Videos uploaded by user “Vysethedetermined2”
Behind the Scenes: Um Jammer Lammy
Original Air Date: March 14th, 2009 The Japanese know how to have a good time! In another BtS, we get to see what went on in the minds of the Parappa the Rapper crew when they conceived its follow-up, Um Jammer Lammy, which takes place in the same universe. Enjoy. NOTE: From Playstation Underground Demo: Disc One, Volume 3.3 - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 27536 Vysethedetermined2
Blinx: The Time Sweeper Introduction - Xbox
Testing out the new (old) Xbox I got by recording an Xbox game I recently bought, Blinx: The Time Sweeper. I also bought a special adaptor for my Xbox so it can capture at the maximum quality I'm currently allowed with S-Video (which also means no more crashing and much less agonizing recordings). Seems to work pretty good. Blinx was one of the first Xbox games and was hyped a bit upon arrival, but when it was released and people got a taste of the finished product, it was met with mediocre reviews and a lot of criticism. Being developed by the little-known developer, Artoon (one of their most successful franchises is the "Pinobee" titles), they had all the right ideas but stumbled on the execution. Blinx isn't a terrible game in and of itself (and in essence has a pretty classic feel and seems like it would've been more at home on the Dreamcast... it feels like a Sega product, but some of what's in Blinx cannot be replicated on the Cast), expectations were just high. In the game, you are fighting to stop a wily gang of anthropomorphic pigs known as the Tom-Toms, mischievous controllers of Space who steal time crystals and sell them to other worlds and to the highest bidders for self-gain. You control Blinx, an employee (Time Sweeper) of the Time Factory, a place full of anthropomorphic cats that controls the flow of time and packages it to other worlds while stopping any time-related anomalies or glitches. While the sweepers are familiar with the Toms, the Toms get out of hand when they find and steal huge deposits of time crystals and kidnap the princess of world B1Q64. However, what the Toms didn't count on was the rate at which the time crystals were being distorted by being improperly used. They started becoming serious glitches and some became huge monsters, and the distortions were spreading and could destroy the universe. To stop this, the Time Factory was to make the ultimate sacrifice by evacuating everyone and then seperating Q1B64 from the Time Factory, keeping Q1B64's time forever frozen so no more glitches would arise. This also means the loss of world B1Q64 and leaving the princess in the hands of the Toms. Being the only one brave enough to try, Blinx tries to fix the glitches and save the princess, but does he have enough time on his side? The game also uses a made-up language that reminds me a lot of Klonoa's own language.
Views: 38114 Vysethedetermined2
The King of Fighters 2006 Intro & Characters - Playstation 2
Original Air Date: August 06th, 2009 Known as "The King of Fighters: Maximum Impact 2" everywhere but in the U.S., this game is the "sequel" to KoF:MI. While it may not be everything everyone wants it to be, it is definitely a step in the right direction as far as 3D KoF goes and is actually one of my favorite PS2 fighting games. Just about everything has been improved substantially since the first game and the opening movie (while shy of some important characters) is awesome. This video shows the opening movie and all of the characters in the game (I think). If you don't want to be spoiled, just stop about five minutes in ( 4:48 ). Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 94074 Vysethedetermined2
Evil Zone Specials - Playstation
Original Air Date: November 02th, 2008 This is a video of most of the important specials in Evil Zone. It would have been very difficult to fit them all into an eleven minute video due to the nature of the specials, so some were omitted. Thanks for watching. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 82510 Vysethedetermined2
Final Zone II: U.S. Ver. Song -- TurboGrafx-CD
Original Air Date: August 18th, 2009 This is the title screen song for this decent (and hilarious) action game, which is very different from the original Final Zone. I was going to upload it with the gameplay, but it has a number of scenes as it is, so I'm putting it by itself. Enjoy. Oh, and for all intents and purposes, the opening song isn't so bad, just so we're clear. I'm amazed they went through the effort of getting people to sing a song in the U.S. game instead of just omitting it entirely. Enjoy. Lyrics: Forward march, Thrusters are full, Fight to the death! Watching them fall, Burst into flames, With bazookas... Let's... hurry before it's late... We will not miss it all... This chance! Bowie.... this is the chance that you've been waiting for a dream of home... You can't ignore. Can't you see, you, have the floor, open the door! CRUSH! Destroy Ruman. Basic Format: CD-Rom² (CD-Rom2)
Views: 5106 Vysethedetermined2
Slayers Royal 2 [スレイヤーズ ろいやる2] Opening Movie - Sega Saturn
Original Air Date: January 11th, 2009 This is the Sega Saturn version of the movie that appears when we wait on the title screen long enough, recorded off of a real Sega Saturn. This game was also released for Playstation, where ripping the movies is likely easier. I don't own the Playstation version to know if the movie quality is better, but it's a cool movie either way. Gameplay footage to follow. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 8651 Vysethedetermined2
Les Misérables [Arm Joe] Game Sample - PC/Doujin
Original Air Date: December 15, 2009 Just when you think games can't get any stranger, you fiddle around the Internet and find games like this. Well, I can't say I necessarily "found" this one recently, as I had known about it for quite some time, but it was brought to my attention that there weren't many videos for it, so I decided to get to work. What's it about? Well, considering that even a relatively uncultural (?) fellow like myself has heard of Les Misérables (Known in Japan as あぁ 無情 or Ah Mujou, which is where the play on words "Arm Joe" comes from), you probably can say more about this than I can. However, I will say this for those who really want to know. Arm Joe is another game made by Takase using ASCII's Tsukuru series "Fighter Maker" engine that is based off of the French "Les Misérables" musical by Claude-Michel Schönberg, which in turn is based off of Victor Hugo's novel of the same name that originated during the 1860s. Being a very successful musical Internationally, it was also popular in Japan, and we all know fighting games are also popular in Japan, so it was only a maaaaatter of time before the two came together. It features generally all the important characters including older Éponine and Cosette, but given that Japanese touch and super powers. Yay? The game features large, nicely animated sprites, countering moves, various specials, and a practice mode, as well as a "Hyper Mode" where characters quickly begin to die (and die differently if their health runs out, by coughing blood) but have infinite special power. All the characters apparently have voices except for Marius oddly enough, but I guess that's okay. I just call him the "strong, silent guy". It's a free download, so I will put a link to it: http://www.vector.co.jp/download/file/win95/game/fh392218.html Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 122569 Vysethedetermined2
G-Police Introduction - Playstation
Original Air Date: May 15th, 2009 Long introduction for G-Police. It was also released for PC. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 16901 Vysethedetermined2
The Super Dimension Fortress Macross: Intro Movie - Sega Saturn
Original Air Date: April 09th, 2008 (Revised Today!) Hello! This is the intro movie for The Super Dimension Fortress Macross for the Sega Saturn. We uploaded a long time ago, but this one has been revised into higher quality (it was such a cool intro to me for its time that I'd feel bad if it didn't get a facelift). Also known as "Choujikuu Yousai Macross: Ai Oboete Imasu ka". Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 26486 Vysethedetermined2
Motor Toon Grand Prix (2): Game Over Collection - Playstation
Original Air Date: December 21st, 2009 A compilation of all the Game Over FMVs. Character Quotes: Captain Rock - "The driving was right on! Too bad the car didn't --" (*Crush*) Princess Jean - "Ohhh... oh I lost... owwww! --" (*Crush*) Bolbox - "OHHH! I AM NUMBER --" (*Crush*) Penguin Bros - " [Bro. A] This is boring! [Bro. B] You said it! [Both] Eaaaahhh!" (*Get Shot At Then Crushed*) Raptor & Raptor - Indecipherable Alien Babble While Looking Around (*Crush*) Vanity - "So... what are you looking at?" (*Crush*) Billy the Tough - "Next time buddy... heh heh heh, you're history." (*Crush*) Ching Tong Shang - "I wassa cheated! ...But I still have my Chow Mein." (*Slurps & Gets Crushed*) - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 33225 Vysethedetermined2
ToeJam & Earl III: Mission to Earth Introduction - Xbox
ToeJam & Earl III is the long-awaited sequel to the cult classic "ToeJam & Earl" series that debuted on the Sega Genesis / Mega Drive back in 1992. Originally planned for a release way back in 1998, the game saw delay after delay and upset after upset, until it was finally released on the Xbox in time for the game's tenth anniversary in 2002. Featuring funky aliens who are at odds with humans, the series was about eatin' food, collecting presents, defeating and avoiding adversaries, platforming, and just getting down. ToeJam and Earl III is respectably faithful to the original two games while really embracing its funky, hip-hop and urban roots. You collect presents, defeat enemies with your new "Funk Fu" and "Rhythm" powers, gain access to a variety of special abilities, interact with Earthlings, and it's one of the purest, most old-school platformers on the Xbox. The game never stops reminding you for a second how much "soul" and "funk" it has and the characters are more intense (but not necessarily more absurd) than ever, where all sorts of sexual innuendo is implied and where children cuss you out or say you owe their mommy money. You can even play cooperatively with a friend or tackle randomly generated levels after reaching a certain point in the main game. The graphics are decent and the soundtrack will literally take you back as the game reuses tunes from the TJ&E series (kinda lazy though). There are a lot of repetitive tasks to do and the game is worth the price of admission, buuuuuut... Maybe it's the severe jump in technology since the game's original release on the Mega Drive or the great lengths the game goes to stereotype urban and hip-hop culture (which is slightly offensive), but this game, while fun, seems like it's missing something, or rather, TJ&E always felt like one of those quintessential, trippy 90s games. Maybe this would've made a bigger impact on me if it was released as scheduled on N64 or Dreamcast, but it feels a little out of place seeing a game like this in the new millenium. The first two games were more to-the-point and enjoyable, IMO, but Sega, Visual Concepts, and the TJ&E team get brownie points for making an overall enjoyable game and admirable attempt to revive one of their stranger series. Due to unremarkable sales on the Xbox and lukewarm response from reviewers, it's unlikely that we'll see a new TJ&E anytime soon. UPDATE 2015: A new game is being kickstarted... only time will tell...
Views: 81048 Vysethedetermined2
Tetris Game Sample -- Philips CD-i
OH!!! Most people probably didn't see this coming... Philips CD-i footage. We've already had a nice little collection of CD-i games for years such as "Zelda: Wand of Gamelon", "Zelda's Adventure", "Chaos Control", and several others, but it wasn't until recently that we ordered a system online so we can put up footage of the darn thing. Now we're putting up good quality footage of these games recorded from original hardware doing the best we can to play with its godawful two button paddle-style controller. Hooray!! Anyway, enough with the introduction-- let's start talking about some CD-i games! We'll begin with the classic game of "Tetris". If you've played one Tetris, you've practically played them all. Tetris for the Philips CD-i is mostly like any other Tetris game out there, except with pretty limited options, nature-themed level backdrops (which change along with your speed as you clear more lines), a high-quality CD soundtrack that's mostly calm and peaceful (but doesn't capture the feel of the original game... sounds like a Pure Moods CD), and no competitive or multiplayer features in which to speak of. The game also differs in the sense that the game flow is interrupted by the shifts in levels as it has to load new animating backgrounds and, for whatever reason, adjust the position of the playing area (likely to show the most interesting aspects of the background elements). It's not an ideal Tetris game, but it does look great for its time and was one of the more enjoyable early CD-i games, before it shifted its focus to becoming more of a gaming machine. Thankfully, with the exception of a little lag, it's also easy to play with the controller. This is a video showing the game in action, purposely delaying certain actions or not clearing certain lines to prolong the playing of the music. The game naturally has no sound effects... weird. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 60694 Vysethedetermined2
Super Baseball Simulator 1.000 Game Sample - SNES/SFC
Original Air Date: December 09th, 2009 A fun, unrealistic baseball game where characters have special powers! Throw a super fast ball, blow up catchers with a bomb, run with super speed, and more! This is the follow-up to the NES game, though most prefer the NES title. Enjoy.
Views: 13149 Vysethedetermined2
Dong Dong Never Die Game Sample - PC/Doujin/Indie
Original Air Date: February 03, 2010 Here's an unusual game: A Chinese game developed with the Tsukuru Fighter Maker program and expanded with other tools to do things average FM games don't, such as support net play (don't know what a Chinese doujin is called). This is one of the most amazing, broken freeware fighters I've played in a long time. To clarify a little, I find the game amazing, but it is also amazingly broken in what I can presume to be intentional, as almost every character has the ability to do cheap infinity or 100% combos. The game has some of the best photo-realism I've ever seen in a fighter like this, with fluid animations and excellent detail. The game's characters and animations were done by real people and combined with over 10,000 different photos to create the character animations and backdrops with some moderate spritework and the like thrown in for good effect. I absolutely love the quirky character roster and how little the game takes itself seriously (it even comes with an Akuma-Mario, Streets of Rage themed bonus levels, etc.), but the group also shows that they are quite talented in the process. They are currently working on a "secret" project (I'll show you in the video after this). The game was three years in the making. The game is a combination of Street Fighter and KoF with visuals stylings more reminiscent of Mortal Kombat. The story is about a "street fighter" fighting competition in Guangzhou city of China in 2009. Before the finals, many fighters disappeared mysteriously. All the clues lead to the someone known as "Biochemistry Man". An undercover cop named "Dongdong" from Sichuan province began his trip to the South, disguised as a fighter to discover the truth. You can read more about the story in English at the links we'll provide, but it's actually based around Terminator (you know, Skynet and all that Jazz). The game has a general ending and plot, but Dong Dong (the main character) has an expanded story. The game features dozens of fighters with their own moves. Many are borrowed from other fighters (as is usually the case), but they are mixed and matched between characters, so most characters don't fall under things like the "Complete Kyo Clone" or "Complete Guile Clone", ecetera. Due to the animation approach, it was much harder to make convincing animations to go with the various moves, and the effort shows. From John Woo stunt antics of Gouki's "Slow Motion Bullet Time" (Think Max Payne) to excellently animated nunchaku attacks to just plain weird moves, things look great. The music is also taken from many different games (Streets of Rage 2, Castlevania: Symphony of the Night, Street Fighter III, etc.) and sounds good as well. I wouldn't obviously compare this game with a commercial release, but it's definitely worth a download. We play as Da Lǎn. You can read more about the game and get download links at: http://lavalit.com:8080/index.php?topic=3719.0;wap2 ^ Well, the links that were previously here aren't functioning. I have the game uploaded in two parts at: http://www.mediafire.com/?z3wv4n41cnevex1 http://www.mediafire.com/?fksoyslog92w8qw ^ MF's policy now blocks large split archives...GO FIGURE. In that case, please get the game from below: http://depositfiles.com/files/e2yhc01oh The game is over 900MB after unpacking the archives. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 188047 Vysethedetermined2
Speed Punks Game Sample - Playstation
Original Air Date: June 12th, 2009 SPEED PUNKS!!! Is it another Mario Kart clone? Yup, more or less. This game is pretty good. The game has nice stage designs and music, handles well, and the characters resemble a particular character, Rayman, in their design. Developed by the not particularly well-known group, Funcom, (who handled the rare Sega CD port of Samurai Shodown and the mixed-bag SCD port of Fatal Fury Special, to name a few) it's actually deceptively challenging and will test your patience even on some of the early levels. Some of Funcom's best works are "Anarchy Online" and "The Longest Journey". This game has a number of power-ups typical to these games, speed boosts you can catch on the circuit or use at will, and a lot of tracks to unlock. The game starts with an "Easy" set of tracks, and the difficulty is measured by the stage sets, so it's not something you can change in the options. To get new levels, you have to unlock them. Don't worry though; You'll quickly get a taste of what you're in store for in the future. There are also a few racers you can unlock too and one of its best features is to have up to four players with a Multi-tap. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 16029 Vysethedetermined2
Knightmare Remake [魔城伝説] Game Sample - PC/Indie
This game is exactly like it sounds; it is a remake of a game titled "Knightmare", an old Konami game that was made way back in 1986 for the MSX. The game deals with a knight (Popolon or Poporon) who goes on a quest to rescue Aphrodite and must battle wicked demons on the way. While there are a couple other Knightmare games, this remake is a remake of the first game in the series, as the first game was a shooter (that functioned like this one) while the others were an action RPG (the second game) and RPG (the third game). As such, you move your character around shooting arrows and grabbing various power-ups (including a new power-up not from the original, the trident). You will shoot and make invisible blocks, visible, and by doing so, you usually will discover a useful stage item like a crown (which freezes time) or a...uh...stallion...yeah, lets go with that. The stallion will destroy every enemy currently on the screen. You can also find extra lives as well. Besides those, there are floating "P" icons that can make you stronger. A pink P, for example, will make you move faster and a blue one will give you a shield that protects you from enemy projectiles FROM THE FRONT SIDE (it cannot protect you from side or rear attacks). Shooting a blank box that floats around will let you change your weapon from the default one and grabbing the same weapon icon twice will upgrade that weapon. For example, grabbing a flame power will make the shots focus more towards the front of you instead of the very wide and spread out shot pattern it has when you first get it. You will be glad to know that the game is free and can be found on the developer's (Demon Video Games, or DV Games) page! You can get the game at: http://demonvideogames.blogspot.com.es/2015/03/we-lanuch-remake-of-knightmare.html Also, a video of the original Knightmare: https://www.youtube.com/watch?v=SJM6mxXgW50
Views: 26920 Vysethedetermined2
Tempo: All Endings - 32X
Original Air Date: September 07th, 2009 This video took me a considerable amount of time to arrange. It's a compilation of all the "endings" of the game merged down into the time of a single ending, as each ending is just the credits with different pictures depending on your performance throughout the game. They are swapped out accordingly going from the "worst" ending to the "best" ending with simple transitions (so as to not alter the natural feel of the ending much), with the credits being cut into segments largely proportionate to each other. The real thing that took so long wasn't the editing, but capturing the footage. Tempo has six endings based on your final score, but there is a really wicked oversight from the developers that will cause you to likely never see the second half of the endings under ordinary circumstances. Unlike ordinary games where one would expect to get a good ending playing the game naturally by discovering every secret, playing every mini-game, and defeating every enemy in the best way possible, that won't work in this game. Even if you used up all your "natural" mini-game tokens and do well, you're still not very likely to see the fifth or sixth ending. The reason is because the high scores needed are absurdly high. To get the final ending (not even fill up the screen), you need approximately one million points. Doing everything possible through the natural course of the game (on "Hard" difficulty) may net you half of that-- "if" you're really good at the game. It's no wonder many people haven't seen anything other than the first two endings. In order to get all the endings, I replayed the game on hard difficulty (as the special bonus is ten times higher on the final level than on normal difficulty), skipped to the final level with my password, and ran back and forth between the Labyrinthe rooms to dance and gain tokens, as this is the only place where you can do it infinitely. I then lost all my lives to exit the tower with 250 tokens (so I had more than enough) and played the 10-Token mini-game 25 times until I had a score of over 2 million, so I'm assuming I have all the endings since the monitor was full. It took a lot longer than it sounds. Through the normal course of the game, you might have seventy-to-ninety tokens and you'll likely screw up a lot on the boulder/log busting mini-game, though I have little problem with it until level eight. Before someone says I should have used cheats or something similar, I wanted to see how long it would take naturally, or if they even expected people to see the other endings. Took me about 6 1/5 hours (cumulative, I didn't sit and play it straight) to grab everything and about 15 minutes to edit it. I guess the game had to get its length from somewhere, as the initial run is incredibly short, but it wasn't very pleasing. The mini-games also make searching the entire level for perfect bonuses seem really irrelevant (20,000 points versus a possible 74,970). Oh, and the endings are oddly in different proportions like that by default. I wondered why the pics weren't centered and stuff. Anyway, the endings according to the themes are: Bad Endings: Boxers - The only "bad" ending of sorts; A different ditty plays if you get this ending. Tempo is by his lonesome, looking somewhat heroic and somewhat dorky in a pair of boxers or shorts. Normal Endings: Food - Katy and Tempo grab something to eat. They're a little popular at this point. Guitar - Tempo and Katy rock out loud! Good Endings: Travel - Tempo and Katy go on a vacation to enjoy themselves. Tempo doesn't seem to mind the crab getting ready to crop his top. Hot Ride - Tempo and Katy enjoy themselves in an expensive and fast sports car. This is a pretty difficult ending to get. Best Ending: Family: This is the ending that's so damn hard to get. It's a picture of Tempo and Katy's future. They have a number of kids, Tempo plays golf and dons a mustache, and Katy is the devoted mother-figure. She also appears to be pregnant in this ending. It's a shame the story for the Tempo series is so thin though (if you couldn't guess from these endings). - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 5274 Vysethedetermined2
Streak Hoverboard Racing Game Sample - Playstation
Original Air Date: April 12th, 2009 I was looking around for Playstation games to upload and I came across a game I forgot I even had, Streak Hoverboard Racing. I noticed there weren't too many videos for it, but watching one of them inspired me to make a video for it. It's a rather tough game with a number of eccentric characters, but I couldn't pass up the opportunity to play with a martial artist on a hoverboard. This game is pretty neat, but frustrating at times. You'll find yourself being considered airborne for hitting the tiniest bumps and crashing all over the place, and many races are hard to place first if you crash even once. For this reason, the game seems to be set on the lowest difficulty by default. I show you how to play this game by doing various tricks to increase your confidence meter (which improves your top speed) and streaking wildly. However, you'll need your own confidence meter to win, not the one in the game. Challenge yourself every once in a while and turn off all the cheats and gimmicks. Play this one the way it's meant to be played I say. It's usually more rewarding that way. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 14268 Vysethedetermined2
Tomba! Game Sample - Playstation
Original Air Date: June 13th, 2009 Yup. We uploaded the opening for this game a long time ago and this game is THE most discussed video in our channel... given that and how great the game is as a whole, I think wherever the creators of Tomba/Tombi are now, they just need to get back together and make another Tomba game. Seriously. Tomba! has become a cult classic and it's one of the most sought after games for the Playstation, but due to its fairly limited print run, there aren't enough copies to go around. The supply versus the demand has driven the price of this game up considerably. You'll be pretty lucky if you find English copies of either Tomba! or Tomba! 2 complete online for under $50. Tomba! is an action/adventure/platformer/puzzler/RPG hybrid, and a great one at that. It's so unique and yet so easy to pick-up and play that there really isn't anything else quite like it on Playstation, other than its sequel. What other series has you play with a boy with pink hair who swings a non-threatening hammer at pigs and can stuff an inventory of goodies inside his stomach? The great visuals with the 2D/3D elements and various perspectives, fluid framerate and fun gameplay with over 100 events you can do is sure to keep you busy. You will travel through a large world doing all sorts of crazy things and learning all kinds of abilities in a most humorous manner (EX: Bite dwarves to understand their unique language) and becoming ever-stronger so you can get your grandpa's gold bracelet back. Classic. Enjoy. Note: It's been added to the PSN Store! - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 194520 Vysethedetermined2
Jumping Flash! Game Sample - Playstation
Original Air Date: April 12th, 2009 Oh man, the memories. I love this game. You play as a robotic rabbit named Robbit who must rescue six worlds from the evil clutches of Baron Aloha. The game is a first-person action/platforming hybrid, with a big emphasis on platforming. You see, in additon to firing various projectiles, Robbit can jump high... REALLY HIGH... and REALLY HIGH is an understatement. You can jump over huge chasms, buildings and other large obstacles and it's Robbit's deadliest weapon. Depending on how high he is when he falls, he inflicts greater damage to his foes. You can also access Bonus Stages to gain more points and extra power-ups. The visuals are bright and psychadelic in some instances and the music is upbeat. The game is very easy to control and the jumping only takes a little getting used to (due to the way the camera shifts on a double(+) jump) and it's a very fun game. It also has three (arguably two) sequels, "Jumping Flash! 2" and the Japan-only "Robbit mon Dieu" and "Pocket MuuMuu". "Jumping Flash!" is the spiritual sequel to the X68000 game, "Geograph Seal". Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 83480 Vysethedetermined2
Beethoven's 2nd Game Sample - SNES
Original Air Date: January 30th, 2009 The epic struggle of a dog who protects his young from the harsh realities of everyday life. Harnessing the powers of the supernatural, you must find your children and deliver them to safety and then do it some more. Using the powers bestowed upon Beethoven by his canine ancestors in conjunction with his own superior parenting skills, do you have what it takes to complete this life or death mission?
Views: 5343 Vysethedetermined2
Nitro Royale: Heroines Duel [lニトロ+ロワイヤル] Game Sample - PC/Doujin
Typically called "Nitro+ Royale: Heroines Duel" or just "Nitro Royale", it's a game that combines various characters from Nitro+ games (plus a Type-Moon favorite, Saber, from Fate/Stay) into a fighting game. While it's sometimes not considered a doujin title (it's made by a well-known developer, but was released at Comiket 72), it certainly feels like one... it might look nice in this video, but don't be fooled; many in doujin circles have already branded this game with great titles like "Hot Garbage" and "Sad Broke ****", and it's considered one of the "lesser" PC fighters. Considering a group with a great budget and talented individuals comprised this, not to mention they knew in advance about many great fighters as some of the devs were huge fans of games like Street Fighter 3, this game has way too many simple mistakes to qualify as a good fighter in my book; it's average (version 1.03a or 1.10 have been improved somewhat, and it does have a good soundtrack) and lacking in features, but that's not even what hurts the game. The problem is the game controls stiffly, there's no immediate training mode, and the game doesn't really look like it was handled by professionals. The fan-service is evident as well as CGs and "those" sort of extras, but the game is broke as heck and should not be taken seriously. Even in the latest versions, the game is still broken (but much improved with new characters Saber and Dragon... just watch videos of older versions like 1.02 though... you'll laugh your *** off... infinite shuriken combo with Ignis). This is a video showing some stuff. Enjoy.
Views: 31668 Vysethedetermined2
Super Cosplay War Ultra [スーパーコスプレ大戦U] Game Sample - PC/Doujin
Made by the same team who made the oldie but goodie, "Fighters Kyodotai" comes one of the most legendary of all doujin fighting games (take that however you see fit), "Super Cosplay War Ultra", and it has seen many revisions and the like over the years (such as the removal of some 100% combos). What was being thought up since some time in 2003, the game has at last reached what the devs consider the "Final" version (outside of any bug fixes and the like) back in late 2009. Six years of work has lead to "Super Cosplay War Ultra: ver. Genkai Toppa" (the version in this video)... the final version... wow... I can say at least to some extent that the effort shows. We don't call the game by its whole name so as to limit some confusion (and shorten the title), as there are various versions of the game and some people may not know they have the full version or not. Just know that this is "Super Cosplay War Ultra: ver. Genkai Toppa", the latest version at this point. We'll provide a download link as well as a link to the main website for the game anyway, so if they make a newer version, you can keep up with them. The game is also called SCWU by most fans of the game. Before I say anything else, you should know that this game is FREE, so have at it (links towards bottom). As the game implies, a bunch of cosplayers and otaku have gathered to see who is the strongest, and only the most well-dressed, talented fanatics will survive! The game has a large roster that is further increased greatly by hidden characters and "EX Mode" characters, who have different fighting styles... I love EX Sakuya, who fights like a powered-up Sakura Taisen femme fatale! The characters have nice details and animate respectably for the most part, though the game excels in the special effects department. The environments look great (and are largely original to the game), but the moves look particularly clean and stylish for a doujin fighter... just watch this video where we show you some of the game's beautiful attacks like the giant "Getter Robo" attack (complete with rocks getting torn from the Earth and fading into nothingness) and Rario climbing the "flag" with his powerful jump special! It's gooood stuff, and there is an almost unbelievable amount of fan-service in the game. Look in the backdrops and watch your characters... can you spot them all? The fighting is relatively simple in nature and the game has built-in preset combos and a simple punch and kick button for main offense, and a few techniques for defense. There is also a "launcher" button (for air combos) and a grab button. Almost every character is pretty cool, but be warned in advance that Alpha and Zenka in particular were made to be incredibly devious fighters. Shin-Z and Z (think KoF's Rugal) is also deadly, but more comical as well (especially his regular form, which has a super "pie" attack). This is why the first three were hidden... even regular characters like the Saint Seiya fighter (SWW) is deadly as hell. All in all, it's a great game that's well worth the download with a new version as late as 12/25/2014. Main Page: http://scwu.dbfoxtw.me/SCWU_jp/SCWU_top.html Main Download Page: http://scwu.dbfoxtw.me/SCWU_jp/SCWU_download.html
Views: 24486 Vysethedetermined2
Monster Rancher Hop-A-Bout Game Sample - Playstation
Monster Rancher Hop-A-Bout is an interesting, little-known spinoff of Tecmo's main MR games where you jump across obstacle courses with a few of the most popular characters from the Monster Rancher universe. I had always heard about it but didn't find it until a few weeks ago-- I had went to a retro game shop and tied up a few loose ends in the collection (I also found titles like Buster Bros. Collection, Deathtrap Dungeon, The Bombing Islands, etc.). The story is beyond trite, but gives just enough backstory to explain how the characters are in the predicament they're in. The crew have been mysteriously transported to ruins in the sky and they're curious to explore this strange place, find treasure, and look for a way back home. The game has over fifty stages plus you can create your own. The idea of the game is simply to get from one end of the stage to the other in one piece. To complicate matters lie various different tiles with a variety of effects ranging from tossing you around, giving extra time, adjusting your speed or jumping height, giving you a lift, taking or granting lives, or having a random effect. The stages get pretty challenging after a while and the characters are a little difficult to control, but it's a compotent deviation from the main MR titles, even if it is a little pointless. The game is adequate in the audio/visual department, but not much else (you can get bonus audio playing the game in a CD/Media player). This video covers the intro and first few levels. Enjoy.
Views: 23934 Vysethedetermined2
Rhyme Rider Kerorican [ライムライダー・ケロリカン] Game Sample - WonderSwan Color
Original Air Date: June 30th, 2009 This is likely one of the strangest games you'll find for WonderSwan, which is unsurprising considering the same developers made one of the strangest Playstation games ever. NanaOn-Sha, creators of Parappa the Rapper, Um Jammer Lammy and Vib Ribbon (which was never released in the U.S., but in Europe and Japan), go on to make a game very much like VR, but for the WonderSwan Color, which is certainly ambitious to say the least. Could the WonderSwan handle such an undertaking? Well, this game proves that it can be done, though the execution needs work. This game almost pushes the WonderSwan in some areas and pushes the unit in other areas too much. The game has the strangest characters that are in some sort of pre-rendered kinda graphics style, with music that tries to be so great even with some vocals (in English, not Japanese mind you) but is restricted to the capabilities of the WonderSwan (which creates a lot of hard-to-listen-to tracks). The end result is a strange looking, strange sounding game brimming with potential and Jazzy coolness. The real ticker is the gameplay. In Rhyme Rider Kerorican, you play as a female astronaut donning a frog suit as she walks through outer space and generates a melody as she travels and avoids things. If they trimmed down the visuals somewhat and added clarity to the audio (though I can understand the spoken words fine, clarity would be nice), they could have added more to the game. As far as sheer size, this is not the largest WSC game, so they could have added a few minor touches that would have greatly improved the overall experience. The gameplay is very frustrating for things that could have been avoided. The idea is that you move across a level while avoiding a somewhat random assortment of obstacles which require different button presses to evade. There is no flash or anything to help you get the timing and no differentiation in the button commands (the action looks the same every time, so you'll be annoyed without a guide). Also, the timing must be nearly precise and since the obstacles are random, you can't necessarily use the ryhthm as a guide all the time. It creates a truly frustrating experience and the game is similar to VR, though VR was more forgiving. Still, with much practice and patience, the game is strangely appealing. Survivng in and of itself is fairly easy, since you just jump to grab candy and replenish your health, but the fun is in getting through the whole level in one piece so you can feel the ryhthm and not jack up your tune. When you get hit, you get knocked a few steps back and the music rewinds to help you get a feel for the retry. The game only has about four levels and there could have possibly been a couple more of those too. Love the Michael Jackson wail... Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 10322 Vysethedetermined2
Burning Force [バーニングフォース] Game Sample - Arcade
A great chase-view title and Space Harrier-esque game with power-ups and plenty of bad guys to shoot, developed by Namco in the Arcades in 1989. An excellent Sega Genesis / MD conversion would be released a little later in 1990 (and, unlike the Arcade game, was released outside Japan). Hiromi Tengenji (The female protagonist) also appears in Namco X Capcom and the unfinished Doujin game, "Cross Theater". You can gain various power-ups (Concentrated laser shot, powerful wide shot, circular shot, different missiles), play several bonus levels, and even fly freely on some levels as you would in Space Harrier. You die here if you're shot once, though you can collide with enemies and objects and not be destroyed automatically (you'll be slightly stunned though). If you want a SH alternative, you can't go wrong with BF. It's got an awesome soundtrack, a hot girl, and more variety in both what you can do and how enemies are presented and fight than the age-old SH, though to be fair, SH was much older when it debuted; it just hasn't changed much. This is a video of the first day. Enjoy.
Views: 16557 Vysethedetermined2
Fighter Destiny 2 Game Sample - N64
Original Air Date: March 26th, 2009 Fighter Destiny 2 is a bit of a travesty when compared to the first game. It's so bad, they took the "s" off the title (it's a joke, it was removed due to copyright issues), which is just as well since the number of actual new fighters could almost be mistaken for the number 1. Okay, seriously though, this game is insulting in my opinion. Made a significant amount of time after the first game, the game basically IS the first game. It's filled with a roster full of new characters who generally fight the same or worst than characters from the original game. The only really new characters are Dixon, maybe Cherry, and the fantastically cool and cheap Fabien. Saeki is Ryuji, Adriana is Valerie, Abdul is... Abdul, Federico is Leon, D-Dog is Dennis Rodman or Bob (take your pick), Kate is Boro, Ninja is still Ninja (thankfully), Zeige is Tomahawk, Pierre is just strange (and still Pierre), Meiling is Meiling (but different looking), Master is Master, Mou is Ushi, and Cherry... is not Joker, but she's lamer anyway. The returning characters hardly have anything new and some of the "new" characters who copy the originals have less moves than the originals. The visuals are somewhat improved and the soundtrack is improved a bit more (some tunes are great), but it's not worth playing what is basically the same game all over with characters who I don't even find as appealing. If you haven't played the first game, then you'll probably want this one. If you own the first game and you're thinking about upgrading, you're not missing much...at all. Still, when everything is said and done, this game is pretty good (just a fairly lousy sequel). This video shows Ninja, Kate and Fabien. Enjoy.
Views: 35182 Vysethedetermined2
Croixleur [クロワルール] Game Sample - PC/Doujin
Croixleur is a nice, simple (and repetitive) action game by "Souvenir Circ." where your goal is to play as Lucrezia Visconti the "Vermillion Whirlwind" and climb the top of a tower, exorcising it of its demons while competing against your rival, Francesca Storaro the "Moonlight Princess". You are given fifteen minutes to start with and only one weapon. The game gets replayability through its different modes (to test your abilities at surviving, chaining attacks, score attack, etc.), branching paths in the main game (which reward you with new weapons or gallery accomplishment medals) and different strategies, as you can carry up to four weapons into battle and combine each of their abilities into single combo strings. At rare intervals, Francesca will fight at your side. You can hold down a button in conjunction to pressing the attack button to use a weapon's spell or special ability, and you can also use Lucrezia's Whirlwind special for the cost of 100 coins; she is temporarily invincible while spinning and it basically acts as a "Bomb Stock" (if you want to call it that). It features good graphics and particle effects as well as good music and solid gameplay with an emphasis on speed-running-- there just isn't enough of anything to go around (other than action). This is a video showing some of the Main Game and Endless Mode. Enjoy. EDIT - Nyu Media has released this game in English. You can visit their page at: http://croixleur.com/
Views: 16658 Vysethedetermined2
Rescue Mission Game Sample - Sega Master System [Light Phaser]
After I noticed a pretty suspicious lack of Light Phaser videos, I decided to put some up before retiring from the SMS (temporarily). Rescue Mission is one of the best Light Phaser games available for the system, featuring nice and colorful locales, a few interesting additions to the overall package besides just blasting everything that moves, three different difficulty settings to provide a moderate challenge, and neat tunes and ditties to round off the experience. Playing as three courageous but somewhat incompotent soldiers (Beginner Mike, Lazy Steve, and Honest John) who are the last hope in this game's war, your job is to do what the previous rescue team failed to do; ride deep into enemy territory on a handcar to treat the wounded while blasting every enemy that moves so you don't end up dead and return en masse to help the frontline. There are lots of enemies who attack in a variety of ways and you can shoot them as well as their projectiles, or run them over in your handcar. There are also traps on the rails that you must shoot. Helping wounded soldiers rewards you with items that help you live longer, but be careful; you can accidentally shoot your wounded friends! Aim for a "No Damage" rating and go for the highest score! This is a sample recorded off of Sega hardware (Power Base Converter on a CDX system). Enjoy.
Views: 12812 Vysethedetermined2
Beatmania [ビートマニア フォーワンダースワン] Game Sample - WonderSwan
Original Air Date: October 15th, 2009 If you thought Rhyme Rider sounded impressive, "Beatmania for WonderSwan" is by far the most impressive WS game, aurally speaking. While Rhyme Rider combined pretty impressive audio and visuals together, this game is somewhat lacking visually, but has an amazing soundtrack. The game is easily one of the hugest WS games as well, with over a dozen MB worth of audio. From my understanding, this game includes music from the "3rd Arcade Mix" of Beatmania. It is also the only one to come with a snap-on mini turntable from my understanding (to make the game easier). It is one of MANY games within the popular Bemani category, but the only Beatmania game for WS. If you've played a Beatmania game before, then you've played this, though the play control requires a little more precision for good results. The game includes ten songs and one hidden song for a total of eleven songs. While this may seem limited compared to other handheld Bemani/Beatmania games, the tradeoff is through high-quality songs with lyrics and more clarity than, say, the GB Bemani games. I play one song and auto-play the other two ("basic" songs) so you can get an idea of what the game is like. I'm not huge on the Beatmania games, but what should have been a popular handheld seller was relegated to obscurity. Enjoy. Note: This game is played holding the WS vertically. It's advised that you watch in fullscreen HD when available, as vertical games aren't suited well to YT and it will look and sound better. The game is mostly in English, so it's import-friendly. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 22996 Vysethedetermined2
Sturmwind Game Sample - Dreamcast
What is this? It's Sturmwind (or Sturmwind: Windstärke 12), a game published by RedSpotGames and developed by Duranik. Some time ago, I heard about this game and preordered it...so long ago that I actually forgot about it until recently (an email in my inbox). Originally in development for a long time (since 1997...originally under the name of "Native" for the Atari Jaguar CD), the game was finally shipped out on April 24 (at least for me) from RedSpotGames and can be obtained at Play-Asia as well. The funny thing about this is that I accidentally bought this game twice when I didn't exactly intend to (though games like this don't come often and it's good for the publisher/developer). I bought a Limited Edition version of this game from RSG and it was later revealed that you could get a stuffed plush of "Krakor" (an enemy in the game). However, my original order didn't have it. It was said that you could also buy a few LEs from Play-Asia that had the plush included, so that's what I did...buying a second LE in the process. Little had I known, if I just checked RSG's website out, I could have bought the plush by itself and added it to my order. Instead, I jumped the gun and thought that the plush was a Play-Asia incentive or something. Ah well. To make things interesting, I got my Play-Asia order first, even though I ordered RSG's copy a long time ago...I need it though because I bought two other Dreamcast games; Rush Rush Rally Racing and Wind and Water. You can read some more about Sturmwind at: http://en.wikipedia.org/wiki/Sturmwind and you can get the game at: http://www.play-asia.com/Sturmwind_Windstrke_12_Limited_Deluxe_Edition_w_Krakor/paOS-13-71-x-49-en-70-500n.html and http://www.redspotgames.com/shop/ ^ Bear in mind that the LE seems to be out of stock on RSG's page and I don't know how long Play-Asia will have copies. To move along, what the Wiki article doesn't cover is the gameplay (for the most part). You have three difficulty settings and can get trophies that unlock bonus content in the game when you meet certain criteria during the course of the game (that you can conveniently look-up). When you're done configuring options or looking up trophy requirements, you can choose between two modes: Normal Mode (featuring all 16 levels with the ability to continue where you left off) and Arcade Mode (where you play through 6 stages and try to get the highest score...you can't continue though). You will dispose of most of the space scum you deal with using three primary weapons: "L" or "Lichtblitz" (a versatile weapon of pretty good power, spread and the ability to protect above and below the ship), "N" or "Nordwest" (low power, but excellent spread as you see in the video; good against weaklings) and "R" or "Rudel" (Very powerful, but has low spread compared to the others and can't protect your top or bottom). Sturmwind is a pretty good shooter in the sense that while it is relatively simple, it does what it does well. For starters, the game ensures that every weapon is very useful in different circumstances (should you understand when and how to apply the right weapon for the right task). Sure, level 1-2 is manageable without Nordwest, but it's a heck of a lot easier if you use it right. However, you can challenge yourself as much or as little as you like. Besides the primary weapons, you have the option of shooting from the rear to get sneaky enemies, fire a powerful charged blast (but can overheat and "sustain damage"...explained further on) and deploy the handy dandy (and super powerful) smartbomb in a pinch. Furthermore, grabbing a weapon upgrade that is the same letter as the weapon you are currently firing will give you up to two "options" that increase the firepower of your ship and protect you from damage. Speaking of damage, your ship essentially can take three hits before being destroyed. You start with your three weapons (and can switch between them), but when hit, you lose the weapon currently equipped and it becomes "OUT". If all three weapons slots say OUT, you lose. However, grabbing a weapon upgrade with a weapon that is OUT will restore it (at level 1 power) and as such, weapons are your life. When you charge a blast shot, you lose your weapon if it "overheats" while charging. There's an online leaderboard where you enter a unique code and put up your score and point multipliers...relatively simple....very functional. Sturmwind is visually excellent for Dreamcast; there are plenty of colorful explosions and vibrant background activity and VERY detailed bosses and animations. The game usually runs at a blistering 60 (or 50) FPS with usually pretty small slowdown that doesn't hamper the experience much. The soundtrack is awesome too...to summarize (since I'm running out of text), the game is a good shooter and one of the few "post-death" (and "indie") Dreamcast games that really struck me as interesting (not Trigger Heart and some of those other shooters).
Views: 64221 Vysethedetermined2
N2O: Nitrous Oxide Game Sample - Playstation
Original Air Date: December 18th, 2009 At a glance, this game might look like Nanotek Warrior, but it's quite different. N2O: Nitrous Oxide is a pretty cool and trippy shooter that runs at 60FPS and has lots of colors and explosions. You basically defeat all the enemies and prevent them from becoming too powerful as you cycle "The Torus". NOTE: This video is currently blocked in Germany by Sony Music Entertainment. Unlike the Rival Schools incident (which was fixed), I can somewhat understand this. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 34333 Vysethedetermined2
Guardian's Crusade Final Battle 1/2 - Playstation
We decided to upload the end game on YouTube for this since we have the data. While it's already been posted, it can now be viewed in high quality. Because I enjoy the end game battles somewhat, I didn't want to destroy the final boss TOO quickly, so I took my time and adopted a different strategy than sending all my strongest attack toys on the boss at once. There are three parts; two for the bosses and one for the ending. Sucks that there's so much going on in the final battles that it slows the game down more than usual, but it's still pretty neat. This is likely one of the last series of Playstation uploads for the time being. Enjoy.
Views: 15285 Vysethedetermined2
Sonic Gems Collection Game Sample 1/4 - GameCube
Original Air Date: October 11th, 2009 Sonic Gems Collection... there's a number of misleading things about this game. I love how Sega included Sonic CD and Sonic R in this compilation, claiming them to be the Sega CD and Sega Saturn games... but anyone who has owned either system can tell you easily that they are NOT ports of those versions. If anything, they're ports of the PC games, or ports clearly superior to either of the originals. Now that you know that, you can expect a "better" Sonic CD and Sonic R. You know what else grinds my gears? The U.S. and European versions come with two hidden games: Vectorman and Vectorman 2. They're cool games... except the Japanese version also comes with Bonanza Bros. and all the Bare Knuckle (Streets of Rage) games. The excuse later was that they wanted to keep the game rated for everyone, but then how do they explain the exclusion of Bonanza Bros.? Also, this game comes with several Game Gear Sonic titles, but is missing one of my favorites, Sonic Chaos... the missing GG Sonic games are in Sonic Mega Collection Plus, though the games are said to oddly run at 50Hz even in the U.S. "Sonic the Hedgehog" is also based off of the final Japanese revision. *Ahem* But, if you don't have the time or patience to get a Game Gear and you don't care about all those things, then you get a nice collection of Sonic games with cool extras. It's one of the only ways to play Sonic the Fighters and one of the only ways to play a few Game Gear games on the big screen, even Tails' Sky Patrol (even if it's kinda lame). Playing them full screen though makes them very difficult to play and in some cases, rather ugly. This collection contains a lot of the more obscure Sonic games but used the "major 3" as a way to sell the game. It's more for hardcore Sonic fans. Sonic the Fighters: A pretty basic Sonic fighting game, there are a number of rumors and interesting trivia bits that surround this game, but I'm not disclosing them here. It's got imaginative levels and a few cool tunes and tricks (I like grabbing the weapons of characters that have them), but it doesn't stand up to many other Sega fighters, imo. Good for its time. Sonic CD: Heralded as arguably one of (if not "the") best Sonic games ever made, this game, Sonic the Fighters, and Sonic R are where much of the hype of this compilation come from. Truthfully, I didn't enjoy this as much as Sonic 3 + Knuckles, but it is an excellent game that I've completed a long time ago. The past, present, and future certainly add an interesting flare to the game and should be re-introduced in "modern" Sonic.
Views: 97898 Vysethedetermined2
Motor Toon Grand Prix (2) Ending - Playstation
Original Air Date: December 21st, 2009 Motor Toon Grand Prix Staff Roll. Due to how the game is made, you can't rip the opening, congratulations, or credits from the CD (which is probably why no one has it), so I had to beat the Grand Prix. I used Captain Rock. The credits are the same regardless of character, though the congrats are a little different depending on the character. I currently have no plans to show all of the Congrats screens. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 7690 Vysethedetermined2
Pac-Man Collection Game Sample - GBA
Original Air Date: July 24th, 2009 Yahoo! It'sa Pac-man! Well, actually, it's four Pac-Mans... or Pac-Men... whatever. This is a fun handheld experience and a good diversion from life's little problems... well, sorta. Four good (but not great) conversions of old Pacs are on this cart: Pac-Man, Pac-Mania, Pac-Attack, and the neat Pac-Man Arrangement (Pac for the modern gamer I guess). The omission of Ms. Pac-Man is one of this game's few undoings. For whatever reason, if you've never played a Pac-Man game before, I'll give you a (very) brief overview of the games. Pac-Man is what started the whole Pac-Craze. You Play as a pizza pie with a slice missing that collects dots and can eat ghosts when he gets a power pellet. Pac-Mania is a cool "3D" Pac game where you can jump and the mazes are more complex. Pac-Attack, which is likely the least exciting of the bunch, is a very simplistic puzzle game akin to Tetris but with some Pac-Appeal. Pac-Man Arrangement is like regular Pac-Man but with a lot of new Pac-Tastic surprises. Those dumb Pac-Puns doing anything for ya? This video shows some of each. Enjoy.
Views: 45020 Vysethedetermined2
Hoshigami: Ruining Blue Earth Game Sample - Playstation
Original Air Date: November 21, 2007 (Expanded Today!) I uploaded a video for this game a few years ago and it was one of the only videos ever uploaded for Hoshigami... I had stopped playing the game around the time for "unknown" reasons and ripped the gameplay movie off of my disc for YouTubers. Fast forward a few years... I now own the English and Japanese version of Hoshigami, the game was "remixed" for DS, and I never went back to the original PSX game for "unknown" reasons... until today. I decided to give the game a smidge more justice and put up a proper sample for the game, but in the short time I started it back up, I can remember why I didn't pick it up. Seems people don't care much either... there's just as many videos now as there were more than two years ago (a few more now, in 2016). Hoshigami was touted in some circles as a FFT (Final Fantasy Tactics) killer... but as someone who has invested MANY hours into both games, I find that to be ludicrous. This is one of the driest, most boring, cookie-cutter strategy games on the Playstation. At least other games like Saiyuki: Journey West (while it may not have been too pretty or complex) had likeable characters, a decent script, and a gameplay system that wasn't almost wholly inconsistent. I had to laugh that one of the most advanced healing items I could buy restored 300HP...Romleth has over 6000! Hoshigami suffers from an almost insufferably slow pace, uninspired dialogue (almost all around), and just...man, it's uninspired. Music is unmemorable...I'd even go as far as to say it's super-repetitive rubbish, save a track or two (title, movies), which are decent. The graphics are really fuzzy and generic, with a few things being serviceable. In H: Remix, their idea of remixing the game was giving the game a cool anime intro and some newer anime portraits and minor cosmetic changes...now Elena's boobs are bigger, but the game suffers in most (if not, all) the same ways. The art by Takamichi was more appropriate in the PSX game IMO... the newer look just seems more tossed-together and typical of ecchi/bishonen+ stuff we get from Japan these days (perhaps a cynical way to look at it). Still, this game looks and sounds more like it belongs on a GBA than anything with tinny audio and even tinnier (?) sound effects. I could deal with a game that looked bland AND sounded bland AND maybe if the story wasn't anything worth getting excited about IF the gameplay was good... but I'd say it's far from it. The problem (and it's been said by those who have played Remix as well) is that the game has some really cool ideas, but they just don't work right, even in Remix...which is made many years after Hoshigami. The game's selling point from other strategy games is its inclusion of "Coinfeigms", the "R.A.P." system, and "Sessions". Coinfeigms are how characters gain various magic abilities (by spending lots of time and money and HOPING you create the coin you desire). They aren't a necessity in the beginning, but are waaaaaay too overpowered later and you need them for nearly EVERYTHING. Strategy? Think of it this way; you could heal Romleth for 50HP with an item or use a coinfeigm to heal 1000+. It's your call...PSST...just between you and me...it can actually cost LESS R.A.P. points to use healing magic too, meaning you can move and attack more. Pointless manuevers like using an antidote can cost a ****load of R.A.P. and work on a single target. You tend to fight roughly double the amount of enemies than you have party members...which I'm used to in my strategy games. However, they usually have supreme terrain advantages and such where one of the only strategies is to have powerful magic or charge them blindly while minimizing damage. Walking a few spaces and killing everyone in a few blows is a lot easier than going around some mountain while your friends die halfway there. People make the game seem hard, but it's actually not; it's VERY easy for the most part, but it's not much of a strategy game, which is part of the reason people buy games like this. Sessions are a joke and are a means to get a few better items. You position your characters a space apart and whack the enemies around until they die. The time and effort it takes to orchestrate a session greatly outweighs its benefits and the damage it deals makes a mockery of us all. Terrible. Terrible. Terrible. It's so bad, each terrible deserved to be a fragment sentence. You notice I didn't even bother using it in this video? The game has some lighter, not so detrimental elements like dieties and devotion, but the total package is mediocre at best. I would tell you more, but YT text limitations won't let me. Get Saiyuki, Tatics Ogre, Brigadine, Ogre Battle, Vandal Hearts 1 and 2, FFT, FM3, Arc the Lad (series...maybe not AtL3), Vanguard Bandits, Kartia, or just about any other SRPG. The only games I can think being worse right off the bat is Master of Monsters (PSX) and possibly Monsterseed.
Views: 84771 Vysethedetermined2
Dogma [ドグマ] Game Sample - PC/Doujin
Dogma was a very nice looking old doujin fighter back around 2002 or so that was based on "Kanon" and had all the makings of a quality doujin fighter; it even used its own engine and not the FM95/FM2K engine, but for whatever reasons, it was never completed, though it was a fair bit into development (I suspect pressure from Twilight Frontier's 2001 "Eternal Fighter Zero" game which also had Kanon characters amongst many others had a little to do with it). While it featured only one stage and stage BGM, it featured about a dozen playable characters with (what appear to be) original sprites and some original animations, several configurations, a training mode, and a somewhat different fighting engine where there are two gauges: one acts as a barrier of sorts (Pain Threshold) and the other is your normal life gauge. Different attacks deal damage to these two gauges differently and the Pain Gauge can recharge over time (and is generally more fragile than your life gauge, as it reduces damage dealt to your life gauge). As a result, fights aren't won solely by landing more blows and a lot of reversals can be made. Characters lose more health from attacks as the Stigma gauges fill and characters can get a "Cage Crush" if they block too many hits (an opening in their defense). Characters have a good deal of special attacks, upgradable special attacks, and super attacks, and the game moves at a fast pace.
Views: 10468 Vysethedetermined2
Gunroad [ガンロード] Game Sample - PC/Doujin
Full description later...Though this game is probably "Not Safe For Work" (NSFW) due to its extreme violence. It isn't an adult game per se, but probably something that is considered objectionable and would be rated mature on the normal game market so download at your own risk. It's another all-girl game that is considered guro by some and is in the vein of games like Dynamite Duke and late 80's and earlier 90's arcade shooters (something of a rail shooter I guess). You can find the game at: http://homepage2.nifty.com/hamcorossam/ Because it has been brought to my attention that direct linking no longer works, I will have to post an actual link later (I'm getting ready to go to work so I won't do it now). The game is located on the fourth tabs at the top (starting from the left) and on that page, the fourth link down (starting from the top and going to the bottom of the page.
Views: 5523 Vysethedetermined2
Holdiay Special: SNES Collection Part 1 of 2
Original Air Date: December 24, 2009 Hey there everybody! We're working on our New Years resolutions and one of them was to be more organized and get back to making more videos that people wanted to see. We needed to reorgazine and document our games and back-ups, so I figured I'd do one of our largest collections in time for Christmas! Our biggest collection is still the NES, but we've come a long way with our SNES (though Playstation and Genesis are more impressive from a completist standpoint). We figured we'd share this with you all as we were taking inventory. Enjoy, and Happy Holidays and all that good stuff! Game Count: 831 Music Used: Super Turrican, Energy Breaker (soundtrack), Ys III, and Emit (Audio CD from the Super Famicom game) Note: Colors came out a bit strange due to adjusting the camera for a decent brightness balance. Regarding selling/trading questions, we currently don't have any plans of doing so, but this is because we have several copies for scanning purposes (different regions, serial codes, etc.) and a back-up or two of some of our favorites. This doesn't mean we won't sell/trade in the future. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 5340 Vysethedetermined2
Vs. Game Sample - Playstation
Original Air Date: July 19th, 2009 I think Vs. is a pretty lousy fighter to be honest. I've played some pretty unbalanced and broken fighters in my time, but Vs. is certainly high on the list of most broken. It's a fast and fluid fighter published by THQ that feels incomplete and pointless...although the game has some nice music. You choose characters from several different gangs that range from schoolgirls to pimps, who each execute exaggerrated combos (many of which look and function the same), cheap attack combinations that can practically kill in one session, and dodge hits by blocking, evading or just plain missing by attacks going through the opponent. The cast is interesting enough, but the combat is limited and the game modes lacking. While it looks like you do a lot on the surface, none of the modes are particularly interesting. The game is also noted for incredibly cheap computer opponents at times. Well, the game doesn't even seem to have adjustable difficulty or a practice mode, so you'll come to hate this game pretty quickly. Some opponents are pushovers, but the majority like Jalil can kill you in under ten seconds if you're not careful. This video uses Hobo-Ninja Jalil, Mia the D.J., Pimpmaster Slimdaddy, and Leath the Cheerleader. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 23392 Vysethedetermined2
Space Station Silicon Valley Game Sample - N64
Original Air Date: March 25th, 2009 Space Station Silicon Valley is one of the most unique games you'll find on the N64, and funny too! It's one of those cult classics that take you by surprise once you get past the visuals. You play as two heroes-for-hire, Dan and Evo, who get a job to retrieve a platoon of space marines and Professor Cheese who are feared to be dead inside of a space station full of robot animals lost in space. However, due to the two heroes arguing about which radio station to listen to, they end up screwing each other over and crash landing into the station. The impact kills one of two lovers (the dog, the sheep is fine) and destroys Evo's body (from ejecting), scattering it across the station. The only part of Evo that remains is his data chip, which can jack into any animals you come across. Dan makes you take control of Evo to get energy cells and the parts of his body back so they can get back to the task at hand: investigating the station. Using Evo's chip to possess fallen animals that possess different characteristics is a very fun and interesting concept. The game gets repetitive after a while, but the premise is very good and there is enough variety between what can be used and the various gimmicks within the levels to have a good time for quite some time. This game was also ported to the PS1 about two years later under the name of "Evo's Space Adventures", but it's not as good. Enjoy.
Views: 17352 Vysethedetermined2
Mario Clash Game Sample - Virtual Boy
Original Air Date: July 11th, 2009 Mario Clash is one of the few "uncommon" Mario titles out there, but that doesn't mean it's worth tracking down. I don't think it's quite as bad as it's typically perceived, but it's nothing to get excited about either. It's kind of a bit of a re-imagined take on the original Mario Bros. (The "Arcade" game, not Super Mario Bros.). Mario climbs a Clash Tower and must defeat all the enemies shown during the level intermission (not necessarily all the enemies). Different enemies have different methods of fending you off and you have to beat them accordingly. Some require you to topple them first while others may need to be hit from a certain angle. You go to bonus stages every so often to earn extra points and 1ups. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 47675 Vysethedetermined2
Stretch Panic Bosses: Spinner, Siren, Miss Mecha and Anne Droid V2.1
Original Air Date: December 06th, 2009 Videos of the Stretch Panic Bosses. I decided to do them since it doesn't take very long and since that's basically all the game is. While I've seen people have trouble with some of these bosses, you wouldn't believe how quickly some of them can go down. They can die almost instantly if you decide to exorcise them more than once, but I decided to limit the battles to one exorcism per boss so you can, well, see stuff. If you're looking for Cinder, she's in the game sample. The worst enemy isn't exactly the enemy in this game, it's the controls and camera. Spinner: She spins. She's not very complex. Her head is her weakpoint and you can just run up and grab it because her bombs rarely if ever connect at close range, so have fun with that. Siren: Probably the easiest boss in the game. She can fairly easily be killed before ever getting an attack out. When she does, it's not that big a deal. Grab all the little guys when they huddle over to show Siren love, as the attention allows her to turn evil. Miss Mecha: A very easy boss who is very slow. If you pluck at her fast enough or headbutt her, she staggers into a corner and sits there from overheating or falls, where you can pluck her some more. Sometimes, she'll walk back into an electric barrier and sustain major damage, but it doesn't happen often and you don't need it. The best time to exorcise her is when she is airborne. She only becomes a threat when she shoots missiles and you're stuck with a bad view of the action. Missiles can be returned to her for more damage. Anne Droid V2.1: Another incredibly easy boss, only slightly harder than Siren. She's weak against any physical contact from the scarf, so she runs when hit. She can sometimes be annoying to find due to the blinding perspective of the level. She sets up little conductors to try and slow you down and make it harder to find her. NOTE: Each sister has a corresponding demon in the manual, but the girls are random to each demon in the game...oops? - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 7384 Vysethedetermined2
Bust-A-Move '99 Game Sample - Playstation
Original Air Date: May 14th, 2009 We own this for N64 as well, and this game is pretty awesome, though it seems a little easier than Bust-A-Move 2. I like the goofy characters in this one as opposed to a lot of the downright strange characters in some of the more modern BaM games (thinks about one of the Xbox games) and they each have different attack methods. I love the Ryu wannabe who parodies Street Fighter and I had to use Sonic Blast Man simply because he was there. If you've played any of the other BaM games, you've more or less played this. Match the colors and last longer than your opponent to win. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 29632 Vysethedetermined2
Beat Head Game Sample - Arcade (Prototype)
Beat Head (also known as BeatHead) is a limited prototype that was made by Atari in 1993. According to... http://mamereviews.hubmed.org/game/beathead ^ This game was never intended to be as limited as it was and was only meant to be out for a few days (after a test run, which was short and did not yield great success). As you might see from this video, this was during a time when Atari was still very "out there" in terms of ideas and concepts. You play with two guys who get disfigured by some freak when they are watching the television one day. Player one (the black guy) gets his head switched with that of a bird (because the bird is next to him). Player two (the white guy) gets his head switched with that of a dog for the same reason as the other guy (except with a dog obviously). The music is okay, but I personally didn't hear anything that would truly sell the "music and action" idea (combining rhythm and music with some sort of game interface). The dudes are then tossed into a psychedelic dimension where you must hop to the beat and reach "13" points (you step on things to get your score, but it isn't clear why you need them). There are stage hazards like jump springs and teleporters that can aid or hurt you or help you. You can also bump your opponent and make them lose points. This proto seemed to get a relatively decent score by anonymous ratings. What do I personally think? As is, it is fairly repetitive, but it was said that the game wanted to be more than what it was. The concept is okay and the hazards help, so the game is playable. I'd say it is average.
Views: 2867 Vysethedetermined2
Sega Bass Fishing Game Sample - Dreamcast
FISH!! Welcome to Lake Paradise! It's a shame that while we own this, Sega Marine Fishing (which advertised itself as the sequel to SBF), SBF2, and SBFD, I've only ever played the first game in any real detail, so I need to play the rest. This game was/is pretty cool for a time, if not a little basic and focuses on the thrilling aspect of fishing (just going in for the fish) more than a huge selection of lures or customization, which is probably part of the reason I always liked it. I can still remember catching a 21lb+ fish in the Inlet or a 19lb+ fish in the Palace (they're pretty darn rare though) and smashing those in-game world records... For the purpose of this video, we won't try to catch them if we don't have to. This is a basic video showing the Arcade Mode in action, as it gets right to the gameplay. If people "need" to see the Original Mode, I can put that up too. This game was also released for Arcades, Dreamcast, Windows, Wii, and as part of the recent "Dreamcast Collection" for Xbox 360. In the game, you play as a male or female fisherman and cast out on your boat using different lures with different characteristics and "luring power". You also have to monitor the temparture and weather conditions when you fish; if it's warm outside, fish are less likely to go for lure that floats at the top of the lake and you'll need lure that goes deeper. You can use the bait in different ways as well which helps attract fish. If you use the right lures during the right conditions, you hardly have to do anything at all and the fish will fly straight towards you from the bottom of the lake. All you do in Arcade Mode is play against the clock. By default, you start with two minutes (a generous time limit) and one minute for each additional level (where winning is partially luck-based), gaining more potent lures as you catch more fish. If you lose, you can just continue (where you're given two minutes instead of one). You can adjust these settings somewhat in the options menu. In the Original Mode, you compete as an amateur SBFA (Sega Bass Fishing Association) angler against the computer to become a world class champion angler. The graphics were pretty good for its time, especially when you consider that it's an update of a game from 1997, but they could've been a little better as they're barely interactive (this is what sequels are for, right?) and have some spats of slowdown. The music... heh. What can I really say? It gets you in the mood for fishing and when you're fighting a huge bass, the music conveys your struggle against it. Unless you bring an Ipod or something with you, you're not gonna hear that out on the lake. It's sort of a mystery in and of itself how games of this kind suceed year after year. On one hand, you want to think that it's really dumb, but when you actually sit down and virtually fish, you feel a certain degree of joy that's hard to rationalize. This game is made even better and more realistic if you have the fishing controller. Anyhoo, this is a video of the game in action. Enjoy.
Views: 94243 Vysethedetermined2
Flying Dragon Game Sample - N64
Original Air Date: March 25th, 2009 One of many games in the "Hiryu no Ken" series, Flying Dragon is largely a Japan-only series of action and fighting games. Some games were released outside of Japan and were modified to improve their marketability, going under the premise of "Flying Warriors", fighting experts who had superhero-like powers that could be invoked. Flying Dragon (NES) and Ultimate Fighter (SNES) were also released outside of Japan and are part of the Hiryu no Ken series. This is the only Hiryu no Ken game other than the first in the U.S. that uses the actual HnK characters, which is a welcome change in my book. In this fighting game, you get to play with many Hnk characters who will seem very familiar if you have a moderate understanding of the series. While it might not look like much, it's actually kinda fun and you get the cool feature to play "SD Hiryu no Ken" in 3D or a more normalized Arcade version (a simplified version of the Playstation "Virtual Hiryu no Ken"). The SD Mode is particularly fun because you can tackle the fighting mode to build your strength, get money, find hidden unlockables, and buy new goods. The game is neat for fans of the series who will likely be able to enjoy this game and overlook its various flaws. I do not recommend the game for serious fighting game fans, but I appreciated it for what it is. I removed my controller pak to start a new game. This video has some edits to introduce the characters. Enjoy.
Views: 35446 Vysethedetermined2
Astal Opening Movie - Sega Saturn
Original Air Date: October 25th, 2007 (Revised Today!) While it's called the opening, it's technically the second movie as it comes after the introduction (you wait on the title screen). Re-uploaded in higher quality. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 3881 Vysethedetermined2
Future Cop: L.A.P.D. Game Sample - Playstation
Original Air Date: May 15th, 2009 This game is indeed great. It's another mission-based action game, but this game has less of an emphasis on solving puzzles and more of an emphasis on pure carnage. You can fire lots of different deadly weapons to make everything kaboom and you can even strafe and morph your walker into a mobile vehicle at will! The most awesome part is the two-player mode. Enjoy. - ADDITION - Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/ Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel Visit Us At: http://www.gamingsanctuary.com
Views: 163101 Vysethedetermined2

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