ecchi/bishonen+ stuff we get from Japan these days (perhaps a cynical way to look at it). Still, this game looks and sounds more like it belongs on a GBA than anything with tinny audio and even tinnier (?) sound effects. I could deal with a game that looked bland AND sounded bland AND maybe if the story wasn't anything worth getting excited about IF the gameplay was good... but I'd say it's far from it. The problem (and it's been said by those who have played Remix as well) is that the game has some really cool ideas, but they just don't work right, even in Remix...which is made many years after Hoshigami. The game's selling point from other strategy games is its inclusion of "Coinfeigms", the "R.A.P." system, and "Sessions". Coinfeigms are how characters gain various magic abilities (by spending lots of time and money and HOPING you create the coin you desire). They aren't a necessity in the beginning, but are waaaaaay too overpowered later and you need them for nearly EVERYTHING. Strategy? Think of it this way; you could heal Romleth for 50HP with an item or use a coinfeigm to heal 1000+. It's your call...PSST...just between you and me...it can actually cost LESS R.A.P. points to use healing magic too, meaning you can move and attack more. Pointless manuevers like using an antidote can cost a ****load of R.A.P. and work on a single target. You tend to fight roughly double the amount of enemies than you have party members...which I'm used to in my strategy games. However, they usually have supreme terrain advantages and such where one of the only strategies is to have powerful magic or charge them blindly while minimizing damage. Walking a few spaces and killing everyone in a few blows is a lot easier than going around some mountain while your friends die halfway there. People make the game seem hard, but it's actually not; it's VERY easy for the most part, but it's not much of a strategy game, which is part of the reason people buy games like this. Sessions are a joke and are a means to get a few better items. You position your characters a space apart and whack the enemies around until they die. The time and effort it takes to orchestrate a session greatly outweighs its benefits and the damage it deals makes a mockery of us all. Terrible. Terrible. Terrible. It's so bad, each terrible deserved to be a fragment sentence. You notice I didn't even bother using it in this video? The game has some lighter, not so detrimental elements like dieties and devotion, but the total package is mediocre at best. I would tell you more, but YT text limitations won't let me. Get Saiyuki, Tatics Ogre, Brigadine, Ogre Battle, Vandal Hearts 1 and 2, FFT, FM3, Arc the Lad (series...maybe not AtL3), Vanguard Bandits, Kartia, or just about any other SRPG. The only games I can think being worse right off the bat is Master of Monsters (PSX) and possibly Monsterseed.
Views: 86446 Vysethedetermined2
Mario Clash Game Sample - Virtual Boy
Original Air Date: July 11th, 2009 Mario Clash is one of the few "uncommon" Mario titles out there, but that doesn't mean it's worth tracking down. I don't think it's quite as bad as it's typically perceived, but it's nothing to get excited about either. It's kind of a bit of a re-imagined take on the original Mario Bros. (The "Arcade" game, not Super Mario Bros.). Mario climbs a Clash Tower and must defeat all the enemies shown during the level intermission (not necessarily all the enemies). Different enemies have different methods of fending you off and you have to beat them accordingly. Some require you to topple them first while others may need to be hit from a certain angle. You go to bonus stages every so often to earn extra points and 1ups. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 47973 Vysethedetermined2
Trap Gunner Game Sample - Playstation
Original Air Date: January 04th, 2009 This is gameplay footage for the Atlus-published PS game, Trap Gunner, which was recorded off of the Original hardware. The opening movie was uploaded seperately. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 29375 Vysethedetermined2
18 Wheeler: American Pro Trucker Game Sample - Dreamcast
"18 Wheeler: American Pro Trucker" is a so-so Arcade-style "racing" game developed by Sega AM2 and published by Sega originally in Japanese Arcades in 1999 , but later made its way to overseas Arcades and for other platforms such as Dreamcast, Playstation 2, and GameCube between 2000-2002. It recieved a psuedo-sequel (more like expansion) in the form of "The King of Route 66" which was released in Arcades and for the PS2. 18W for the Dreamcast is a pretty faithful port, but changes were made to the character voices and minor graphical details. The game supports the original Arcade Mode, Versus Mode, Score Attack, and Parking Challenges. The audio/visuals are okay for their time, and I like that you can actually see things on the truck's dashboard when using the inside view. In the game, you play with one of five characters (four normal, one hidden, though it's stated Lizard Tail is also playable) and haul goods accross four levels while beating Lizard Tail, your main (cheap) rival. After the first level, you can add trailers that alter your driving ability but offer greater score rewards. There are also bonus parking stages and six seperate parking challenges, but the game is relatively short in its entirety (its an arcade port, so this is not hard to imagine). The thing I don't like is the gameplay. I have no problem with the physics or length, but the way in which you beat the computer is almost random as Lizard Tail speeds by at over 100mph and they actually had to program pre-designated spots where he'll stop and wait for you just so you have a fighting chance, which I just find stupid. As he also has crazy rubberband physics, beating him on courses will sometimes require you to drive SLOWER, as he won't make his stops if you pass him at the points he'd normally stop at and his speed and inability to slow down during any terrain (unless he actually chooses to do so, which isn't often) allows him to take shortcuts you normally wouldn't be capable of taking as you have almost no time at the end of any level... extra seconds should've been worth like $10,000, not a measly $100. Anyway, this is a video of the game in action. Enjoy.
Views: 230425 Vysethedetermined2